Author Topic: Wildcards Year 1 Act 3: Elephant Graveyard Planetoid  (Read 1288 times)

Offline Sketchley

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Wildcards Year 1 Act 3: Elephant Graveyard Planetoid
« on: September 18, 2012, 11:57:27 PM »
Elephant Graveyard Planetoid - Base Camp
2061.09.10; mid-afternoon


The squadron have finished setting up their temporary base in one of the deeper sections of the crust on the "rear" of the planet.  The luminescent off-gassing has an effect somewhat reminiscent of the aurora, and provides enough ambient light to move around without tripping over something.

The camp is a series of interconnected pressurized tents at the flat bottom of a "canyon" formed when a colossal chunk of the crust was ripped off.  When the chunk separated, it broke at fault lines in the crust, that left the near shear walls and flat bottom of the 300 m wide box "canyon" the camp has been set up in.  The walls top out at around 100 to 250 m, and open up into a large "valley" of broken terrain - one could describe it as mountain-sized rubble piles.

Two Gun Battery B and one Gun Battery A were set up at the top of the cliffs to provide defensive covering fire and a bit of advance warning if someone approaches the camp from ground or air.

The squadron is taking a breather, drinking juice in the mess tent and welcoming the chance to get off their feet, open their helmets, and sit in a relative warm environment (the surface temperature outside in the thin atmosphere is near absolute zero).

Archer reports that he's completed the remote starting mechanism that'll warm their VF-25's up when activated, readying them for a hot scramble.  Major Stonewall has also ordered that one member of the Wildcards be on standby in their VF-25 at all times, with instructions to lead attackers away from the camp while the rest of the squadron scrambles.

Stonewall finishes his juice pack, and tosses it into the open garbage pail.  He laments, "God-damn!  We've been sidelined to goddamn peace keeping on a worthless rock in a stupid territorial dispute!  Damn you, Safron, damn you!"
« Last Edit: September 25, 2012, 12:15:01 PM by Sketchley »

Offline Sketchley

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Re: Wildcards Year 1 Act 3: Elephant Graveyard Planetoid
« Reply #1 on: September 27, 2012, 12:02:18 AM »
Elephant Graveyard Planetoid - Base Camp
2061.09.10; mid-afternoon

Damn you, Safron, damn you!"
   The words send the squad into a flashback of the events over the preceding week.

Almost immediately after Jacques-Burton disappeared, the MPs had shown up at their respective residences, and brought them into the central MP facility for routine questioning about Safron and any involvement they had in their disappearance.

Having anticipated their actions well in advance, Major Stonewall had fed 2nd Lieutenant Janos an alibi during their foray to Safron's apartment to retrieve the items that she had requested while they had her in a safe-house.

Alas, there were some slight discrepancies in their stories, and some suspicion remains on the two after the others are cleared. 

Stonewall noted this, and told Janos to "keep on the straight and narrow for the next few weeks, especially when it comes to Safron."


Throttle back to the present, and everyone has a feeling that despite their non-involvement, Jacques-Burton's disappearance after being accused of murdering someone in cold blood has cast a deep shadow on the Wildcards, and that the sector's high command has decided to park them in a relatively benign assignment where it's both easy to monitor and control their actions.


1st Lieutenant Archer's data-pad beeps as it receives a communique received by his REF-25.   He immediately relays the contents to the squadron:

"Sir, we just got word from headquarters that [Factory Satellite] Brutus has finished building the mobile base and their starting on outfitting it.  It's ETA is in 36 hours."

"Good," Stonewall says, rubbing his hands together to get some warmth back into them.  "Bed, hot showers and warm rooms to return to after a hard day's work!"

Offline Sketchley

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Re: Wildcards Year 1 Act 3: Elephant Graveyard Planetoid
« Reply #2 on: October 09, 2012, 01:07:20 PM »
Elephant Graveyard Planetoid - Base Camp
2061.09.10; mid-afternoon


Hearing about the mobile base reminds Major Stonewall about how they got here - specifically the briefing on the CG-420 H. Ito that they were summoned to just before departing Brutus on their first day back on the job after the investigation.
Commodore Daniels sat in one corner watching dispassionately as Colonel Gall Hoodang presented the mission, with his aide, 1st Lieutenant Taut Chaps handing out datapads to the Wildcards.

"Bo-yae recently discovered the Elephant Graveyard, a rogue planet near the Fold Anomaly Nebula.  Both Aertheold & Bo-yae have laid claim to it.

They've both established mining facilities and both sides have forbidden the removal of material from the planet by the other side, which isn't a problem yet, as mining just started.  However, both are starting to expand their forces deployed at the planet and their clashes on and above the planet are quickly escalating from aggressive posturing to an armed standoff.

Your job is to keep the peace and keep everyone from opening fire on each other while the diplomats work things out in the Sector Forum, on Caesar.

As the New Unified Forces can't be present en masse, lest we appear like we're getting involved and ruin the chance the diplomats have at a peaceful resolution, you'll be on your own for the time being.  We'll be deploying a mobile base for you to shelter in and maintain your VFs, but we have to build it first, so it'll arrive a few days after you."

"Great..." replied Major Stonewall, sarcastically.

1st Lieutenant Chaps adds, "you're regular VF-25 are being prepared in the hangar with Super Packs, and the supplies needed to set up camp."

"What's our ETA?" Colonel Hoodang asks Commodore Daniels.

Daniels says, "6 hours" with his gravely voice.

The Commodore looks at the Major, who catches his unspoken intention.

"Any questions?" Stonewall asks the Wildcards.  "No?  Well, you have 6 hours to make the most of the modern conveniences this ship provides.  Make the most of it, eh.  Dismissed."


Back in the pressurized tent, Stonewall sighs and tosses the datapad with their mission orders that he had been absentmindedly twirling in his hand.  "36 more hours to go...

... we should probably check in with the locals..."

Offline Sketchley

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Re: Wildcards Year 1 Act 3: Elephant Graveyard Planetoid
« Reply #3 on: September 15, 2013, 11:32:59 PM »
Elephant Graveyard Planetoid - Base Camp
2061.09.11 to 15


The squadron makes trips to the two camps, and are tempted by such things as home cooked food and hot showers.  As tempting as staying at one of the camps is, they can't, and return to their cold tents.

A few days later, their base arrives, and although it doesn't have as many creature comforts as the larger of the two camps they checked out, they can fully relax in it as they don't have the constant feeling that they are being watched.


Conflict 1

Elephant Graveyard Planetoid - Base Camp
2061.09.16


A giant Fold Quartz that's been broken into shards by natural forces is discovered on the planet about equidistant from the two camps.  They eventually get into an armed standoff with each other, and just as the shooting starts, the Wildcards intervene and calm things down to a tense standoff.

It takes another few days before backup arrives in the form of a handful of Unified Forces spaceships.  A few days later, the Wildcards are rotated off of the planet, and reassigned to the Zentraadi sector.