Roben Janos callsign “Ro”
Former Intelligence agent of the UNMC
*Declared KIA/MIA due to injuries received in the line of duty. Her body was recovered, comatose, and placed into suspension. A variety of work was done to her to restore her body and help ease her back to consciousness. The value of the information in her head would far exceed the cost of expensive surgury and eventually cybernetics. it would be ten years before she finally wakes up, in the hands of the very people who her INTEL would put on the receiving end of a UNMC cannon. Her extended comatose state a plot by the axis of evil, her “escape” at their hands a ploy to use her against the UN and other major powers. However, the extensive damage physically and psychologically has left the one previously known as Leiagh Klein Moss, mentally crippled, her memories have been stripped, mind scarred and body alien to herself. Having time travelled 10 years into the future, the mental breakdown is complete when she finds herself in the hands of the very people she fought to be free of. Nearly 6 months of captivity go by with her at the vicious hands of agents of the one known as the purple bubble, or space pirates, and a sinister elite business cartel. A twist of fate and hard luck sets “leiagh” free, with a ship, two dead criminals and no idea where or who she is.
Character Age: 27
Gender: Female
Birthplace: NewMacross City, Earth
Religion: None (Zen)
Hair Color: Brown with natural reddish hints
Eye Color: Off blue/green
Height: 172 cm
Weight: 62 kg
Handedness: right
Distinguishing Features: Leiagh has unusually dark eyes. Although blue/green, in low light they can appear almost black, Leiagh has dense furrows in her forehead when she frowns and deep dimples. Otherwise Leiagh is well proportioned physically, being midset though a little heavy for her height, she is fit and healthy looking.
Family:
Gloria Klein Moss (Mother)
Nathan Moss (Step Father)
Martin Haspeth (Genetic Father)
Brenda `Brezzie` Frost (1/2 Sister Deceased)
Eddy Moss (younger half-brother)
Occupation: Marine
Affiliation: UN Spacy
Rank: Captain.
Hobbies: Yoga. Kickboxing. Heavy drinking.
Best Friend: None, period. Ro distances herself privately from everyone, fearing her imperfect mind and artificial body will be exposed. The recent change in her attempts to re-connect with her past have connected her with a private eye named 'Mak', they are about as close to "friends" as Ro thinks herself possible.
Worst Enemy: Currently the shadowy presence of the peple who “kidnapped” her, though she really has no idea who either of them were. their dead bodies floating away in space still haunt her dreams.
Turn Ons: Despite her memory failiure Ro never really got over the love for glitz and continues to be attracted to overly bright clothing and jewelry .
Turn Offs: deep space, cold, backwater male attentions,
Worst Secret:her heavy memory loss and cybernetic modifications
Character Goals:
**Two Year Goal - find her true identity, without tipping anybody off to the fact that she is still alive.
Character Background:
Birth: Born in NewMacross City in 2023 to Gloria `Glanda` Klein and Martin Haspeth, (both sisters still alive with assorted cousins etc)
stepfather Nathan Moss was stuntman, and stunt director who also taught stunt work when not working as one.
Childhood,
older half-sister Brezzie (deceased at age 12)
younger half-brother Eddy (alive, 9 years younger)
Youth,
unknown
University/College
N/A
Religion
“Leiagh’s” Zen leanings have been a core of strength of her through many trying times and the echo of it still remains despite little memory of having practiced it. She practices yoga now, but has had to relearn it.
Love : None, avoided like the plague
UN Spacy ; Roben "Ro" Janos
Registered as 39 year old Roben Janos; only daughter(natural birth) of Nedd Janos and Pika (Meltrandi) from Earth, raised aboard a Macross Emigration fleet for 2 years before settled in sector 4 on a colony planet of S-4 C-53 (private sponsorship).
Roben was accepted into the NUNS in the Intel department through a challenge to see if she could stand par without having to return to Basic. She was accepted on the bases that her experience as a private investigator and private mecha pilot would suffice with only a few months of refresher, updating and indoctrination into the Military System of Command.
Roben has a record of having spent some time on the Macross Galaxy fleet before it disappeared, very early on in the fleet departure. She received there a Direct Neural Interface on subsidy (of which she still owes approximately 160000, on record anyway). This advanced cybernetic suite made it is easy for her to receive a full body skin replacement of high quality with full tactile senses. She has registered 3 devices recently implanted through private clinics. An advanced processor, and internal storage, audio/video recording, physical enhancement (dexterity increase), sub-dermal interface (left arm, "keys" appear through light just below the skin.), cable jack, advanced communications router, advanced power-cell (left calf), computer suite OS, cyberspace front-end, back-end, security software, low light and bright light visual modification, combat connection(works with equipped VFs)
Roben "Ro" Janos also suffers from massive amnesia, does not know her true origins, name, history, marital status. She has halting memories of being in the recovery clinic when she first came out of coma and all events from that point. She does not suffer from skills memory, though many are lost to her until she attempts to use them, and the skill returns with the memory of action.
