Author Topic: Game Specific Rules (New Players Read This)  (Read 2920 times)

Offline Jet Jockey

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Game Specific Rules (New Players Read This)
« on: August 31, 2008, 10:13:11 PM »
NEW & INTERESTED PLAYERS

It is the year 2051 Anti-U.N. Government & criminal activity threatens the peace. The U.N. Spacy is stretched thin.  Over in safe colonies like the Pacific Star Cluster there are few pilots keep the peace.   The Galaxy Patrol is a Gaming Series about the Defenders of a traveling Aviation Museum Ship.    

We Are Currently Accepting Either of the Following:

x0 Variable Fighter Pilots
U.N. Spacy Pilots of the Galaxy who fought for General Taylor in the Pacific Star Cluster Incident are joined with new pilots to conclude the year 2050.  These Pilots maybe either "Rookies" or "Professionals."
  
A Character Sheet Can Be Found Here:
http://www.macrossroleplay.org/forums/index.php?topic=1360.0

If Interested in Playing Either Post in the OOC Section or Start a Topic on the Character Recruiting Board
« Last Edit: July 12, 2010, 02:33:43 PM by Roy Focker »
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Jet Jockey

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Re: Game Specific Rules
« Reply #1 on: April 13, 2009, 06:42:01 PM »
Mekton Rules - Forum Use
During combat phases of this game we will be using the Mekton System. Specifically the rules found in Mekton Z.  Those without this book can use the quick rules found in Mekton Alpha (http://www.mektonzeta.com/downloads/MektonAlpha.pdf).  Alpha presents the basic rules and concepts of Mekton.  The main book provides the more options.   A preview of the main Mekton Zeta can be viewed (http://www.talsorian.com/pdfs/InsideMekZ.pdf).


GENERAL GUIDE LINES
  • Character Death
    Dice & Characters fall where they may.  Playing Characters will still have a better chance of Survival over Non Playing Characters.  
    • Luck Points will be exclusively used for Keeping Characters either in the fight or alive.
    • Rate of Posting & GM reply
      This game will have a set rate of posting.  Players must get their posts in between the Referee's updates.  If a Player misses one they will be skipped.  Players must keep their Referee informed if they're going to be gone.  If a player misses two chances to post in a row their character risk being been turned to an NPC or killed.  Players that drop off from a game without notice will be referred to as Dead Beats.  The Referee reserves the right to inform a Player's current and future Referees of their Dead Beat Status.  Players that leave with notice will be allowed back in.  The Important thing is communication.   Don't go week without posting message about your status.
    • OOC Posts in game threads
      If an Out of Character comment is going to be longer then two sentences it should not be in a game thread.
    • Initiative Order
      Order of Initiative will be determine by First Post: First Service.  Unless the Playing Characters are ambushed Non Playing Characters will always go last.
    • Non-Lethal Damage
      This Series will be using the Optional Bruise Rules found at http://www.mektonzeta.com/archive/bruise.php
    • Actions Per Turn
      During Combat Rounds a Playing Character has a set number of actions allowed per turn.  This number will be determined by the use of the Let's Active Rule.  When posting actions.   A Player posts all their actions.  They will describe the intended actions in their posts and will list them as well.
    • Hexes Maps
      The use of hex maps will be in use for some Combat Rounds.  This will aid in allowing all parties to keep track of a battle.

    • Turning
      It cost Move Allowance (MA) not only to move from one Hex to the next but to turn along each side of a Hex.  In Mekton certain types of Mecha are limited in how many sides (or changes of facing) they can perform.  There's also a certain number of Hexes that may be need to travel before turning based on MA.  See page 8 of this preview (http://www.talsorian.com/pdfs/InsideMekZ.pdf) it has the chart for a Fighter Turn Radius.
    • Angles of Attack
      Facing plays a part in Combat Rounds.  Attacking from the side or rear has its advantages.
    • Mecha in Flight
      Mekton's movement rules give it an advantage over an unnamed system.  Some clarification is required though.
      • Flight Movement AllowanceMecha can "walk" up to half of its total allowed Move Allowance (MA) at the cost of no Actions.  Any amount of Flight Movement requires the cost of at least 1 Action.  Mecha in Flight are often required to "Move" at least 4 Hexes per turn or they will lose altitude and eventually crash.  A VTOL capable Mecha can hover in place at no cost.
      • Acceleration
        Mecha capable of Flight often have high Move Allowance Rates.  Flying Mecha can accelerate/deaccelerate at a rate of about 12 Hexes per turn.
      • Speed Attack Penalty
        The higher the speed (or MA) a Mecha travels the less accurate is its attack.  See page #8 of http://www.talsorian.com/pdfs/InsideMekZ.pdf demo.
    • Evade & Parry
      Remember Players are not required to declare defensive moves.  They will be rolled automatically by the Referee for the player at no cost.
    • Changing modes.  Will count as a action.  (Unless the Mecha has the Efficient Transformation Options - Cost no actions to transform with it)
      From Fighter to Gerwalk is 1 action.  From Fighter to Battroid 2 actions.
    • Name your targets & weapons used
      "Fires at the enemy" could mean anything to the Referee.   Be specific.


« Last Edit: June 28, 2010, 02:56:42 PM by Roy Focker »
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Jet Jockey

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Re: Game Specific Rules (New Players Read This)
« Reply #2 on: June 24, 2010, 04:33:58 PM »
RESOURCES

SDF Mekton Guide Version 1.5 PDF
http://www.macrossroleplay.org/jetjockey/SDFMEKTONGUIDE1.5.pdf
    Contains
    • Additonal Life PathTables
    • Character Sheets
    • Filled NPC Character Sheets
    • U.N. Spacy & Enemy Mecha Stats
Mecha's name in Red Font indicates that the stats are not final

Macross: Galaxy Patrol Series Guide Version 1.2 PDF
http://www.macrossroleplay.org/jetjockey/galaxypatrolguide1.2.pdf
Contains
  • Player Character Stats
  • Alliied NPC
  • Campaign Background, etc.
[/list]
« Last Edit: July 15, 2010, 02:26:35 PM by Roy Focker »
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"