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To Do List - Macross Delta Edition.

Author Topic: To Do List - Macross Delta Edition.  (Read 8917 times)

Offline winchester

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Re: To Do List - Macross Delta Edition.
« Reply #30 on: June 21, 2016, 01:06:59 AM »
You misunderstood - there were fifteen in a single hangar, the closest ones had alpha squad symbols, and they didn't include delta squad. And the angle of the shot (and my knowledge of the internals of actual carriers) suggest we may have only seen *half* of that one hangar.

(The Aether, unlike the ARMD-L, does not have a complement of Zentraedi mecha or a K├Ânig Monster that wouldn't fit in a normal-height hangar, and thus wouldn't need a double- or triple-height hangar for the outsize stuff, which means that the hangar can run more or less the same two thirds of the ship's length that the nimitz class hangar does. That means the hangar could be as long as 300 meters, meaning what we saw was a *third* of the fighters aboard the Aether. Which would still put its hangar capacity as smaller than the Guantanamo-class, which it is a fair bit bigger than.

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #31 on: June 21, 2016, 03:15:05 AM »
No, I understood.  I was trying to reason out how many fighters there would be. We have seen two squadrons of five. They are the first and fourth letter of the Greek Alphabet. Alpha and Delta are on different ships, as we have seen them launching from each arm. I was working on the assumption that there are two squadrons per ship (10 fighters) plus some reserves (5 fighters) bringing the total ready-to-launch number to 15.

 However, if there are no reserves on those hanger decks, then the 15 would account for three squadrons on a single carrier. That would imply that there are two more squadrons on the carrier with Delta, presumably Epsilon and Zeta.

And yes, I agree that there are probably more hanger decks. I doubt that those store the Hero Unit machines, but rather Team Cannonfodder's 171's. We have seen from the opening animation that at least one of those decks is a repair bay. It probably doesn't have any ready-to-launch fighters on it.

Offline winchester

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Re: To Do List - Macross Delta Edition.
« Reply #32 on: June 21, 2016, 01:18:28 PM »
I'm still leaning towards an air wing size of around fifty per carrier - that's actually plausible given the size of the ship, unlike the idea of fitting that many into the comparatively tiny ARMD-L. It's just that the squadrons are seldom full strength when we see them because Khaos has a lot of different things they're doing. The rest of the fighters nominally assigned to the Elysion may be stationed on dirt-side air bases all over Ragna, for example.

Anyway, hoping there are some magazine releases or something this week where we can get some more info on the Elysion and Sigur Valens. Wonder how they'll screw up the official stats this time. :)

Also, who else is hoping for some surprise reinforcements next week? I could really do with a nice Zentraedi warfleet right now, with all the guns represented on an official 3D model so we can count them and have actual numbers rather than guesswork... We haven't seen a Nupetiet-Vergnitz or any of the Meltran ships since Macross 7, and I don't think we've seen a Quiltra-Queleual or Zentran picket in longer.


Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #33 on: June 21, 2016, 02:49:30 PM »
We haven't seen any more whatever class that U-shaped ship was that Gepelnitch used.

I am just hoping that we get something more Not-Boring like the last two weeks have been. Seeing a full-on Protoculture ship was awesome, but it hasn't done anything yet. I am interested in seeing what it can do. If they gave Macross Cannons to the grunts, made elite minions (EVIL-Series) equal in strange to a grunt fleet, then imagine what they kept for themselves.

On that note,  I think Sigur Valens is likely named for Sigurd, the Norse hero (also called Siegfried) known for killing the then-dragon Fafnir, dating a Valkyrie, and in the end being brought down by Andvari's curse. As for 'Valens' it was named after... um... the legendary hero who saved the galaxy with the Babylon 4.  Yeah.  Yeah, that's it.  (>_>) 

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #34 on: June 28, 2016, 06:16:09 PM »
Okay.  So the Sigur Valens can transform.

 It can connect with Protoculture Ruins.

 And it has an eight-barrel Macross Cannon (x4 Tuning Forks around the bridge).

====

The Aether carriers have a Macross Cannon built in to their mid-and-lower half. It seems like a regular Macross Cannon and not the vortex-type used by Quarter. This means that the Elysian has at least two MCs equipped on a regular basis; I am still of the mind that the twin booms constitute a third as I cannot see what other use there would be for them.  I did not catch how many barrels the Aether Cannon has.  Did you, Winchester?

 I think given the space requirements for the gun, we can scratch the theory that it has multiple decks for fighter bays.

The Macross Elysian's barrier can take a shot from a Macross Cannon, but it would appear that the energy needed to do so takes the ship offline for a bit.

====

The Ragna-based City Ship's small size, lack of a number, and the lack of a shell shield would imply that it is a first-generation model. In flashbacks to the (New) Macross-1, we see multiple city ships launched simultaneously. None of them have dome shells.

