Author Topic: roll call  (Read 2867 times)

Offline paul the black skull

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roll call
« on: May 06, 2007, 09:17:33 PM »
post your info here marines
now I can reveal my true identy Paul shlane is the black skull.   If you didn't know

Offline Timewarper

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Re: roll call
« Reply #1 on: May 06, 2007, 11:50:53 PM »
*Note* The sheet is not 100% complete!
"Second Lieutenant Heinz Konig, reporting for duty, Sir!"



Name: Heinz Konig
Age: 23
Gender: Male
Birthplace: Eden
Hair color: Blond
Eye color: Blue
Height: 180cm
Weight: 76kg
Handedness: Ambidextrous (both left & right)

Basic physical description:
Since Konig prefers to wear a cap all the time, one won't see the whole of his hair too often, as long as wearing one
doesn't violate any regulations in the current place. His piercing cold blue eyes give mental pressure to anyone who
happens to be directly looking at his face, although this isn't a concern to those who know Konig well.

Occupation: UNSM Special Forces Officer*
Affiliation: (To be filled by a GM)
Rank: 2nd Lieutenant
Assignment: (To be filled by a GM)

* Was a veteran UNSM Marine Sniper before receiving training as spec forces.

Likes:
A trait passed down from his father, Heinz Konig enjoys eating strawberry.
In spare time, Konig is often seen watching the night view; If one looks carefully,
Konig will be seen making a feint smile.

Dislikes:
Konig never learned to like monkeys. They simply annoy him, and also make him a little nervous.
This is due to Konig, in his young days, seeing them wreaking havoc when he was in a zoo.
Thanks to his attitude toward monkeys, Konig also doesn't like banana.

Relationships-

Family:
Marko Konig (Father - died from resisting against terrorists), Nia Voss (Mother)

Closest Ally or Friend:
C.H. Jung (Mentor)

Worst Enemy or Rival:
All renegade Anti-U.N. terrorists

Biggest Secret:
When Konig was young, he often joined his mentor in hunting games. In one incident Konig accidently
shot a stray dog, which was completely off his list of targets. Since then he always feels sorry when
he sees a dog, and this memory often haunts him to never ever shoot a wrong target whenever Konig lifts a rifle.

Character Goals-

Short Term Goal:
Kill to protect allies, not just for kill marks.

Long Term Goal:
1) Do anything to prevent the Anti-UN terrorists causing damage to innocent people, just like his dad.
2) Never shoot totally unnecessary and innocent targets.

Personality:
Thanks to the mentor of Konig, he is usually incredibly calm in any kind of situations.
Usually seen quietly listening to others, and says something when he realizes the necessity.

Background:
Heinz Konig was born in a German family, which resides in Eden. It was when Konig was seven that he lost
his father. His father was trying to stop some Anti-U.N terrorists from doing their deeds, and he did succeed;
with the cost of his very own life. The young Konig heard his father's last words of having their then friendly
neighbour, C.H. Jung, as his mentor, and followed it. A qualified sniper in his own right, Jung became the
mentor of Konig, and gave advice on things ranging from academic studying, tips of life, and up to the very
nature of marksmanship.

Konig was always fascinated from listening to stories related to snipers from his mentor, and he decided to
join the armed forces whenever he reached the allowed age. In high school Konig never failed any subject,
as his mentor had promised him that they'll go on a hunt together whenever Konig's grades were sastisfying
to both Konig and Jung. With pre-education from Jung, and also the personal recommendation of entry from him,
Konig easily got into the sniper school, and graduated with no difficulties. He continued to produce excellent
results on countless operations as a sniper, while always reminding himself of his mentor's phrase: "You shoot to protect."

Heinz Konig was added on the pre-candidate list for the new taskforce, SVMF-26 Hammerheads, about two years ago.
After extensive evaluation, he was granted officer and special forces training, and successfully passed the test.
By leading his first major operation successful, which was actually an overly hurried black op that was just about to be
deemed as a failure, Konig was placed on the "real" list of candidates for SVMF-26 Hammerheads.

