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Print Page - To Do List - Macross Delta Edition.

MACROSS RPG GALAXIES

Resources and Game Rules => Stats Discussion Board => Topic started by: Sketchley on April 28, 2016, 01:01:01 PM

Title: To Do List - Macross Delta Edition.
Post by: Sketchley on April 28, 2016, 01:01:01 PM
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on April 30, 2016, 05:33:54 PM
Do we collect information here to be added to the Statistics page later?

---

Chaos is short for Chaos Interstellar Group Corporation.

It consists of several cells, of which only the leaders of each group kow of the others. There are different cells for Private Military, Intelligence, Entertainment, Tourism, Interstellar Transportation, Space Development. There are smaller divisions related to other tasks such as Pizza Delivery.


2059: CHAOS received a message from the Megaroad-01, reestablishing contact with the lost fleet.

Music was created by the Protoculture as a means of controlling the people and defending against Zentraedi. The genes to use it was built in their seeded races across the galaxy.

Lady M has been developing a music-based weapon since Space War 1, meaning she is rather old.

Said Music-weapon is either a Biological Weapon, aka Mikumo.

When injured using the Protoculture Relic Towers, she was transferred to a Medical/Science Frigate full of tubes. She was stored in one of the tubes, which hinted that there may be several Mikumos... Mikumoes... Mikumi?

Strongly hinted that Lady M is Minmei, having returned from the Megaroad fleet. How that bimbo managed to become a master of multiple advanced sciences is as yet unknown. Her known skillsets include Xenobiology, Archeology, Experimental Weapon Design, Cloning Procedure, biological programing, and Fold-Resonance/Song Energy Science/Lore (<-- This one I buy ). By series-end, her identity was still unconfirmed.

Max and Milia at some point within a decade or so after M7 quit their jobs and started a civilian air business called Jenius Air. Their VF-9 Cutlasses are still intact.

----

The Brisignr Cluster is believed to be the final location of Protoculture racial uplifting prior to their extinction.

We finally get to see the Protoculture. They look like Mikumo but blonde, indicating that she may be a clone. -- Mikumo seems to think that she is a clone that had her cells infused with vajra fold bacteria.

Mikumo is confirmed a Protoculture clone. She was cloned from the remains of a priestess who had been left behind to instruct the the Windermerians.

---


Windermerians apparently only live to the age of thirty in exchanged for possessing higher physical stats than the other known races.

Windermerians can do a standing vertical jump of at least six meters, horizontal jump of roughly double that. And that was a 33 year old, so a geriatric. Younger people can jump twice as far. They apparently move fast enough to dodge machinegun fire at close range.

 They have runes that glow with their emotions, are considered to be sexually inappropriate to look at (part of their reproductive system, perhaps?), and generate empathic links with an unknown range (several light years, at least).

Windermerian Runes are in-born Fold Quartz.

Windermerian Runes were given by the Protoculture to mitigate music-based attacks.

Windermere was met by a Megaroad Fleet in 2027. Left the UN in 2060 causing the Independence War which lasted 3 years.

 The planet is covered up a dimensional barrier making direct FTL travel impossible.

Derwent is the capital of Windermere.

Karlisle is the name of the area that was bombed by the DME. Its mayor at the time was Mira Con-Vaart. The initial goal was to drop the bomb on the city and Protoculte Ruins nearby. The plan was attempted to be subverted by the VF-22 pilot, but the bomb was detonated by remote, sparing the ruins but destroying the city.

Freyja is from the village of Ravengrass.

Jusslia Company handles Windermere's legal matters.

Wind Singers: Windermerian legendary heroes capable of projecting their Rune effects across light years and through different dimensions.

There is a higher powered version of the Wind Singer called a Star Singer, who was a Protoculture priestess.

The Royal Family can control the Starsinger and, by extension, her clone.

The Starsinger's ability can be projected across the galaxy if special Protoculture amplifiers on both Windermere and Ranga are both active.


----

The Ruin Of Rig Stania on Airberl have stones with glowing emblems on them like the one on the Mayan Island in M-Zero, and on the planet of Ouroboros.

Protoculture Ruins connect to the core of the planet that they are on. Reasons Unknown.

They are capable of creating a multi-star system music-projection field. Presumably, in addition to their main design goal, it would make the area impenetrable to Protodeviln. --not shown, but its effects would make that very likely.

Mikumo is capable to breaching space-time when using the Protoculture towers, although it takes her out in the process. She is unaffected by the negative reaction after having her Protoculture genes  awakened.

The Protoculture developed the Ruins, the Starsinger, and the Windermerians in attempt to crash space-time a la Final Fantasy 8.

---

The planet Alfhiem was wiped out in 2065 by a massive Var outbreak.

---

Ragna was met by an old New Macross Fleet "Jackpot" in 2037. It is located 800 Light Years from Windermere.  Apparently, it was a first-gen type city ship as it lacks the protective dome shell of later models.


----

Planet Voldor

62% marshland. Exports lumber, fruit, and spring water. The Paraganal Ruins were built by the Protoculture.

-----


Voldorians are a feline-based race. They have cat ears, tails, and claws. Females only have two breasts, so they likely do not birth in litters.

---

Planet Divide has a lot of civil wars.

---

People with High Fold Receptors like Walkure can suppress Fold Bacteria. Used to cancel the Var Syndrome.

Speculation: they can shutdown the Vajra since they thrive on Fold Bacteria. Possibly Varja-infected people like Ranka, as well. -- CONFIRMED:

Var Syndrome is caused by Fold Bacteria left over after the Vajra left the Macross Dimension. The bacteria folded in to other hosts, sometimes merging with cell nuclei instead of intestines.

 People with Fold-Receptors such as Walkure gain their ability through the Vajra's Bacteria infesting their bodies.


---


Built by the Epsilon Foundation, SV-262 Draken III has holoemitters built in to them to provide camouflage, and create large video/audio projections

The SV-262 has a heavy energy cannon located on the bottom in Fighter mode and the top in GERWALK. A single shot can pierce a VF-31's PPB and remove the limb. Requires a bit of charge time to fire. Probably a newer model of the one used by the VF-27.

It has two missile bays mounted on the top-rear in Fighter configuration. Each holds 30 missiles.

It also has two small, retractable lasers in the nose cone.

Its dual gunpods are top mounted in Fighter mode, behind the cockpit, around the middle of the craft.

The SV-262 had a sword stored for melee combat instead of a knife.

----

The VF-31 Siegfried is a 5.5th Generation Variable Fighter. The production model is built solely for Chaos's Walkure Division.

 In addition to possessing the components of the 31 mass production model, the Siegfried cantains a Fold Wave System which allows the mecha to absorb Fold Waves in order to enhance the machine's performance.

VF-31 has holo-projectors to blank out their paint, too. Part of an active stealth system?

VF-31 does not require EX-Gear to operate, but can use it.

The VF-31 uses a control system called AIR in place of Ex-Gear.

The Fold Crystals in its fuselage can create a time distortion field similar to the YF-29.

It has two small Pin-point barriers, one of each arm.  Not very powerful.