====

SPECULATION:

 I noticed that the Protoculture ship in was capable of opening those same dimensional rifts as the one that contained Yurva Arga (the EVIL-Series from M30). Given that the Brisingr Cluster was the last area used by the Protoculture, the fact that the ship has sound boosting equipment, and was capable of connecting to Protoculture buildings to project sound energy across the cluster, I am thinking that the Sigur Valens may have been an Anima Spiritia ship. It would make sense that they would design a system to protect their people from the Protodeviln by the end of the war.

Also, was it just me or did the Sigur Valens' Battloid/Storm Attacker mode resemble a mechanical version of AFOS? Doesn't seem like coincidence given that the Windermerians mentioned the Mayans.
« Last Edit: June 28, 2016, 06:27:58 PM by InfernosCaress »

Offline winchester

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Re: To Do List - Macross Delta Edition.
« Reply #35 on: June 28, 2016, 08:57:04 PM »
Ah, I've been waiting for you to turn up! :)

The Elysions guns don't appear to have actual barrels per se, they're more like giant versions of those tuning-fork type guns they have in the turrets - an upper and a lower half to guide the beam, and a round emitter at the back end of the fork. I'm pretty sure the gun on the Medium Sized Gunship (the thing Kamjin crashed into the Macross at the end of the original show) would have looked quite similar to this if it was animated today.

The beam effect looks even wilder if you watch it one frame at a time, there's a crapload of stuff going on with the thing.

---

The city ship is tiny compared to previously shown ones, and based on the shape of the docking collar, I'm thinking it might have had a Guantanamo-class or a cruiser for its docked escort originally.

Speaking of different city ships, if you look at that one shot with the multiple other island-types surrounding the first New Macross class, you'll note that while the domes are different on the ships in the background, they all look the same as each other, and the carriers docked to them really really look like Battle class carriers rather than Uragas. Which means that the Macross 1 fleet set sail with five of the things, and the Macross 5 fleet may have had three of them. Which in turn means that both Frontier, Galaxy and Seven were on the small side for colony fleet, as they had only one Battle-class each.

There are a thousand and one things in this episode I need to screencap and work out what they are - not so much on Elysion and Aether, but on the lesser ships. I need blu-rays. :)

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #36 on: June 29, 2016, 01:09:21 AM »
I tried a few times, but the net here was off-and-on for a few days, and off completely for a couple prior to that. Had to wait until it got stable in order to get the episode.  The episode was really good, though.  Been missing the excitement for a while now.  Good to see ol' Captain Johnson there has kept his record intact.  ;)
 
---

The tuning fork style is used in real-life for some railguns. The forks are electromagnets  that hurl the projectile out from between them. The Macross ones probably work in a similar fashion, but with plasma or something.

---

The older Fleets probably had fewer escorts than the newer ones did, which i why they would have needed more boomers. But, yeah, some had few Battle class ship. Macross 13 supposedly has a good number, but it doesn't have a city ship; it's more like Macross version of Star Trek's Section 31. It officially doesn't exist, but it pops up from time to time like in VFX-2 and again in the Frontier novels under the command of Kim Kabirov. So if so many Battle class ships exist, why some Fleets only have one (or none) is a mystery. Probably trying to phase them out in favor of smaller, less expensive ships.

---

On the topic of Fleets, have you noticed a tip-off on what the native language the Xhaos Fleet is supposed to be in-universe?  Frontier was an English-Chinese fleet, Galaxy spoke French, Eden used English. I don't recall off hand what M7 used.

---

The blu-rays should be coming soon. And with official subs, no less.  :D
« Last Edit: June 29, 2016, 01:29:34 AM by InfernosCaress »

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #37 on: July 08, 2016, 01:20:28 AM »
I did not notice much new information in this episode.

 Ranga was apparently met in2037 as the city ship had been sitting there for thirty years.

The diagnostics screen for the city ships uses the HibikiSys, possibly named after the M2 character an Out-Of-Universe nod.

The City Ship has six main reactors, several secondary ones, a few tertiary ones. Winchester can probably give a more accurate number to each set.

And I am not EVEN going to talk about how Elysion connects to it.

Offline winchester

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Re: To Do List - Macross Delta Edition.
« Reply #38 on: July 08, 2016, 10:57:58 AM »
You know, I didn't even think to check how many reactors there were. Been too busy doing other things, like trying to translate that book about NUNS ships...

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #39 on: July 11, 2016, 04:14:21 AM »
New tower mounts for the Protoculture ship sprung up. How or why was not addressed, so there is no information to be gleamed from it yet.


Apparently, NUNS equipped the Fold Wave Jammers from Frontier on to the exterior of some of their capital ships.