Hence the similar name, Heinz Konig is often referred by his fellow snipers as the reincarnation of a legendary
German sniper in the WW2 era, which is before SW1. Unfortunately, this is sometimes turned against him by
also pointing out that there were no "official" documentation confirming the existence of the sniper.

RPG Stats-
I.Q: 13
M.E: 19
M.A: 11
P.S: 14
P.P: 17
P.E: 14
P.B: 11
Spd: 21

Hit Points: 19
S.D.C: 33
O.C.C: UNSM Officer
M.O.S: Marine Sniper, Special Forces
Level:1
Kills:

Skills-

OCC SKILLS:
Radio: Basic 60%
all Navigation 75%
Pilot Tanks/APC's 60%
Read Sensory Equipment 50%
Weapon Systems 70%
Wilderness Survival 40%
Intelligence 65%
Camouflage 45%
Running
Swimming 50%
Climbing 50%
WP-Automatic Pistol
WP-Automatic Rifle
WP-Heavy Weapons
Hand to Hand: Martial Arts

MOS Marine Sniper (3 months of training)
Combat Sniper
Prowl 65%
Detect Concealment 50%
WP-Bolt Action Rifle

MOS Special Forces (6 months of training)
SCUBA 60%
Pilot Variable Fighter 70%
Mecha Combat: VF-19, VA-3M   
Parachuting 55%
WP-Knife

OCC Related Skills:
First Aid 60%
Trap/Mine Detection and Construction 40%
Demolition 70%
Detect Ambush 60%
Tracking 45%
Movement: Zero-G 50% +5%
Optic Systems

Basic Electronics

Secondary Skills:
Cook 50%
Pilot Automobile 80%
Computer Operation 60%
Pick Lock 35%

Hand to Hand Combat Bonuses*:

Expert - 3 attacks
+1 strike
+1 dodge/parry
+2 to pull and roll with punch

* Awaiting data as Martial Arts in hand-to-hand combat bonuses from Paul.

Mecha Combat Bonuses:

VF-19A Combat bonuses
?  Advanced training for pilots specializing in the VF-19 Excalibur.
?  4 attacks per melee (plus those of the pilot)
?  Add one additional action/attack at levels two, five, seven, and ten.
?  +2 on initiative (+5 when using Active Stealth System, see above)
?  +3 to strike (+4 when using Active Stealth System, see above)
?  +4 to parry
?  +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
?  The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
?  +3 to roll with a punch or fall with an impact, reducing damage by half.
?  +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
?  Critical strike same as pilot's hand-to-hand.

ADVANCED VA-3M INVADER COMBAT TRAINING
?   Advanced training for pilots specializing in the VA-3.
?   3 attacks per melee (plus those of the pilot).
?   Add one additional action/attack at levels three, six, eleven, and fifteen.
?   +2 on initiative.
?   +2 to strike
?   +2 to parry
?   +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
?   +2 to roll with a punch or fall with an impact, reducing damage by half.
?   +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
?   Critical strike same as pilot's hand-to-hand.
« Last Edit: June 14, 2007, 01:15:50 AM by Timewarper »
"In a world of compromise, some don't." -H&K-

Offline hegemon

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Re: roll call
« Reply #2 on: May 07, 2007, 08:23:53 AM »
2nd Lt Gabriel Smith Reporting, Sar.

I think this is what you want.

Gabriel was never the smartest in his class at school, but he was never the dumbest either, he did excel at athletics though. Gabe was a Jock through and through, he ran, jumped, played football, baseball, at home he spent most of his time on his multi-gym. Kerry was Gabe's childhood sweatheart, they grew up on the same street and hung out alot. However, their hearts would lead them to seperate, they both wanted to join the UN Armed Forces, she the Spacy and Gabe the Marines. They both joined up when they left school, at 17. Since then they've kept in contact, and when either has had leave, gone to visit the other, if possible.

Gabe is the oldest of three, his twin sisters are 5 years younger than him, his parents divorced when he was young and he became the man of the house quite early, looking after his sisters and mother, he saw his dad everyso often, but he was always there when Gabriel had any sport event.