It can create a single large PPB capable of blocking the SV-262's heavy laser cannon, but it draws so much power that it shuts the VF-31 down for moment after it uses it.

The Mission Pod's heavy cannon fires from the bottom in Fighter mode.

The Mission Pod on the VF-31 only has doors on the bottom, unlike the YF-30 which has them on both sides.

 Missiles can fire out of the bottom of the Fighter from an engine/leg bay. Unknown how many it holds since it uses a firing tube instead of a bay door. Fires at least up to a salvo of 9.

The MMP is the VF-31's FAST Pack. VERY low fuel supply compared to other Packs. It contains missile launchers (small: short-range or minis?), several Holo-Projector Drones, and a massive Speaker system. An upgrade on the old Jamming Birds Pack, perhaps?

The loss of sensors from a Valkyrie's head destruction is actually called a 404 Error.

----

The VF-31A's YF-30 appearance is the default design for the mecha.  The Forward-Swept Wing VF-31 are Sound Force-specific.

The FSW variants are more stable at low speeds, but sacrifice the high-speeds of the 31A model.


----


Capital Ships:

Pin-Point Barrier: Several small, approximately 1/2 meter sized PPBs. Enough to cover most the of the bridge and pyramid stage together, or all of just one at a single time.

----

The Aether carriers have a Macross Cannon built in to their mid-and-lower half. It seems like a regular Macross Cannon and not the vortex-type used by Quarter. This means that the Elysian has at least two MCs equipped on a regular basis.

 I think given the space requirements for the gun, we can scratch the theory that it has multiple decks for fighter bays.

The SDF/C-108 Macross Elysian's barrier can take a shot from a Macross Cannon, but it would appear that the energy needed to do so takes the ship offline for a bit.

It can generate nine semi-large PPBs (three meters across, maybe?) atone time.
----


 NUNS equipped the Fold Wave Jammers from Frontier on to the exterior of some of their capital ships. Thus far only seen on Team Cannonfodder Stealth Cruisers.

---

The Epsilon Foundation creates and distributes everything from food to mecha, including creating some Vajra-looking battleships, and what appears to be a Galaxy version of the Quarter Class. Then again, the only time we saw Galaxy's main ship, it had a similar appearance. So the ring-esk/Quarter-looking ship could be the Galaxy Battle-class in cruiser mode.

----

Sigurd Valens is a Protoculture Capital Ship unearthed by the Windermerians. It's large enough to dwarf conventional capital ships. It has a different Fold animation, too: a stormy vortex.

Sigur Valens can transform.  Looks like AFOS in the secondary configuration.

 It can connect with Protoculture Ruins.

It has an eight-barrel Macross Cannon (x4 Tuning Forks around the bridge). and one massive, circular Macross Cannon in the center of chest region that fires a red beam.

-----


SDF Macross (the show) was an in-universe tv series that aired on the Galaxy Channel and was entitled 'The Lynn Minmay Files".

---

The Mini Delta Theater (BluRay Specials like the Instructor Sheryl series) gives a rundown of Walkure's equipment from the show. Fairly easy to understand since they say the names and such in English in addition to the subtitles:

Their Base Body Suits are "Black WD-200, Walkure Series". They are design for ease of movement and give a slight boost to the wearer's mobility compared to regular clothing.

The Under-The-Skirt Jump Jet Boosters are "RSP-35  Gas Cluster Jets". They use "Moronid-Nitrogen". The jets allow both hovering and limited flight. Bogue says that it comes at the cost of making Walkure look like they flying via farting. Moronid is a type of fish, by the by.

The "Pantera P-7 Fold Projector System" is the name for the holo-emitters. They are made from Fold Carbon. The projectors are built in to the RSP-35's waistband, the toes of the shoes, and the underside of the left cup of their bras. They have seven holographic presets: default (no holo), three Stage Attires, Sheryl's barely-dressed leather straps, Minmay's DYRL garment, and Basara's black-and-gray jumpsuit. The presets can be changed to fit the taste of the wearer.

The "Black WD-120 Under Suit" is a transparent Bio-Silk Aramid skin-tight outfit (you see it occasionally on the show when they look naked but have the circuit lines flickering on their flesh). It is a bullet- and laser-proof material and used as the last line of defense should their drones fail. It also allows them to alter body type and body size so that they can more easily blend in during infiltration missions or disappear in to crowds. Black WD-120  does not protect against sniper rounds.

The "LF-6-SE Multi-Device" is the name for their fake fingernails. They can project holographic images and can send communications up to 30 Kilometers. They also monitor the wearer's Vitals and Bio-Fold Waves.

"STJ-2 Sasameyuki" is a heat-resistant body gel. When it comes in contact with high heat, it melts, and defuses in to a mist to prevent burns. It also keeps their bodies moisturized.

"STJ-5 Awayuki" is a "High-Sensitivity Sensor Lip Gloss". It works in tandem with the Sasameyuki.
Title: Re: To Do List - Macross Delta Edition.
Post by: Sketchley on May 01, 2016, 12:21:37 AM
Quote
Do we collect information here to be added to the Statistics page later?

Any assistance would be greatly appreciated.




Thank you for the in depth analysis of the 'new' Macross Quarter Class.  I'll have to take a closer look at it next time I watch Delta.

I'm glad that I'm not the only one that noticed that the New Macross Class is from the original interpretation of that series of Emigrant Ships (the version from M7), and not the Island Cluster Class reinterpretation from MF.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 01, 2016, 02:57:26 AM
I will keep an ear out for anything that sounds relevant and let you know.

Yeah, the with the Quarter and the Elysium, I turned on both shows and paused then side by side.

Something of note, if the twin booms cannot fire SDF-1 style, then the Elysium lacks a macross cannon.

Quote
I'm glad that I'm not the only one that noticed that the New Macross Class is from the original interpretation of that series of Emigrant Ships (the version from M7), and not the Island Cluster Class reinterpretation from MF.

Indeed. I had to rewind a bit and look at when the city first showed up to make sure. Another thing that struck me as odd was not just did that world have an old style ship, but that Freyja mentioned the fleet that reached Windermere had post-Frontier music. The two planets are awfully close for it to have taken more than a few years to locate a developed planet. That makes me think that the Ragna fleet was likely using surplus ships, which would account for the Elysium being a new-type Quarter tug.

Anyway, I'll stop chatting in this thread and leave it for notable information only.
Title: Re: To Do List - Macross Delta Edition.
Post by: Sketchley on May 01, 2016, 04:52:21 AM
Quote
Yeah, the with the Quarter and the Elysium, I turned on both shows and paused then side by side.

Something of note, if the twin booms cannot fire SDF-1 style, then the Elysium lacks a macross cannon.

Hmmm... well, the Quarter had the ARMD-L gunship (= Macross Cannon) as well as BASTER-L and BASTER-R (described as gun batteries).  The Elysium appears to have the BASTER-L/R ships.  Maybe the new-style (ARMD?) forearm ships have some type of Macross Cannon built into them?