With the small screen size it is hard to tell, but was that VF-22 in Gamlin's color scheme?

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #40 on: July 18, 2016, 03:56:34 AM »
Character Episode. Nothing technical in this week's outing.

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #41 on: August 09, 2016, 03:29:16 AM »
This episode has a lot of information ranging the entire length of the franchise.

There is a higher powered version of the Windsinger called a Starsinger.

Windermerian Runes are in-born Fold Quartz.

The Epsilon Foundation creates and distributes everything from food to mecha, including creating some Vajra-looking battleships, and what appears to be a Galaxy version of the Quarter Class. Then again, the only time we saw Galaxy's main ship, it had a similar appearance. So the ring-esk/Quarter-looking ship could be the Galaxy Battle-class in cruiser mode.

We see a Medical/Science Frigate.

Var Syndrome is caused by Fold Bacteria left over after the Vajra left the Macross Dimension. They folded in to other hosts, sometimes merging with cell nuclei instead of intestines.

 People with Fold-Receptors such as Walkure gain their ability through the Vajra's Bacteria infesting their bodies.

Music was created by the Protoculture as a means of controlling the people and defending against Zentraedi. The genes to use it was built in their seeded races across the galaxy.

Lady M has been developing a music-based weapon since Space War 1, meaning she is rather old.

Said Music weapon is either a Biological Weapon or an Android, aka Mikumo.

Mikumo is capable to breaching space-time when using the Protoculture towers, although it takes her out in the process.

When injured using the Protoculture Relic Towers, she was transferred to a Medical/Science Frigate full of tubes. She was stored in one of the tubes, which hinted that there may be several Mikumos... Mikumoes... Mikumi?

We finally get to see the Protoculture. They look like Mikumo but blonde, indicating that she may be a clone.


EDIT:

Almost forgot, SDF Macross (the show) was an in-universe tv series that aired on the Galaxy Channel and was entitled 'The Lynn Minmay Files". Rei-Rei was a big fan.
« Last Edit: August 09, 2016, 03:52:11 AM by InfernosCaress »

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #42 on: August 24, 2016, 03:46:50 AM »
All that we learned this week was that Planet Divide has a lot of civil wars.  But I guess when you name your world that then you are kind of asking for it.

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #43 on: September 05, 2016, 03:20:50 PM »
Derwent is the capital of Windermere.

Karlisle is the name of the area that was bombed by the DME. Its mayor was Mira Con-Vaart.

Freyja is from the village of Ravengrass.
« Last Edit: September 05, 2016, 03:23:07 PM by InfernosCaress »

Offline InfernosCaress

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Re: To Do List - Macross Delta Edition.
« Reply #44 on: September 11, 2016, 12:23:23 AM »
The Mini Delta Theater (BluRay Specials like the Instructor Sheryl series) gives a rundown of the equipment from the show. Fairly easy to understand since they say the names and such in English in addition to the subtitles:

Their Base Body Suits are "Black WD-200, Walkure Series". They are design for ease of movement and give a slight boost to the wearer's mobility compared to regular clothing.

The Under-The-Skirt Jump Jet Boosters are "RSP-35  Gas Cluster Jets". They use "Moronid-Nitrogen". The jets allow both hovering and limited flight. Bogue says that it comes at the cost of making Walkure look like they flying via farting. Moronid is a type of fish, by the by.

The "Pantera P-7 Fold Projector System" is the name for the holo-emitters. They are made from Fold Carbon. The projectors are built in to the RSP-35's waistband, the toes of the shoes, and the underside of the left cup of their bras. They have seven holographic presets: default (no holo), three Stage Attires, Sheryl's barely-dressed leather straps, Minmay's DYRL garment, and Basara's black-and-gray jumpsuit. The presets can be changed to fit the taste of the wearer.

The "Black WD-120 Under Suit" is a transparent Bio-Silk Aramid skin-tight outfit (you see it occasionally on the show when they look naked but have the circuit lines flickering on their flesh). It is a bullet- and laser-proof material and used as the last line of defense should their drones fail. It also allows them to alter body type and body size so that they can more easily blend in during infiltration missions or disappear in to crowds.

The "LF-6-SE Multi-Device" is the name for their fake fingernails. They can project holographic images and can send communications up to 30 Kilometers. They also monitor the wearer's Vitals and Bio-Fold Waves.

"STJ-2 Sasameyuki" is a heat-resistant body gel. When it comes in contact with high heat, it melts, and defuses in to a mist to prevent burns. It also keeps their bodies moisturized.

"STJ-5 Awayuki" is a "High-Sensitivity Sensor Lip Gloss". It works in tandem with the Sasameyuki.
« Last Edit: September 11, 2016, 12:29:46 AM by InfernosCaress »