In the Marines, Gabriel quickly took part in the Sniper training course passing it with an above average pass rate. since joining he has been on many tours and seen many operational theaters. Gabriel decided it was time to apply for the special forces course, he wasn't sure he would be accepted. To his surprise he was, however with it came a promotion, and a commision which he readily accepted. After completeing the Special Forces and officers training course's Gabriel was posted to the M15 fleet to the Hammerheads.

Standing at about 5'10 Gabriel doesn't tower over anyone that much but his muscler frame and sarmie grin, sure do send a mixed message, don't mess with me but I am a charmer. Jet black hair and bright blue eyes make Gabe quite and oddity, with most people commenting on his lovely eyes, much to his disdain, "Yeah, I know I got good eyes, every bloody one tell's me so."

In his career so far Gabriel has gained a confirmed 23 kills, 14 from general combat and 9 from sanctioned sniper action against various Anti-UN and Rogue Zentreadi.


Gender: Male
Age: 25
Birthplace: Macross City
Height: 5'10
Weight: 69Kg
Occupation: Marine Special Forces, Sniper Trained.
Affiliation: (To be filled by a GM)
Rank: 2nd Lt
Assignment: SVMF-26 Hammerheads

RPG Stats:
Attributes:
I.Q.: 15
M.E.: 15
M.A.: 14
P.S.: 23
P.P.: 21
P.E.: 22
P.B.: 7
Spd: 16


Hit Points:  25
S.D.C:  81
O.C.C.:  Marine Special Forces Officer, Sniper background
Level:  1
Experience Points:
Kills: 23

Skills-

OCC SKILLS:
Radio: Basic 60%
all Navigation 75%
Pilot Tanks/APC's 60%
Read Sensory Equipment 50%
Weapon Systems 70%
Wilderness Survival 40%
Intelligence 65%
Camouflage 45%
Running
Swimming50%
Climbing 50%
WP-Automatic Pistol
WP-Automatic Rifle
WP-Heavy Weapons
Hand to Hand: expert

MOS Marine Sniper (3 months of training)
Combat Sniper
Prowl 65%
Detect Concealment 50%
WP-Bolt Action Rifle

MOS Special Forces (6 months of training)
SCUBA 60%
Pilot Variable Fighter 70%
Mecha Combat: VF-19, VA-3M   
Parachuting 55%
WP-Knife

OCC Related
Physical:  Zero-G Movement              50% +5%
Tracking       45%
First Aid  60%
Decect Ambush 60%
Demolitions 70%
Satelite Comms  35%
Laser Comms 50%
Photography 60%

Other Skills
Body Building
Boxing
Gymnastics
Wrestling

Hand to Hand Combat Bonuses: expert 4 attacks + 2 to pull punch +4 roll w punc/fall +3 parry and dodge +3 strike
Mecha Combat Bonuses:
VF-19A Combat bonuses
?  Advanced training for pilots specializing in the VF-19 Excalibur.
?  4 attacks per melee (plus those of the pilot)
?  Add one additional action/attack at levels two, five, seven, and ten.
?  +2 on initiative (+5 when using Active Stealth System, see above)
?  +3 to strike (+4 when using Active Stealth System, see above)
?  +4 to parry
?  +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
?  The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
?  +3 to roll with a punch or fall with an impact, reducing damage by half.
?  +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
?  Critical strike same as pilot's hand-to-hand.


ADVANCED VA-3M INVADER COMBAT TRAINING
?   Advanced training for pilots specializing in the VA-3.
?   3 attacks per melee (plus those of the pilot).
?   Add one additional action/attack at levels three, six, eleven, and fifteen.
?   +2 on initiative.
?   +2 to strike
?   +2 to parry
?   +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
?   +2 to roll with a punch or fall with an impact, reducing damage by half.
?   +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
?   Critical strike same as pilot's hand-to-hand.

Offline Emilia Eckhart

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Re: roll call
« Reply #3 on: May 07, 2007, 10:12:33 PM »
((Umm just need a tiny bit of correction after that all is set but anyway I just post the most latest info here...))

Characters Name: Meike Konstanze
Hair: Short blonde hair in a bob hair cut
Eye color: Blue
Height: 160cm
Weight: 50kg
Handedness: Right
Gender: Female
Race: Human

Meike Konstanze was an average young girl born out of cloned parents. She had a small frame. She was never the strongest of the bunch but she was quick and agile. She had a decent face not a world class model type but just enough to get her to where she needed.