Quote
Indeed. I had to rewind a bit and look at when the city first showed up to make sure. Another thing that struck me as odd was not just did that world have an old style ship, but that Freyja mentioned the fleet that reached Windermere had post-Frontier music. The two planets are awfully close for it to have taken more than a few years to locate a developed planet. That makes me think that the Ragna fleet was likely using surplus ships, which would account for the Elysium being a new-type Quarter tug.

Anyway, I'll stop chatting in this thread and leave it for notable information only.

Chatting is fine - as long as it's on topic.  ;)

Is that info coming from the subs?  If so, I'd take it with a grain of salt, and wait for some published official info to come out.

As it is, Kawamori-san described Frontier as "The Great Age Of Exploration, with e-mail".  So, it does make sense for a 2030's/2040's style fleet to have arriving after 2059 with Frontier music, especially as the location is indicated as being on the opposite side of the galaxy from Earth!

Not sure yet about the state of the respective planets' development prior to the arrival of the Emigrant Fleet.  But they're probably similar to the situation on Zola (1930's era Earth technology).  Even at a 30 (?) light year distance, the two planets wouldn't have known about each other.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 01, 2016, 11:11:30 AM
Quote
  Maybe the new-style (ARMD?) forearm ships have some type of Macross Cannon built into them?

 
They might, but the Macross Cannons have always been shown as large. If they start making them smaller then I fear that it will end up like M2 with a main gun on every limb.

Quote


Is that info coming from the subs?  If so, I'd take it with a grain of salt, and wait for some published official info to come out.

Indeed.  My Japanese is pretty bad. I played through M30 with a only vague understanding of the plot.  But in this case, this subs information was backed up the on-screen images.  Still, if you wish to use official sources, then you may be happy to know that they announced that Delta will have Official English Subtitles on its blu-ray releases like the Frontier films did.  They are set to market in the summer.

  Or you know, if you can speak the language, you probably wouldn't care.

Quote
As it is, Kawamori-san described Frontier as "The Great Age Of Exploration, with e-mail".  So, it does make sense for a 2030's/2040's style fleet to have arriving after 2059 with Frontier music, especially as the location is indicated as being on the opposite side of the galaxy from Earth!
 

Hm. Opposite end of the galaxy is a long way to go. The pop charts would have to bounce around, as I would imagine that the Fold Faults would disrupt the comms as well. Do you have an idea how much faster it is to Fold Communication to travel than it is for ships? I tend to remember the M7 needing until halfway through the series to get permission from the UN to use its main gun.  I think that Zola got its radio drama from the M11 when passed close enough by to drop them off. But, like you said, they were an undeveloped world. They may not have long-range communication centers.

Title: Re: To Do List - Macross Delta Edition.
Post by: Sketchley on May 01, 2016, 01:11:23 PM
Quote
Indeed.  My Japanese is pretty bad. I played through M30 with a only vague understanding of the plot.  But in this case, this subs information was backed up the on-screen images.  Still, if you wish to use official sources, then you may be happy to know that they announced that Delta will have Official English Subtitles on its blu-ray releases like the Frontier films did.  They are set to market in the summer.

I'm thinking more like print sources than anything else.  So far, the print sources have provided a bit more information and backstory on the background elements than what is stated/shown in a TV series/movie/OVA.


Quote
Hm. Opposite end of the galaxy is a long way to go. The pop charts would have to bounce around, as I would imagine that the Fold Faults would disrupt the comms as well. Do you have an idea how much faster it is to Fold Communication to travel than it is for ships? I tend to remember the M7 needing until halfway through the series to get permission from the UN to use its main gun.  I think that Zola got its radio drama from the M11 when passed close enough by to drop them off. But, like you said, they were an undeveloped world. They may not have long-range communication centers.

It looks like messages happen at the speed of plot.  Like how two-way communication happens in Star Trek over vast distances with no time lag.

But going by Kawamori's metaphoric scenario, e-mail bounces around the world in seconds, and a sailing ship would take years.  Which sounds about right, given what we know about travel time by fold.

The other angle to consider (that others have discussed in these boards previously) is that it's much faster to travel along established Fold routes, then it is to travel into unexplored space - simply because one has to do as much, if not more, exploring than travelling.  I think Macross Chronicle even went so far as to say that it took the Frontier Fleet about 20 years to reach its current location (at the time of the TV series), but would take less than 10 years to return.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 02, 2016, 04:32:58 PM
Here are some details that I found noteworthy in the latest episode, which I also added to my first post to make them easier to find later:



Windermere was met by a Megaroad Fleet in 2027. Left the UN in 2060 causing the Independence War which lasted 3 years. The planet is covered up a dimensional barrier.


Windermerians can do a standing vertical jump of at least six meters, horizontal jump of roughly double that. And that was a 33 year old, so a geriatric.

Wind Singers: Windermerian legendary heroes capable of projecting their Rune effects across light years and through different dimensions.

---

Ragna was met by an old New Macross Fleet. It is located 800 Light Years from Windermere.

---

SV-262 Draken III has holoemitters built in to them to provide camouflage, and create large video/audio projections

----

VF-31 does not require EX-Gear to operate. (Incompatible?)


===============================
Quote
I'm thinking more like print sources than anything else.  So far, the print sources have provided a bit more information and backstory on the background elements than what is stated/shown in a TV series/movie/OVA.

Yes, that would be helpful. It might be a while before anything useful is released, though.

I did notice that during Mirage's story the Protoculture City was visible. Do you think that counts as confirmation that such place really was on Earth and not just movie-only addition?

Quote
The other angle to consider (that others have discussed in these boards previously) is that it's much faster to travel along established Fold routes, then it is to travel into unexplored space - simply because one has to do as much, if not more, exploring than travelling.  I think Macross Chronicle even went so far as to say that it took the Frontier Fleet about 20 years to reach its current location (at the time of the TV series), but would take less than 10 years to return.


That makes sense. The fleet would have to make frequent stops. They could only jump as far as they could scan, or they'd risk flying in to Fold Fault, or a comet, or something. On the route back they could make larger jumps since they'd already have the navigational data.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 09, 2016, 04:09:50 PM
Not much new information is learned today.

The VF-31 uses a control system called AIR in place of Ex-Gear.

The MMP is the VF-31's FAST Pack. VERY low fuel supply compared to other Packs. It contains missile launchers, several Holo-Projector Drones, and a massive Speaker system. An upgrade on the old Jamming Birds Pack, perhaps?


The Ruin Of Rig Stania on Airberl have stones with glowing emblems on them like the one on the Mayan Island in M-Zero, and on Ouroboros.


I still think that Mikumo is an android. Maybe she is Sharon 3.0 and Lady M is Myung.

Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 09, 2016, 06:41:37 PM
Forgot one.

Capital Ships:

T-Point Barrier = Several small, approximately 1/2 meter sized PPBs. Enough to cover most the of the bridge and pyramid stage together, or all of just one.

-- Speculation: Triangle Point Barrier: a secondary defensive system, separate from the ship's main PPB, and used exclusively for the Bridge and Elevated Stage?
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 15, 2016, 11:55:38 PM
The Brisignr Cluster is believed to be the final location of Protocultre racial uplifting prior to their extinction.

