Welcome to Chaerilidae.
Chaerilidae is the designation of the The Spheres Solar Defense Force ship that serves as the Solar Defense Force Advanced Tactics and Training Academy. The Three Spheres is an independent system with loose affiliations with its neighbors and the N.U.N., and an unstable peace with the Yellow Main Consortium. Pilots and EWO's train in to protect their home system from all threats, foreign and domestic.
Important LinksJoining Chaerilidae:Players wishing to join the game must first PM the GM, Cerebellum von Doom, with their request. As of now there is still room in game for players wishing to play Pilots, EWO/RIOs, or both. Once approved to join the game, I will arrange for a time to roll your stats and from there you will post in the joining board and await complete approval.
Chaerilidae OCCs:VF Combat Pilot OCCPre-requisite Requirements
IQ10, ME9, PE9, PS8, PP10 required as minimum, higher preferred.
OCC SKILLS
Pilot Variable Fighter +20%
Mecha Combat:Variable Fighter (Choose Model)
Pilot Jet +20%
Radio: Basic +10%
Read Sensory Instruments +15%
Navigation:Air & Space +15%
Weapon Systems +10%
Tactics: Air/Space Warfare +15%
Military Etiquette +20%
Parachuting +10%
First Aid +10%
Computer Operation +10%
Swimming
WP:Automatic Pistol
WP:Automatic Rifle
Hand to Hand:Expert
(Hand to Hand:Expert can be upgraded to Martial Arts for one 'other' skill.
OCC Related Skills
(Select 6, 2 must be from Piloting. 1 extra skill at level 3, 2 extra at level 6. One extra at levels 9 & 12)
Communications - Any(+10%)
Domestic - Any
Electrical - Basic Electronics only
Espionage - Wilderness Survival, Sniper & Intelligence only(+5%)
Mechanical - Basic, automotive, aircraft only(+5%)
Medical - First Aid only(+10%)
Military - Any
Physical - Any(except acrobatics)
Pilot - Any(+5% ground vehicles, +15% all aircraft)
Pilot Related - Any(+10%)
Rogue - None
Science - Astronomy, Astrophysics & any maths(+10%)
Technical - Any
WP - Any
Secondary Skills
Select 4 other skills with no bonuses
Communications/Electronic Warfare Officer OCCPrerequisites: IQ 18
OCC Skills
Cryptography
Radio: Basic
Radio: Advanced
Radio: Relay
Optic Systems
TV/Video
Basic Electronics (General Repair & Maintenance for Non-humanized Zentraadi)
Read Sensory Instruments
Computer Operation
Mecha Combat:Variable Fighter (Choose Model)
Radio: Basic +10%
Read Sensory Instruments +15%
Navigation:Air & Space +15%
Weapon Systems +10%
Tactics: Air/Space Warfare +15%
Military Etiquette +20%
Parachuting +10%
First Aid +10%
Swimming
WP:Automatic Pistol
WP:Automatic Rifle
Hand to Hand:Expert
(Hand to Hand:Expert can be upgraded to Martial Arts for one 'other' skill.
OCC Related Skills
(Select 6, 2 must be from Communications. 1 extra skill at level 3, 2 extra at level 6. One extra at levels 9 & 12)
Communications - Any(+20%)
Domestic - Any
Electrical - Basic Electronics only
Espionage - Wilderness Survival, Sniper & Intelligence only(+5%)
Mechanical - Basic, automotive, aircraft only(+5%)
Medical - First Aid only(+10%)
Military - Any
Physical - Any(except acrobatics)
Pilot - Any
Pilot Related - Any(+10%)
Rogue - None
Science - Astronomy, Astrophysics & any maths(+10%)
Technical - Any
WP - Any
Secondary Skills
Select 4 other skills with no bonuses