Mieke was born out of cloned parents. Both of her parents worked at the civil service as clerks. Mieke had 2 older sisters (Uschi Konstantze and Nadine Konstanze) she was the youngest of them all. Her sister work as a nurse in a nearby hospital while Mieke the black sheep of the family tends to be viciously bad in school always getting her into trouble one way or another. Her parents had to put her in the military school or else she will spend half her life in the juvenile. In the military school as she felt kind of glad and lucky as she remained as brat as ever now she was given the proper channel of learning how to fight properly, how to handle guns and most importantly how to behave she was now a still a brat but at least she could follow order and act still on acceptable levels at least while she was still supervised anyway. Then the war people have to make a choice either they enlist or become a refugee. Feeling that she could get a nice thrill in the military she joined up the meanest of the bunch. The UNSM Corp. During the training she was re shaped and re tooled to fit the need of the UNSM which at that point she believe that there is such thing as hell on earth as she felt it through the course of the training. She now knows that there is a whole lot of people that are much tougher then her. She took on to be trained as an anti armor specialist carrying the Heavy weapons. Mieke always loves to make a bang out of everything.

It was a sad moment during that time because the mecha manufacturing plant never could operate at full capacity and thus not all have the pilots and soldiers equipped with descent mecha. Mieke and several hundreds of the UNSM had to rely nothing but solid flack jacket and helmet for their protection. But they are marines nonetheless and they serve proudly and bravely. They will hold their grounds and will not flinch even amidst all odds. Neither surrender nor retreat was ever taught to them in the first place and thus they fight as bravely as anyone could ever seen in battle with such fierceness even just with the modest equipment. Relying on Urban warfare tactics as they use the buildings and rubbles for their advantages as they run up toward an enemy mecha to plant explosives on the mecha. The supplies are really low and Anti-mecha launcher rockets and ammunition are seldom seen nor did it ever reach the front line as the enemies seem to have a significant large numbers advantage over them. Then they decide to just concentrate their efforts on making the special rounds such as DPICM (DUAL PENETRATING INCENDARY MUNITION) rounds and APAC (Armor Piercing ACID ROUNDS) loaded up for their .50 Cal Guns sniper riffles but they decide to saw the barrel and thus make it much shorter so it was less bulky. The enemy blockade of as they pinched them in the city as their food supplies dwindles they had no other choice other then to fight or die. Other UNSPACY forces tries to break the blockade but was repeatedly repelled each time as they have good solid fortification and the only way is to defeat them was from the inside of the occupied city. There is only one force left in the city and they were the UNSM unit that fought from the beginning of the war. The Commander stood up as all of the Marines were blessed by the chapter's chaplain for their last rites making hearing out each of their last confession. Preparing them for their final battle. The Commander stood up amidst the battered fighting men and started to give his final order "No need to run from them... for we are one..., our bones and our blood shall blanketed the soil but only after we make them taste the bitterness of utter defeat!, they have one order that is to kill you and all you got to do was kill them first!" After hearing the speech they just marched on toward the enemy mecha ranks. True that they slaughtered many of the marines that day but they too saw their gritty determination from behind their visors. Blood and bones shatters as their bodies were hit by the large cal guns and rockets from the mechas but they still marched on till they got close to them. Sounds of knocking is the last sound that they ever heard before the slug pierced through their rather thin part area of the cockpit and killing the pilot within either with the Incendiary munitions or with the Acid. Sending the cold fear toward the enemy as the enemy then fled from the battle field retreating thinking that they must have some cloning facility somewhere in the city to make that such bold type of action while in truth they were only about 100 marines. The rest of the UNSPACY forces notices a break in the blockade then routed the enemy as they retreated. After the battle only 15 were left alive. Those 15 left over Marines then was brought back to the city and was alleged with war crimes charges as Acids rounds and Incendiary rounds were not never meant to be used against living being. The higher brass didn't seem to even care about their reason on why they did it. All they wanted was to save their own skins as somehow the media propaganda turns the facts around making the brave marines units becoming the bandits out of this whole battle. Her Commander that survived was found guilty then was executed by the firing squad. Before her commander died he told all of the rest of the surviving units to still follow the code of conduct and explained that the marines protect the ones that can't protect themselves even those people that sentence them guilty. The commander took all the responsibility and thus he saved the rest of 14 members of his last units. They just got busted up into private and had to go through a long course of military discipline. After served her term she then decided to join the hammerhead squadron.