----

Planet Voldor

62% marshland. Exports lumber, fruit, and spring water. The Paraganal Ruins were built by the Protoculture.

-----


Voldorians are a feline-based race. They have cat ears, tails, and claws. Females only have two breasts, so they likely do not birth in litters.

Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on May 18, 2016, 04:39:55 AM
VAR Syndrome:

Disease of unknown origin that causes sufferers to go berserk with little to no warning. The berserkers are still capable of using weapons and even making them (Intro to episode 1 has VAR sufferers using IEDs). VAR Syndrome sufferers can be calmed down through fold wave manipulation, typically through song. Also, song has an immunization effect, though only in person, as the fold waves do not record and play back well.

Also, the Kingdom of Wind posseses the means to use VAR Syndrome as a form of mind control, forcing the sufferers to do their bidding, which is how they are occupying the planets of Listania, Airberl, Anthem III, and Voldor.


[spoilers] (Highlight to read) (Updated with info from ep 9)
VAR Syndrome is the product of a binary contaminant engineered by the Kingdom of Wind, where chemicals found within apples grown on Windermere and widely exported will react with trace elements found in certain brands of bottled water, also widely exported, and react to form the compound that causes VAR Syndrome.

Update: The binary contaminant is just what allows the Kingdom of Wind to control VAR-sufferers, VAR Syndrome itself is the product of fold bacteria similar in nature to the V-type infection associated with contact with the Vajra, and apparently historically kept in check by them. With the disappearance of the Vajra from the galactic stage, the fold bacteria are running amok and causing VAR.



[/spoilers]

The Brisingr Cluster contains at least the following planets:

Aiberl
Alfheim
Al Shahal
Anthem III
Ionideth - battle site in episode 6,
Listania
Ragna - Home of Macross Elysion, Chaos (XHAOS?), and Walkure.
Randor - battle site in Episode 4, diversion and public declaration of war
Voldor - Has protoculture ruins
Windermere - Seat of the Kingdom of Wind and the home base of the Aerial Knights

Mecha:

The VF-31 retains the EX-Gear system, but it's not required for use other than in emergencies (See Makina's brief to to Hayate in Episode 4)

The VF-31 "super parts" consist of leg armor, chest armor and two wing-mounted booster pods.

The booster pods have 7 micro-missile launch ports each, and at least seven verniers (five front plus one on each side), plus two booster engines.

The leg armor sections have at least two micro-missile launch ports (outside of the leg, possubly one on the inside too), and at least four verniers (in fighter mode, it's one back, one front, two side, possibly one in the top?)

Chest/shoulder armor might not contain missiles like the VF-25 super parts did. There are pods that *look* like the shoulder missile launchers of the VF-25 Super and Armored, but we never see them open.


"Super" SV-262 has a minimum "maximum salvo" of 28 missiles (based on graph of three firing at the Alpha and Beta squadrons - one fires 26 missiles minimum, one fires 28, and one fires 25).

Bouge later fires an additional 16 missiles at Walkure's stage on the Aether.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 23, 2016, 01:20:04 PM
(( Nice specifics, there. :) ))


Younger Windermerians can jump twice as far as the old guy from before. They apparently move fast enough to dodge machinegun fire, too.

The SV-262 has a heavy energy cannon located on the bottom in Fighter mode and the top in GERWALK. A single shot can pierce a VF-31's PPB and remove the limb. Requires a bit of charge time to fire. Probably a newer model of the one used by the VF-27.


VF-31: The Fold Crystals in its fuselage can create a time distortion field similar to the YF-29.

The loss of sensors for head destruction is actually called a 404 Error.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 31, 2016, 07:53:12 AM
The planet Alfhiem was wiped out in 2065 by a massive Var outbreak.


Protoculture Ruins connect to the core of the planet that they are on. Reason Unknown.


Apparently, several YF-30s were produce as Ragna had at least a whole wing of them at hand. They all had one-barrel head lasers, and a single externally mounted gunpod equipped.

Speculation: VF-30s are elite units like the VF-22 was.


High Fold Receptors like Walkyure can suppress Fold Bacteria.

Speculation: they can shutdown the Vajra since they thrive on Fold Bacteria. Possibly Varja-infected people like Ranka.

Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on May 31, 2016, 09:47:37 AM
I went over all the footage we have of the Elysion frame by frame and counted turrets, and here's what I came up with:

The Aether and Hemera each has four medium-sized twin beam turrets of the "shrouded barrel" type, similar to the turrets on the Macross Quarter TV version. One is mounted on top and one on the bottom of the each retracting engine nacelle. The ships also has a substantial amount of point defense guns, which are sadly not actually not on the VFX model, so the flak fire comes out of nowhere. When the ships are docked, at least one of the upper turrets is completely hidden by the retraction and docking mechanism, the other may also be unable to fire. The bottom two should be OK though.

The Elysion's probable main gun system is similar enough in design to the BASTER-L and BASTER-R that it likely has similar functionality - that is, they might detach and be able to operate semi-independently. They definitely each has the look of a VF-1 super pack dorsal pod, with an engine at the bottom in robot mode. Each of these units has two large axial guns, at least two very large missile tubes (they're visible on the front in robot mode, but the one back view of the Elysion doesn't show the tips of the gun booms, so there might be four on each), and five more of the medium-sized "shrouded barrel" turrets.

The main body of the Elysion has *at least* another five of these turrets - two on the front, pointing downwards; one on the back, also pointing downwards; and one on each shoulder pad, pointing outwards (forward in ship mode). The latter are difficult to make out, but it's definite that there's *something* there and it's not another set of the larger turrets below. There may be a further turret mounted on each elbow, I can see what looks like gun barrels poking out but the turret itself is hidden.

Also on the main body and leg units are twelve very large un-shrouded tuning-fork type turrets like those on the movie-version of Macross Quarter, except much bigger. Four of them are on the chest, pointing forwards; two are on each shoulder, pointing outwards; and two are on each knee, one up and one down (that's one forward and one aft in ship mode).

Further down on the leg, near the hangar exits, are several (I can confirm the existence of five, probably as many as eight, and there are a couple of further possibles) twin turrets of a much smaller design, with conventional round barrels (no barrel shrouds, no tuning fork). The only shot where you actually see them for what they really are is in episode 2 while Hayate and Freyja are staring up at the Elysion and admiring how huge it is; in the shot immediately preceding you can see the turrets only as dark smudges but together it's kind of obvious what they are.

As for the signature weapons of the series, we have no clue either way what manner of really big guns are mounted on it. It might not have any at all, given that it already has twelve turreted mini Macross Cannons; then again, it could conceivably hide a Battle Frontier-style surprise in each carrier and either an old-school Macross-style tuning fork of doom; or the gun booms may split down the middle to form independent tuning forks of doom like Zentraedi gunboats..

Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on May 31, 2016, 09:56:29 AM
Apparently, several YF-30s were produce as Ragna had at least a whole wing of them at hand. They all had one-barrel head lasers, and a single externally mounted gunpod equipped.

