Author Topic: Steel Valkyries OOC  (Read 5855 times)

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #45 on: July 03, 2019, 08:50:45 AM »
Hi, as requested here I am :D.....do I have to fill out that verification thingy for every post I'll make??


Only for the first 5 posts.

So, having admin access, I've bumped you up to 6 posts.  You shouldn't have to deal with that anti-spam measure anymore.

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #46 on: July 03, 2019, 08:55:15 AM »
OK, as we're all here, I'll get to work doing a quick and dirty import of the game from the other forum.

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #47 on: July 03, 2019, 12:03:22 PM »
LEWD.

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #48 on: July 05, 2019, 12:03:08 AM »
OOC:  That was a lot to carry over.  You have been busy.

  Meanwhile, I am here on the 4th Of July, with fireworks going off all day and night, and a large dog that is terrified of the sounds that they make. 60 pounds (27 Kg) is a tad too much for a lap dog. Especially one that jumps every time a pop goes off.

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #49 on: July 14, 2019, 10:28:55 PM »
I'm in the process of moving to a Win 10 PC, which involves updating to the latest web browsers, architecture, etc.
Now, the MRC is fast (not as fast as this site, but lightning fast compared to what it was!)  My best guess is that the MRC is bleeding edge advanced with piss-poor backwards compatibility!

Not going to go back now that everything has been imported here (not to mention our other users experiencing difficulties).

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #50 on: July 15, 2019, 01:13:41 AM »
Windows 10 is better than 8.  Still, XP was the best.

MRC is back to being slow again.  I have been working on creating a back-up site.

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #51 on: September 24, 2019, 05:04:31 PM »
The new holders of the Robotech/Macross RPG rights have a book coming out in a few months.

https://strangemachinegames.com/shop/


 Looking forward to adjusting your game rules to the new standard?


Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #52 on: January 26, 2020, 02:26:12 AM »
I saw your post. I am on a PS Vita. Me mum's computer is in the shop and she has college work due. She is borrowing my PC this week. I will post when I get it back.

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #53 on: January 26, 2020, 03:22:49 AM »
I saw your post. I am on a PS Vita. Me mum's computer is in the shop and she has college work due. She is borrowing my PC this week. I will post when I get it back.

No problem.

I'm just trying to get back into a regular posting schedule (irregular posting was one of the causes of that multi-month delay).


... and now that you're indisposed, should I move the plot forward by leaps and bounds???  :D

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #54 on: January 26, 2020, 04:14:07 PM »
You cooooould...


Also I should have my PC back in a few days.

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #55 on: February 28, 2020, 12:01:10 PM »
Was planning to do a GM post yesterday, but with the PM abruptly deciding to close all elementary, Jr. & Sr. H/S schools for more than a month, it's like the crazy dial has been turned up to 11.  @.@
« Last Edit: February 28, 2020, 12:03:52 PM by Sketchley »

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #56 on: February 28, 2020, 04:40:58 PM »
No hurry.  If you can't take time out during a viral pandemic, when can you?

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #57 on: March 20, 2020, 01:03:48 AM »
Re: Do bullets have a range in space?

That's right!  They have velocity.  If the target is on a steady vector, then bullets theoretically have unlimited range (if nothing moves between them and the target, that is).

However, combat is a dynamic situation, with targets changing velocity and vector moment by moment.  Thus the velocity of the bullets dictates the distance that they have a moderately good chance of hitting their target before it moves out of their path.  As it involves complex physics, we keep it simple by calling it "effective range" (the range listed in the stats).

There's also something called "maximum range".  In terrestrial combat, anything beyond that would see the bullet ending up landing on the ground.  In space, one could theoretically shoot bullets at targets beyond maximum range, but the penalty to hit virtually guarantees that it's a waste of bullets (if one uses anything other than a precision fire, sniper-type weapon, that is.  Even then, the odds are not in your favour).


Effective range to maximum range:  http://sdfyodogawa.mywebcommunity.org/Stats/SFAQ.php#general
Space combat range modifiers: http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/Rules/MacrossMicrolitePlatinum.php#expandedbasic

Offline InfernosCaress

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Re: Steel Valkyries OOC
« Reply #58 on: March 20, 2020, 03:54:31 AM »
You have low gravity effect in there but not high gravity. So, what if you shot your bullet so that it traveled around a Kerr–Newman black hole's ergosphere and had it come out after it made the circle to strike at the target from behind?

Offline Sketchley

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Re: Steel Valkyries OOC
« Reply #59 on: March 20, 2020, 04:16:08 AM »
You have low gravity effect in there but not high gravity. So, what if you shot your bullet so that it traveled around a Kerr–Newman black hole's ergosphere and had it come out after it made the circle to strike at the target from behind?

Anything's possible, however that target would have to be on a predictable course, and there better not be anything else whizzing around (or into or out of) the black hole.  ;)