Personality : Quiet, Kamizake streak, Stubborn as a pig.
Likes : UNSM , as she thought as hell but it is her home now.
Dislikes : Mass Media (as they sometimes turns the facts around for a mere publicity stunt) , Upper Brass (The ones that didn't care about the pain and suffering of their lower subordinate)

Gender: Female
Age:27 years old
Birthplace:
Height: 160cm
Weight: 50 kg
Occupation: UNSM Marine
Affiliation: (To be filled by a GM)
Rank: (To be filled by a GM)
Assignment: (To be filled by a GM)

RPG Stats:
Attributes:

I.Q.:, 12
M.E.: ,13
M.A.: ,13
P.S.: , 13
P.P.: , 14
P.E.: , 21
P.B.: , 10
Spd: , 23

Hit Points: 25
S.D.C:  36
O.C.C.: UNSM Officer
MOS: (Combat Enginer, Special forces)
Level:
Experience Points:
Kills: (The finally approval of this number is up to your GM.  A possible way to figure out starting number of kills is by experience level, 1st level = 0, 2nd level = 1D6 kills, 3rd level = 2D6 kills, 4th level = 3D6 kills and so forth.)

 
Basic Skills:

Maths (+10%), Language: English 96%,
Literacy: English 96%, (Native Language & Literacy at 90%)
Military Etiquette (30%)
Lore: UN Armed Forces (30%)

OCC SKILLS:
Radio: Basic 60%
all Navigation 75%
Pilot Tanks/APC's 60%
Read Sensory Equipment 50%
Weapon Systems 70%
Wilderness Survival 40%
Intelligence 65%
Camouflage 45%
Running
Swimming50%
Climbing 50%
WP-Automatic Pistol
WP-Automatic Rifle
WP-Heavy Weapons
Hand to Hand: expert
Military Occupational Speciality(M.O.S.)

Combat Engineer(3 months MOS training)

Demolitions                    70%
Demolitions Disposal           70%
Trap & Mine Detection          35%

Special Forces(6 months MOS Training)

SCUBA                           +10%
MOS Special Forces (6 months of training)
SCUBA 60%
Pilot Variable Fighter 70%
Mecha Combat: VF-19, VA-3M   
Parachuting 55%
WP-Knife



OCC RELATED SKILLS
Choose 6 skills. (2 additional skill at levels 3 & 6,1 additional at levels 9 & 12)

Communications -
Military                - Space ? EVA 60%
Military                - Fortification
Espionage              -    Detect Ambush.60%
Mechanical             -       Basic Automotive 50%and Aircraft 45%
Physical               -      Forced March
Pilot Related          -  Weapon System     
WP- High Energy Weapons
Medical -First Aid

Secondary Skills

Rogue ? Gambling 30
Cultural/domestic -cook
Cultural/domestic- fishing
Pilot- Pilot motorcycle

Hand to hand 3 attacks +2 pull punch, +2roll with punch/fall

Wages & Rank
The UNSM Marine starts on 800 credits per month and a with a starting rank of Marine/Private.

Standard Equipment:

    * M-21 Assault Rifle
    * H&K PD8 Semi-Automatic Pistol
    * ID/Security Badge
    * 2 Work Uniforms (No2 Uniform)
    * 2 Dress Uniform (No1 Ceremonial Dress Uniform)
    * 2 Mess Uniforms (No1 & No2 Mess Uniforms)
    * 4 Camouflage Uniforms (DPM Uniforms with Kevlar Vest & Kevlar Helmet)
    * Load-Bearing Vest w/parachute & rucksack attachment points
    * Field Kit with:
          o Rations (Two weeks worth)
          o 3xCanteen (1x2 litre, 2x1 litre)
          o Thermal Blanket
          o Waterproof Poncho
          o Poncho liner
          o 3 Signal Flares
          o Infrared Distancing Binoculars
          o Pocket Flashlight
          o Compass
          o Combat/Survival Knife
          o Ammunition (7 magazines for weapon)
    * First Aid Kit with:
          o Healing Salve
          o Dressing
          o Tourniquet
          o Bandages
          o Painkillers
          o Stimulants
          o First Aid Booklet
    * Cash Card with 1D6x1000 Credits

Special Assignment
The UNSM Marine has access with special permission to use just about any piece of equipment if it is necessary to complete their mission.