Speculation: VF-30s are elite units like the VF-22 was.

Are you talking about the reinforcements in this week's episode, or something from the manga? Because the reinforcements were VF-31A models from Aether's Alpha Squad, not YF-30s, and we've seen them before.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on May 31, 2016, 09:16:53 PM
You are much more dedicated to detail than I am, my good fellow.

 Mostly Speculations here:


The ships also has a substantial amount of point defense guns, which are sadly not actually not on the VFX model, so the flak fire comes out of nowhere.

Frontier's Quarter Class used retractable destroids like the SDF-1 did. Maybe not all of the time, but that could account not showing the point defense weapons on the model.



it could conceivably hide a Battle Frontier-style surprise in each carrier



Unless the Elysium is vastly larger than the Quarter, I doubt that it could hold gunship-style cannon inside of the carriers. Unless it uses a one-barrel variant. I don't think that we have seen one of those. The SDF-1 had 2-barrel design (tuning fork), Quarter had a 3-barrel type, Macross 7 had 4-barrels, and the Frontier had 5 (at least, I assume that glowing hook under the M7-style four barrels counts a fifth).

Maybe the Elysium uses the M7's Buster design, the one that ran the cannon through the Fold Engine to form sort of a subspace grenade launcher. That would account for the lack of a visible Macross Cannon.  Granted, M7's only lasted for a couple of shots, but they have had a long time to fix the heat dissipation issue.

Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 01, 2016, 12:21:37 PM
Unless the Elysium is vastly larger than the Quarter, I doubt that it could hold gunship-style cannon inside of the carriers. Unless it uses a one-barrel variant. I don't think that we have seen one of those. The SDF-1 had 2-barrel design (tuning fork), Quarter had a 3-barrel type, Macross 7 had 4-barrels, and the Frontier had 5 (at least, I assume that glowing hook under the M7-style four barrels counts a fifth).

Maybe the Elysium uses the M7's Buster design, the one that ran the cannon through the Fold Engine to form sort of a subspace grenade launcher. That would account for the lack of a visible Macross Cannon.  Granted, M7's only lasted for a couple of shots, but they have had a long time to fix the heat dissipation issue.

Yeah, I'm kind of nuts about details.

The Elysion is definitely bigger than the Quarter, by the way - in fact, evidence seems to suggest that it's bigger than the Battle Frontier. The Aether alone is at least 190 meters wide based on pixel-scaling of a scene in episode 2, which is about as big as the ARMD-L (Quarter's carrier) is *long*. It (the Aether) might also be as much as 900 meters long, though it's probably more like 700, which is still bigger overall than the entire Quarter.

And the Elysion herself is two and a half, maybe three times the length of the Aether in ship mode, meaning it should be at least 1700 meters long. (I haven't actually pixel-scaled it myself, but someone really should...)

My personal guess at the moment is that the Elysion is the same shoulder height as the Battle Frontier, but then it has those booms on top over that, making it bigger in both modes.





Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 01, 2016, 05:16:16 PM
We were discussing the size of the Elysion a page or so back.  I thought that it looked rather large, but Sketchley brought a good point in that looks similar to the Quarter. Has there been any imagery of what the Elysion looks like in carrier mode released yet? I am wondering if it looks like a ship or if it has Quarter's Superman-Flight design.

According to Macross Compendium, Battle Frontier is  1,186 meters tall in Storm Attacker/Battloid mode. Battle 7 for comparison 1,177 meters.  Unfortunately, they don't list the new one. If your estimation is correct, the ME would be about a third taller than those are. Was your size including the twin booms? If so, that sounds about right to me.


On a side note, shouldn't Elysion be Elysian or Elysium like Norse Heaven? Maybe they named it after the goth band. Normally that would be ridiculous, this is a musical franchise.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 01, 2016, 07:23:49 PM
https://dl.dropboxusercontent.com/u/70565045/MacrossDelta/toypreview/elysion_01.jpg

https://dl.dropboxusercontent.com/u/70565045/MacrossDelta/toypreview/elysion_02.jpg

These pics are of the non-scale "Mecha Colle" kit of the Macross Elysion in ship mode. No word on when the kit will be released yet, but the pricetag is fantastic (540 yen MSRP) and I'm so getting several, because Bandai needs to get a big fat hint that we want more like this. We've been without a decent mass production kit of the New Macross Battle section for way, way, way too long.

Basically, instead of the Quarter basically stretching the legs out behind it and the arms in front, the Elysion brings the elbows and knees together and locks them into one giant three level flight deck stretching from almost one end of the ship to the other on either side.

I misremembered the proportions of the transformed ship though, looking at the pics again the carriers are similar in length to the lower leg sections, minus the knees, so the whole ship is only a little over twice as long as the Aether and Hemera. Given that they're somewhere between 600 and 900 meters long though, the Elysion is definitely proper Macross-sized.

The ships do look similar though, no question, and I think that boils down to them being designed by the same people, both in- and out-of-universe. I'm about as certain as I could be without official confirmation that the designer of the Elysion is Junya Ishigaki, the guy who designed the Quarter and the Vajra.

Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 01, 2016, 08:36:06 PM
Ooo.  Thank you.  I had to borrow someone's cellphone to load the images, but those were interesting.

Elysion brings the elbows and knees together and locks them into one giant three level flight deck stretching from almost one end of the ship to the other on either side.


Yeah, the leg shields link to the carrier arms.

You know what that looks like to me?  Well, I modified Quarter-class obviously, but also the Meltrandi Gunship from DYRL. With a Zentraedi captain, it could have been designed (in-universe) after the old Protoculture gunships.

The twin booms are the Macross Cannon, I believe. They point backwards by default but if you look at the mounts, they have a joint that would roll them forward.

We've been without a decent mass production kit of the New Macross Battle section for way, way, way too long.


I want the Macross 11-type with all of those spikes. I like to imagine that they sit like skeletal wings in carrier mode. Swing forward to form, like, four tuning fork cannons. They wouldn't, of course, due to the energy requirement, but that would look super-cool.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 01, 2016, 08:45:56 PM
I'm reading the episode discussion threads on Macrossworld Forums right now, and I think there are people that are still convinced that the Elysion is Quarter-scale, solely due to the design similarities. Nuts I say.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 01, 2016, 09:05:23 PM
I concur.  The characters mentioned that it was huge iiiiin Episode 2, I think. Until we get official numbers or see it next to a known element, I am going to keep working on the assumption that it has 'normal' Macross-class dimensions.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 06, 2016, 01:31:54 AM
Episode 10 had nothing really worth reporting. Set-ups for things that could be, but no real specifics. Although, it did lend further proof to my theory that Mikumo is an 'artificial person'.

Speaking of, are you ever going to try to give Stats for Canon Characters?

EDIT:

I did a quick screen freeze count on the Sv-262 missile bays. It has two of them mounted on the top-rear in Fighter configuration. Each holds 30 missiles.

  It also has two small, retractable lasers in the nose cone.

Its dual gunpods are top mounted in Fighter mode, behind the cockpit, around the middle of the craft.