She is frustrated at having no past, but fate shone on her kindly, providing her with escape and a ship shortly after her kidnapping off of LV-426. She has spent the last 2 years in Sector 45, travelling from colony to colony constructing her personage to suit her needs at the time finally arriving on Caesar looking to start a new life and a new history, inexplicably drawn to the NUNS Spacy.
Recent Education; Basic training, VF piloting updated, physical combat updated, computer tech updated,
?
===============GAMEMECHANICS===============
IQ: 9 previously 10
ME: 8 previously 9
MA: 10 previously 12
Physcial Abuse, scarring and trauma have taken their toll on “Robens” brain, and the effects are permanent damage
PS: (14) previously 10
PP: (17) previously 13
PE: (23) previously 19
PB: (

previously 12 \
With all of her major structural skeleton rebuilt; skin and other soft organs replaced, Robens body is slightly “supernatural” and her physical appearance has suffered for it. Her pasty white skin, bulky joints and nerve grafted muscles give her body a very artificial look under close inspection (which never happens!!)
SPD: 36 previously 28
HP: 6 previously 25
SDC: 150 previously 50
Although she has increased her extrerior stability and endurance; what remains of her organs and brain have endured huge trauma, and their ability to recover or even survive further damage is almost nonexistant. Her body is not Capable of withstanding and MDC blow.
CYBERNETICS
HARDWARE
*Cybernetic suite (Direct brain interface, most cybernetics do not require physical actions to operate)
*Full body Pseudo skin: An advanced polymer body covering, self healing (roughly half the time normal skin takes)
*Nerve Imbedment (Full tactile senses through skin, with dampening and enhancing available up to 20%)
*Bone Coating (All her major bones are coated and strengthed to impact and torsion damage)
*Sub-Dermal Strengthing (All major muscles, ligaments, tendons and joints have an additional psuedo replica working in tandom with the naturally existing tissue, enhancing strength, dexterity and fine motor control)
*Organ Replacement (Kidneys, Liver, Gall, bladder, womb, uterus, small and large bowel, 1 lung, 2 dozen glands. Heart, stomach,urinal tract, trachea, brain and spinal column are all original)
*Partial Ocular Replacement (low light and bright light visual modification, slight UV and IR capable ~20%)
*Combat connection(works with equipped VFs)
WETWARE
Advanced processor
Internal storage,
Audio/video recording
Sub-dermal interface (left arm, "keys" appear through light just below the skin.)
Cable jack
Advanced communications router
Advanced power-cell (left calf)
Computer suite OS
Cyberspace front-end and back-end
Security software
OCC: UNS Marine Officer.
Level: 3 Intel / 4 VF aviator @ time of death
currently, I dont know.OCC SKILLS (No skills % updated or cybernetics taken into account yet) Radio: Basic 65%
Land Navigation 75%
Pilot Tanks/APC's 54 %
Read Sensory Equipment 60%
Weapon Systems 80% +1 strike w/ vehicle weapons
Wilderness Survival 50%
Camouflage 45%
Running
Swimming 69%
Climbing 59%, rappelling 35%
WP-Automatic Pistol +3 aimed, +1 burst, 42%
WP-Automatic Rifle +3 aimed, +1 burst, 42%
WP-Heavy Weapons +3 aimed, +1 burst, 42%
Hand to Hand: Expert *See below
INTELLIGENCE MOS
Computer Operations 55%
(Military) Intelligence 75%
Interrogation 65%
Surveillance Systems 65%
MARINE VARIABLE FIGHTER PILOT MOS
Pilot Variable Fighter 70%
Mecha Combat: VF-19 *See combat stats
Navigation: All 50%
Pilot Jet 60%
OCC RELATED SKILLS
Detect Concealment 35%
Computer Programming 40%
Urban Survival 45%
Computer Hacking 25%
Streetwise Networks 40%
Pilot Automobile 88%
Mecha Combat VF-11 *see combat stats
Weapons Specialist 40%
SECONDARY SKILLS
Swimming competitive (synchronized) 96% +2 dodge underwater
Streetwise drugs 35%
Sports 40%
Yoga
RACIAL SKILLS
Math 65%
Language: English (96%)
Literacy: English (96%)
MILITARY PERSONNEL SKILLS
Military Etiquette (30%)
Lore: UN Armed Forces (30%)
COMBAT STATS:
Hand to Hand: Expert
2 Attacks
+2 Strike
+3 Parry
+3 Dodge
+2 pull punch
+3 roll w/ punch/fall
+2 roll with impact
+8% save vs. coma/death
VF-19 COMBAT
7 attacks
+2 initiative (+5 w/ Active Stealth System)
+5 strike (+6 w/Active Stealth System)*
+6 strike w/ weapons (+7 w/ Active Stealth System)*
+7 parry
+7 dodge Battroid*
+9 Gerwalk*
+11 jet mode*
+6 leap dodge*
+6 roll with a punch/fall
+5 roll with impact
*The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere
VF-11 COMBAT
6 attacks
+2 on initiative
+4 to strike
+5 strike w/ weapons
+6 to parry
+5 dodge Battroid
+7 dodge Gerwalk
+9 dodge jet
+5 to leap dodge
+6 roll with a punch/fall
+5 roll with an impact