Experience Points/Levels
The UNSM Marine uses the same chart as the UN Soldier in regard to experience points and levels.

"The best things in life are unseen. That's why we close our eyes when we kiss, cry, and dream."

Offline Ney2000

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Re: roll call
« Reply #4 on: June 13, 2007, 07:53:16 PM »
Your friendly neighborhood transferee, Kai Jaiken approved and reporting.

Players Name: Ney2000
E-mail: waeuvil17@hotmail.com
Desired unit: Archangels

Character's Name : Kai Jaiken

(Short)
Macross City was the wonderland that Kai came into life. Kai absolutely despised work he never could keep a single job for long, either from being fired or just never showing up again. There was never any joy at all with any of the jobs he picked though they were all short term jobs. Almost seemingly to further this problem, Kai did great in his studies but just couldn't get excited about any long term career for his future.

The desire of wanting more out of what was a boring life constantly ate at him. That along side constant fighting with his father over where his life and career were going pushed him to the limit. It was then that Kai left home to enlist hoping to find that "more" out of life he wanted to feel.

(Long)
Appearance:
Kai's round caring brown eye's match up well with his slightly golden brown hair, both gained from his mother. His long sharp nose firmly supports his semi-stylish glasses. Light red to border line pinkish lips on his small mouth blend nearly perfectly with his slightly tanned skin.

Background:
Macross City was the wonderland that Kai came into life. Growing up went fast, always heading out every Friday after getting his allowance to get a new book or buy the newest flashy VF model he could find. By his early teens his book reading had declined but his interest was just beginning to peak when it came to VF's. He would collect anything he could get his hands on and of course had the money for.

Hoping to instill a sense of hard work as well as to make ends meet, Kai's father had him get a job as soon as he could. Kai absolutely despised work he never could keep a single job for long, either from being fired or just never showing up again. There was never any joy at all with any of the jobs he picked though they were all short term jobs. Almost seemingly to further this problem, Kai did great in his studies but just couldn't get excited about any long term career for his future. This created what would set the future of his life into motion without even knowing, the desire.

The desire of wanting more out of what was a boring life constantly ate at him. That along side constant fighting with his father over where his life and career were going pushed him to the limit. It was then that Kai left home to enlist hoping to find that "more" out of life he wanted to feel.

Gender: Male
Age:20
Birthplace:
Height: 6'6"
Weight: 170 lbs
Occupation: VF Pilot
Affiliation: UNSpacy
Rank: 2nd Lieutenant
Assignment: TBA

RPG Stats:
Attributes:

I.Q.: 13
M.E.: 14(15)
M.A.: 12
P.S.: 12
P.P.: 20   (+3 parry dodge strike)
P.E.: 14
P.B.: 9
Spd: 9




Hit Points:
S.D.C:  25
O.C.C.: Variable Fighter Pilot
Level:  1
Experience Points:  0
Kills:  0


Basic Skills
Language: English 98%
Literacy: English +30%
Math: Basic 70%
Military Etiquette (30%)
Lore: UN Armed Forces (30%)

OCC skills:
Pilot Variable Fighter                     60%
Mecha Combat:Variable Fighter   VF-11 VF -19
Pilot Jet                                      60%
Radio: Basic                                  55%
Read Sensory Instruments           55%
Navigation:Air & Space                 55%
Weapon Systems                      50%
Tactics: Air/Space Warfare         45%
Parachuting                               50%
First Aid                                      55%
Computer Operation                    50%
Swimming                                      50%
WP:Automatic Pistol
WP:Automatic Rifle
Hand to Hand: Expert