-----


The VF-31 has two small Pin-point barriers, one of each arm.  Not very powerful.

It can create a single large PPB capable of blocking the SV-262's heavy laser cannon, but it draws so much power that it shuts the VF-31 down for moment after it uses it.

The Mission Pod's heavy cannon fires from the bottom in Fighter mode.

The Mission Pod on the VF-31 only has doors on the bottom, unlike the YF-30 which has them on both sides.

 Missiles can fire out of the bottom of the Fighter from an engine/leg bay. Unknown how many it holds since it uses a firing tube instead of a bay door. Fires at least up to a salvo of 9.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 14, 2016, 05:13:25 AM
Not much here this week other than the first appearance of the Sigurd Valens, a Protoculture Capital Ship. It's large enough to dwarf conventional capital ships. It has a different Fold animation, too: a stormy vortex.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 19, 2016, 03:46:18 PM
Another filler episode.  Nothing to report.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 20, 2016, 09:04:39 AM
Another filler episode.  Nothing to report.

Oh, there was plenty to report, actually.

First off, the Sigur Valens can generate fold faults like the Vajra queen from Frontier with the help of a Wind Singer. The fold fault protected the whole fleet, not just the ship itself, and no-sold the fire of at least forty NUNS warships ranging from Northampton-class frigates up to Stealth Cruisers and Uraga-class carriers.

Second, NUNS warships - and the Elysion - can sense what size ships are coming out of fold space, or what ships will be in the area the ship is folding to, and their general locations, before the transition from fold space actually takes place. This might not be earth shaking, but still.

Third, the Khaos PMC has a pretty beefy fleet - I counted three definite Stealth Cruisers (and four more that might just be badly drawn), three definite Guantanamo-class carriers (possibly four), seven definite Northampton-class frigates, and a few ships too small to identify - all in all, I counted at least 22 definite warship-size vessels in the shot where everything is buzzing around the Elysion.

Fourth, the dome colony in the lagoon on Ragna is tiny - the Elysion looks large behind it, and this week we learned (from magazine sources) that the ship is only half the height of the Battle Seven (which was much smaller than the City 7 dome). It pretty much has to be a third type of dome-style colony ship.

Fifth, we got a complete count of visible weapons directly from the CG model, rather than the blurry overpaints they've been using for background images. 21 standard UN Spacy-style twin beam turrets, 12 of the bigger "tuning fork"-type twin turrets, 12 twin anti-mecha-type turrets, 8 fixed laser(?) guns, and 8 large missile tubes. Or at least I still think they're missile tubes.

Sixth, a *minimum* estimate of how many fighters there are on each of the carriers, given that we see four of Delta's fighters (and we know there's room for a fifth), plus another fifteen (at least!) VF-31As in the hangars, with super parts attached.

Oh, and we got a hull number for the Hemera - CV/C-110 - and confirmation that it is identical in design to Aether, and not mirror-imaged: the bridge structure is offset to the same side on both ships.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 20, 2016, 11:13:14 AM
The weapon counting I generally leave to you as I don't get great quality visuals on my net. And because you are good at it.  On that note, have you managed to catch a registry number for the Elysion or the city ship, yet?

  That is really the only thing that was new.

We knew that Wind Singers could produce rifts from a few episodes back when one knocked out Mikumo and Freyja.

 We don't know how many fighter the carriers can hold because that may have been shots from each carrier and not just a single one or it could be just the one. *shrug*

A similar issue is with the size of the fleet because NUNS were there to deliver new orders. They could have brought several of their own ships and were simply amassing the combined forces in a single location.

Battle 7 and Battle 25 were both shown to be much larger than their city ships at times and smaller on others, likely due to animation errors or simply because it looked cooler at the time. But I tend to agree that the city ship here is a small type.

Battle 7 could track things within a Fold as we saw when the display screens were following the rounds fired via the fold drive by the sound buster cannon.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 20, 2016, 12:24:45 PM
No, I didn't see any numbers that could be the Elysion's hull number.

We also didn't really know about the wind singer creating controlled rifts - the other one was an accident and as much of a nasty shock to Heinz as it was to Frejya and Mikumo.

The fighter count I was talking about was during the fold sequence while the captain is explaining the plan, and the camera pans over a hangar full of fighters. I counted at least fifteen in there, all VF-31A models. That should be one of the carrier hangars, and it probably has more given that Delta squad is stored separately.

The fleet count was from before the arrival of the NUNS officer, though it was said to include people who escaped the other invasions. We only see Khaos uniforms in the briefing room though, and it doesn't specifically mention NUNS  escapees.

Battle 25 was never shown to be taller than the dome of Island 1, while standing behind it. All the shots with the Battle Frontier and Island 1 in the same frame have the Battle Frontier in the foreground, and it still looks smaller - which it should because Island One is huge.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 20, 2016, 12:44:24 PM
Delta is separate, I believe. Messer was talking with Arad about Alpha Squad one one carrier while Alpha was launching from the other. The names should give us a hint. Alpha, Beta, Gamma, Delta.  I think that Alpha and Delta both have five fighters. Presumably Beta and Gamma would as well. If two squadrons were stored on each carrier, that would put ten fighters per ship, plus maybe a few of back-ups.

NUNS forces were there before the officer made his presence known. The bomb team had to have time to get outfitted with their scuba gear and ready their bombs since they were already planting them when the officer came to speak with Khaos. Logically, they would assemble their ordinance and check it a couple of times before they mounted it. They had to be there for a couple of hours.

Battle 25 should be smaller. 1/3 or so the height of Island 1, I think it was.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 21, 2016, 01:06:59 AM
You misunderstood - there were fifteen in a single hangar, the closest ones had alpha squad symbols, and they didn't include delta squad. And the angle of the shot (and my knowledge of the internals of actual carriers) suggest we may have only seen *half* of that one hangar.

(The Aether, unlike the ARMD-L, does not have a complement of Zentraedi mecha or a K├Ânig Monster that wouldn't fit in a normal-height hangar, and thus wouldn't need a double- or triple-height hangar for the outsize stuff, which means that the hangar can run more or less the same two thirds of the ship's length that the nimitz class hangar does. That means the hangar could be as long as 300 meters, meaning what we saw was a *third* of the fighters aboard the Aether. Which would still put its hangar capacity as smaller than the Guantanamo-class, which it is a fair bit bigger than.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 21, 2016, 03:15:05 AM
No, I understood.  I was trying to reason out how many fighters there would be. We have seen two squadrons of five. They are the first and fourth letter of the Greek Alphabet. Alpha and Delta are on different ships, as we have seen them launching from each arm. I was working on the assumption that there are two squadrons per ship (10 fighters) plus some reserves (5 fighters) bringing the total ready-to-launch number to 15.

 However, if there are no reserves on those hanger decks, then the 15 would account for three squadrons on a single carrier. That would imply that there are two more squadrons on the carrier with Delta, presumably Epsilon and Zeta.

And yes, I agree that there are probably more hanger decks. I doubt that those store the Hero Unit machines, but rather Team Cannonfodder's 171's. We have seen from the opening animation that at least one of those decks is a repair bay. It probably doesn't have any ready-to-launch fighters on it.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 21, 2016, 01:18:28 PM
I'm still leaning towards an air wing size of around fifty per carrier - that's actually plausible given the size of the ship, unlike the idea of fitting that many into the comparatively tiny ARMD-L. It's just that the squadrons are seldom full strength when we see them because Khaos has a lot of different things they're doing. The rest of the fighters nominally assigned to the Elysion may be stationed on dirt-side air bases all over Ragna, for example.

Anyway, hoping there are some magazine releases or something this week where we can get some more info on the Elysion and Sigur Valens. Wonder how they'll screw up the official stats this time. :)

Also, who else is hoping for some surprise reinforcements next week? I could really do with a nice Zentraedi warfleet right now, with all the guns represented on an official 3D model so we can count them and have actual numbers rather than guesswork... We haven't seen a Nupetiet-Vergnitz or any of the Meltran ships since Macross 7, and I don't think we've seen a Quiltra-Queleual or Zentran picket in longer.

Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 21, 2016, 02:49:30 PM
We haven't seen any more whatever class that U-shaped ship was that Gepelnitch used.

I am just hoping that we get something more Not-Boring like the last two weeks have been. Seeing a full-on Protoculture ship was awesome, but it hasn't done anything yet. I am interested in seeing what it can do. If they gave Macross Cannons to the grunts, made elite minions (EVIL-Series) equal in strange to a grunt fleet, then imagine what they kept for themselves.

On that note,  I think Sigur Valens is likely named for Sigurd, the Norse hero (also called Siegfried) known for killing the then-dragon Fafnir, dating a Valkyrie, and in the end being brought down by Andvari's curse. As for 'Valens' it was named after... um... the legendary hero who saved the galaxy with the Babylon 4.  Yeah.  Yeah, that's it.  (>_>) 
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 28, 2016, 06:16:09 PM
Okay.  So the Sigur Valens can transform.

 It can connect with Protoculture Ruins.

 And it has an eight-barrel Macross Cannon (x4 Tuning Forks around the bridge).

====

The Aether carriers have a Macross Cannon built in to their mid-and-lower half. It seems like a regular Macross Cannon and not the vortex-type used by Quarter. This means that the Elysian has at least two MCs equipped on a regular basis; I am still of the mind that the twin booms constitute a third as I cannot see what other use there would be for them.  I did not catch how many barrels the Aether Cannon has.  Did you, Winchester?

 I think given the space requirements for the gun, we can scratch the theory that it has multiple decks for fighter bays.

The Macross Elysian's barrier can take a shot from a Macross Cannon, but it would appear that the energy needed to do so takes the ship offline for a bit.

====

The Ragna-based City Ship's small size, lack of a number, and the lack of a shell shield would imply that it is a first-generation model. In flashbacks to the (New) Macross-1, we see multiple city ships launched simultaneously. None of them have dome shells.

====

SPECULATION:

 I noticed that the Protoculture ship in was capable of opening those same dimensional rifts as the one that contained Yurva Arga (the EVIL-Series from M30). Given that the Brisingr Cluster was the last area used by the Protoculture, the fact that the ship has sound boosting equipment, and was capable of connecting to Protoculture buildings to project sound energy across the cluster, I am thinking that the Sigur Valens may have been an Anima Spiritia ship. It would make sense that they would design a system to protect their people from the Protodeviln by the end of the war.

Also, was it just me or did the Sigur Valens' Battloid/Storm Attacker mode resemble a mechanical version of AFOS? Doesn't seem like coincidence given that the Windermerians mentioned the Mayans.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on June 28, 2016, 08:57:04 PM
Ah, I've been waiting for you to turn up! :)

The Elysions guns don't appear to have actual barrels per se, they're more like giant versions of those tuning-fork type guns they have in the turrets - an upper and a lower half to guide the beam, and a round emitter at the back end of the fork. I'm pretty sure the gun on the Medium Sized Gunship (the thing Kamjin crashed into the Macross at the end of the original show) would have looked quite similar to this if it was animated today.

The beam effect looks even wilder if you watch it one frame at a time, there's a crapload of stuff going on with the thing.

---

The city ship is tiny compared to previously shown ones, and based on the shape of the docking collar, I'm thinking it might have had a Guantanamo-class or a cruiser for its docked escort originally.

Speaking of different city ships, if you look at that one shot with the multiple other island-types surrounding the first New Macross class, you'll note that while the domes are different on the ships in the background, they all look the same as each other, and the carriers docked to them really really look like Battle class carriers rather than Uragas. Which means that the Macross 1 fleet set sail with five of the things, and the Macross 5 fleet may have had three of them. Which in turn means that both Frontier, Galaxy and Seven were on the small side for colony fleet, as they had only one Battle-class each.

There are a thousand and one things in this episode I need to screencap and work out what they are - not so much on Elysion and Aether, but on the lesser ships. I need blu-rays. :)
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on June 29, 2016, 01:09:21 AM
I tried a few times, but the net here was off-and-on for a few days, and off completely for a couple prior to that. Had to wait until it got stable in order to get the episode.  The episode was really good, though.  Been missing the excitement for a while now.  Good to see ol' Captain Johnson there has kept his record intact.  ;)
 
---

The tuning fork style is used in real-life for some railguns. The forks are electromagnets  that hurl the projectile out from between them. The Macross ones probably work in a similar fashion, but with plasma or something.

---

The older Fleets probably had fewer escorts than the newer ones did, which i why they would have needed more boomers. But, yeah, some had few Battle class ship. Macross 13 supposedly has a good number, but it doesn't have a city ship; it's more like Macross version of Star Trek's Section 31. It officially doesn't exist, but it pops up from time to time like in VFX-2 and again in the Frontier novels under the command of Kim Kabirov. So if so many Battle class ships exist, why some Fleets only have one (or none) is a mystery. Probably trying to phase them out in favor of smaller, less expensive ships.

---

On the topic of Fleets, have you noticed a tip-off on what the native language the Xhaos Fleet is supposed to be in-universe?  Frontier was an English-Chinese fleet, Galaxy spoke French, Eden used English. I don't recall off hand what M7 used.

---

The blu-rays should be coming soon. And with official subs, no less.  :D
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on July 08, 2016, 01:20:28 AM
I did not notice much new information in this episode.

 Ranga was apparently met in2037 as the city ship had been sitting there for thirty years.

The diagnostics screen for the city ships uses the HibikiSys, possibly named after the M2 character an Out-Of-Universe nod.

The City Ship has six main reactors, several secondary ones, a few tertiary ones. Winchester can probably give a more accurate number to each set.

And I am not EVEN going to talk about how Elysion connects to it.
Title: Re: To Do List - Macross Delta Edition.
Post by: winchester on July 08, 2016, 10:57:58 AM
You know, I didn't even think to check how many reactors there were. Been too busy doing other things, like trying to translate that book about NUNS ships...
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on July 11, 2016, 04:14:21 AM
New tower mounts for the Protoculture ship sprung up. How or why was not addressed, so there is no information to be gleamed from it yet.