O.C.C. Related Skills:
Pilot: Spacecraft  65%
Pilot: Automobile  55%
Pilot: EVA 50%
Espionage: Intelligence 42%
Technical: Research 35%
Science: Astrophysics 30%

Secondary Skills:
Physical: Tai Chi  (Bonuses: +1 Roll with blow, +1 ME)
Electrical: Computer Repair 25%
Science: Astronomy 25%
Technical: Meditation  /


Hand to Hand Combat Bonuses:
attacks : 2
+4 Roll with blow/pull punch
+3 parry
+3 dodge
+3 strike

Mecha Combat Bonuses:
  * Advanced training for pilots specializing in the VF-11.
    * 3 attacks per melee (plus those of the pilot).
    * Add one additional action/attack at levels three, six, eleven, and fifteen.
    * +2 on initiative.
    * +2 to strike
    * +3 to parry
    * +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.(includes bonus from Virtual Environment Cockpit, see above)
    * +3 to roll with a punch or fall with an impact, reducing damage by half.
    * +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
    * Critical strike same as pilot's hand-to-hand.
    * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

Offline arvanna

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Re: roll call
« Reply #5 on: July 20, 2007, 10:35:45 PM »
Name: Baressa Chardona
Gender: Female
Age: apparent age 20, actual age 5 years outside of stasis
Birthplace: Cloning facility Shebaro-Gar 8744650th Meltrandi Armory Planet
Height: (cm or ft) 5' 8"
Weight: (kg or lbs) 130 lbs
Occupation: Former Meltran Soldier, UN.Spacey VF Pilot
Affiliation: UN.SPACY
Rank: 2nd Lt.
Assignment: SVMF-26 Hammerheads
Attributes:
IQ: 16
ME: 12
MA: 13
PS: 10
PP:17 (+1 to parry, dodge and strike)
PE: 13
PB: 14
Spd:10
Hit Points: 13
S.D.C: 27
O.C.C.: Meltran RCC, Variable fighter OOC
Level: 1

Description: Baressa as a Meltran has a well toned body that she's honed even further thru constant exercise and martial arts training, in fact she's more attractive then she realizes. She has dark blue eyes and purple hair which she prefers to keep short due to her flight helmet, but long enough that she can play with different hair styles. She usually carries herself with a fluid self assured grace, but when nervous or upset becomes over controlled almost defensive

Personality: she's still a very inexperienced young woman trying to come to terms with her new life amongst the humans. Normally shes quite friendly and level headed, though still prone to becoming flustered in new situations, still she tries to experience new things for fear of being seen as weak When in a cockpit or a fight her genetic heritage comes to the forefront turning her into a highly aggressive almost fearless fighter. Oddly enough she doesn't become reckless to the point of taking on overwhelming odds or losing her head and forgetting about the mission or her fellow pilots.

Background: Not every Zentraedi ship that survived the final battle of Space War 1 sided with the winners, many fled back into space becoming a constant threat to earth. One such ship a Meltran scout cruiser which became a raider preying on lone targets and remote outposts. Baressa Chardona was a newly activated power armor pilot when the ship and crew were interned. Even though she was first brought out of stasis 12 years she's spent most of the following time being back in stasis to conserve the ship's dwindling resources. She spent less then two years actually awake but fighting engagements against colonial defense units during raids and skirmishes with renegade Zentran vessels they encountered.

  Eventually her commander came to realize the shear futility of their situation and decided it would be better to join the micronians then die aboard their ship when it finally gave up the ghost. When they approached a GP patrol Baressa fully expected to die in battle, then they surrendered. Baressa was processed along with the rest of the crew and given the choice of joining the UN.SPACEY or being integrated into civilian society? The latter sent her into a near panic she couldn't conceive of such an existance, luckily the officer handling her case pointed out if she joined the military she could request a deep space assignment, the colony fleets always need more pilots.
The three years in Alaska while she attended the academy was a nerve wracking experience for her. Being on a planetary surface was new enough without dealing with interacting with males, but she threw herself into the training. In many ways her background helped her as she already possessed many of the skills her fellow cadets were just picking up. Mostly she concentrated on learning about human military structure and becoming familiar with human equipment. Her previous role as a Meltran pilot assured that she went into flight training for VF's and she took an instant liking to the human mecha. Much to her surprise Baressa found she was beginning to like micronians, granted the males preoccupation with leering at her was annoying and the pet call sign they gave her do to her pronounced sweet toothed set her to grinding her teeth most of them were alright. With her graduation she put in a immediate request for transfer to a colony fleet, from all the news vids they seemed to be finding all the real action which is where she wanted to be, the perfect place to prove herself.

  Note: Baressa's academy record does have one black mark. She received a verbal reprimand for striking a fellow cadet during a debrief following an exercise. Apparently one of her male classmates had taken a liking to teasing her about his observations that she was more into flying then the rest of them and from how flushed she was after the mock dogfight he asked if she wanted a cigarette to help her recover. The Instructor present reported it took himself and three other cadets to pull her off the fellow. The other cadet was reprimanded as well and given the friendly advice never count on all Zentraedi being slow to pick up human slang.
Hobbies: She enjoys physical activities like sports (loves volleyball) and martial arts and just to stay in top shape. Human fire arms fascinate her as they require more skill then a laser weapon does for accuracy so she's a familiar sight on the range. Her taste in music runs classical rock to Fire Bomber's lastest album whom she has a small collection of concert posters. Reading is a new skill she's found a liking for when she's relaxing though she sticks to military history the last time she tried to read a romance novel made her a tad quesey. Flying though is Baressa's true passion and she takes every opertunity to get in flight time, though as much as she's grown to like piloting VF's she still misses her Quimeliquola Queadlunn-Rau power armor

O.C.C.: Meltran RCC, Variable fighter OOC
Level: 1
Experience Points: 900
Kills: 0 (technically for the UN)
Basic Skills:
R.C.C Skills
Pilot Zentraedi Mecha +20%
Mecha Combat (Queadlunn-Rau Power armor)
Pilot Spaceship 55% (+4%/lvl)
Pilot Space Shuttle +50% (+4%/lvl)
Weapon Systems +50% (+5%/lvl)
Read Sensory Instruments +30% (+5%)
Navigation (All) +50% (+5%/lvl)
Radio (Basic) +55% (+5%)
Math (Basic) +55% (+5%)
Language Zentraedi 95%
Literacy Zentraedi 95%
WP: Energy Pistol
WP: Energy Rifle
O.C.C Skills Variable Fighter Pilot
Pilot VF 70% (+5%/lvl)
Mecha Combat (VB-6)
Pilot Jet +60% (+4%)
Tactics Air/Space +15%
Military Etiquette +40% (+5%)
Parachuting +50% (+5%)
First Aid +55% (+5%)
Computer Operations +50% (+5%)
Swimming 50% (+5%)
WP: Auto Pistol
WP: Auto Rifle
Hand to Hand Expert:
R.C.C Related Skills
Athletics: +1 to Parry and Dodge, +1 to Roll, +1 to PS, +1d6 to Spd, +1d8 to SDC
Martial Arts
Literacy (English) 45% (+5%)
Language (English)50% (+5%)
Boxing: One additional attack per melee, +2 to Parry and dodge, +1 to roll or fall, +2 to PS, + 3d6 to SDC
Intelligence +42% (+4%)
Detect Ambush +40% (+5%)
Detect Concealment +35% (+5%)
Wilderness Survival +40% (+5%)
Secondary Skills
Gymnastics: + 2 to Roll and Fall, +2 to PS, + 1 to PP, +2 PE, +2d6 to SDC
Lore Zentraedi 30% (+5%)
Math (Advanced) 45% (+5%)
WP: Knife
Hand to Hand Combat Bonuses: # Attks: 3, to Strike +6, to Parry +4, to Dodge +4, Roll +4
Mecha Combat Bonuses: (VF-19 Basic)# of attacks 5, +4 to init (Active Stealth included), +8 to strike (Active Stealth included), +5 to parry, dodge +6 soldier, +8 in Gerwalk and +10 in Jet mode, +5 to roll
« Last Edit: April 29, 2008, 05:17:04 PM by arvanna »
when at first you don't succeed your obviously not leading the target enough !!