Apparently, NUNS equipped the Fold Wave Jammers from Frontier on to the exterior of some of their capital ships.


With the small screen size it is hard to tell, but was that VF-22 in Gamlin's color scheme?
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on July 18, 2016, 03:56:34 AM
Character Episode. Nothing technical in this week's outing.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on August 09, 2016, 03:29:16 AM
This episode has a lot of information ranging the entire length of the franchise.

There is a higher powered version of the Windsinger called a Starsinger.

Windermerian Runes are in-born Fold Quartz.

The Epsilon Foundation creates and distributes everything from food to mecha, including creating some Vajra-looking battleships, and what appears to be a Galaxy version of the Quarter Class. Then again, the only time we saw Galaxy's main ship, it had a similar appearance. So the ring-esk/Quarter-looking ship could be the Galaxy Battle-class in cruiser mode.

We see a Medical/Science Frigate.

Var Syndrome is caused by Fold Bacteria left over after the Vajra left the Macross Dimension. They folded in to other hosts, sometimes merging with cell nuclei instead of intestines.

 People with Fold-Receptors such as Walkure gain their ability through the Vajra's Bacteria infesting their bodies.

Music was created by the Protoculture as a means of controlling the people and defending against Zentraedi. The genes to use it was built in their seeded races across the galaxy.

Lady M has been developing a music-based weapon since Space War 1, meaning she is rather old.

Said Music weapon is either a Biological Weapon or an Android, aka Mikumo.

Mikumo is capable to breaching space-time when using the Protoculture towers, although it takes her out in the process.

When injured using the Protoculture Relic Towers, she was transferred to a Medical/Science Frigate full of tubes. She was stored in one of the tubes, which hinted that there may be several Mikumos... Mikumoes... Mikumi?

We finally get to see the Protoculture. They look like Mikumo but blonde, indicating that she may be a clone.


EDIT:

Almost forgot, SDF Macross (the show) was an in-universe tv series that aired on the Galaxy Channel and was entitled 'The Lynn Minmay Files". Rei-Rei was a big fan.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on August 24, 2016, 03:46:50 AM
All that we learned this week was that Planet Divide has a lot of civil wars.  But I guess when you name your world that then you are kind of asking for it.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on September 05, 2016, 03:20:50 PM
Derwent is the capital of Windermere.

Karlisle is the name of the area that was bombed by the DME. Its mayor was Mira Con-Vaart.

Freyja is from the village of Ravengrass.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on September 11, 2016, 12:23:23 AM
The Mini Delta Theater (BluRay Specials like the Instructor Sheryl series) gives a rundown of the equipment from the show. Fairly easy to understand since they say the names and such in English in addition to the subtitles:

Their Base Body Suits are "Black WD-200, Walkure Series". They are design for ease of movement and give a slight boost to the wearer's mobility compared to regular clothing.

The Under-The-Skirt Jump Jet Boosters are "RSP-35  Gas Cluster Jets". They use "Moronid-Nitrogen". The jets allow both hovering and limited flight. Bogue says that it comes at the cost of making Walkure look like they flying via farting. Moronid is a type of fish, by the by.

The "Pantera P-7 Fold Projector System" is the name for the holo-emitters. They are made from Fold Carbon. The projectors are built in to the RSP-35's waistband, the toes of the shoes, and the underside of the left cup of their bras. They have seven holographic presets: default (no holo), three Stage Attires, Sheryl's barely-dressed leather straps, Minmay's DYRL garment, and Basara's black-and-gray jumpsuit. The presets can be changed to fit the taste of the wearer.

The "Black WD-120 Under Suit" is a transparent Bio-Silk Aramid skin-tight outfit (you see it occasionally on the show when they look naked but have the circuit lines flickering on their flesh). It is a bullet- and laser-proof material and used as the last line of defense should their drones fail. It also allows them to alter body type and body size so that they can more easily blend in during infiltration missions or disappear in to crowds.

The "LF-6-SE Multi-Device" is the name for their fake fingernails. They can project holographic images and can send communications up to 30 Kilometers. They also monitor the wearer's Vitals and Bio-Fold Waves.

"STJ-2 Sasameyuki" is a heat-resistant body gel. When it comes in contact with high heat, it melts, and defuses in to a mist to prevent burns. It also keeps their bodies moisturized.

"STJ-5 Awayuki" is a "High-Sensitivity Sensor Lip Gloss". It works in tandem with the Sasameyuki.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on September 13, 2016, 06:17:54 AM
Black WD-120  does not protect against sniper rounds.

Mikumo is confirmed a Protoculture clone. She was cloned from the remains of a priestess who had been left behind to instruct the the Windermerians.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on September 20, 2016, 01:06:36 AM
Another episode with little useful information.


Windermerian Runes were given by the Protoculture to mitigate music-based attacks.

The Royal Family can control the Starsinger and, by extension, her clone.

The Starsinger's ability can be projected across the galaxy if special Protoculture ampliers on both Windermere and Ranga are active.

The Elysion's ID Number is SDF/C-108

The Island Ship is named Jackpot.

2059: CHAOS received a message from the Megaroad-01, reestablishing contact with the lost fleet.

Strongly hinted that Lady M is Minmei, having returned from the Megaroad fleet. How that bimbo managed to become a master of multiple advanced sciences is as yet unknown. Her known skillsets include Xenobiology, Archeology, Experimental Weapon Design, Cloning Procedure, biological programing, and Fold-Resonance/Song Energy Science/Lore (<-- This one I buy ).



Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on September 27, 2016, 06:01:50 AM
End of the show.

Lady M's identity went unconfirmed.

The SV-262 had a sword stored for melee combat instead of a knife.

The Protoculture developed the Ruins, the Starsinger, and the Windermerians in attempt to crash space-time. Thankfully Squall was there to prevent those evil Witches plans from coming to fruition.

Max and Milia at some point within a decade or so after M7 quit their jobs and started a civilian air business called Jenius Air. Their VF-9 Cutlasses are still intact there.
Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on November 13, 2016, 05:46:57 PM
With the release of a new Special, new information is available.

Chaos is short for Chaos Interstellar Group Corporation.

It consists of several cells, of which only the leaders of each group kow of the others. There are different cells for Private Military, Intelligence, Entertainment, Tourism, Interstellar Transportation, Space Development. There are smaller divisions related to other tasks such as Pizza Delivery.

====

Jusslia Company handles Windermere's legal matters.

====

The VF-31 Siegfried is a 5.5th Generation Variable Fighter. The production model is built solely for Chaos's Walkure Division.

 In addition to possessing the components of the 31 mass production model, the Siegfried cantains a Fold Wave System which allows the mecha to absorb Fold Waves in order to enhance the machine's performance.

Title: Re: To Do List - Macross Delta Edition.
Post by: InfernosCaress on July 14, 2019, 01:39:02 PM
I found a translation of the names on the Delta's opening Galaxy Fleet Map.


(https://i.vgy.me/P95KNk.jpg)