MACROSS RPG GALAXIES

General Discussion and Recruitment Announcements => Joining Board => Topic started by: Sketchley on April 18, 2016, 03:44:27 AM

Title: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 18, 2016, 03:44:27 AM
Quote
Posted by: InfernosCaress on: 2016-04-16, 11:17:00

I was thinking that could play either:

A Meltran, which covers the small set of posted desired skills, and is the general combat-oriented character.

or

A "Spoiled Princess," which would be notably less combat-oriented but have a more social focus and could act as a front man/infiltrator.


Quote
Posted by: Sketchley on: 2016-04-17, 11:35:54

Of your two character proposals (Meltran Warrior and Spoiled Princess), I think the Meltran Warrior would be a better match for the game.  You could incorporate the idea of being a spoiled girl into that.

Though, it brings up some questions:
- is she a child of pure Zentraadi that chose to live among humans?
- or is she a pure Zentraadi who chose to live among humans?  If so, why did she want to become Micronized and humanized (live among humans at least long enough to learn Valkyrie piloting skills)


Quote
Posted by: InfernosCaress on: 2016-04-17, 12:33:11

A Spoiled Meltran Princess would be weird. They are crafted almost exclusively with the Fast Reflexes Archetype. Not much MA coming from that. Although, if she were the self-centered/bitchy spoiled type then she wouldn't have much anyway.

Okay. I'm starting to get something.

 If she were a pure bred Meltran that had been taken by one of the local warlords prior to the completion of her cloning process and raised as their daughter/right-hand, that would explain why she is not macronized, knows Zentraedi mecha (cloned memories) and Valkyries (personal experience), and explains the spoiled attitude.  It would also give the group one ally faction in the region that they could be hired by, as well as starting enemies in the warlords opposed to that faction.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 18, 2016, 04:20:53 AM
I'm not 100% certain how cloning works in Macross, but it appears to be near instantaneous (compared to the Star Wars Eps II version, for example), with memories seamlessly implanted (like the Micron/Macronization process) into fully grown adults.  Mass cloning by the Zentraadi appears to occur on dedicated cloning Factory Satellites.

So, being taken prior to completion is out.  However, being taken (along with some to all of her sisters in her batch) moments after being released from the cloning machinery, is plausible.  Perhaps it occurred during a raid on a Factory Satellite owned by a major faction by an extremely small or rogue group that doesn't have access to its own cloning facility.  Perhaps witnessing most of her sisters from the batch getting slaughtered in the battle to get them out has effected her somehow.


Some OOC background: the group is going to be employed on a Zentraadi ship, clandestinely operated by one of the pro-human Zentraadi factions in the Control Zone, to covertly protect its own interests in the region.  I was envisioning the player group to be all human or humanized Zentraadi Valkyrie pilots, who have to work to get a good relationship with the Zentraadi crew who feel superior to humans.

Having your character come from one of the rival factions (an anti-human, but still moderate group) neighbouring the employer factions would be an asset to the group.  It could also be a source of conflict between her and the other Zentraadi on the ship.


The idea behind your character as a pure-blood Zentraadi would put her in a position of moderator or go-between between the crew and mercenary/privateers group.  It probably would contribute to her feelings of superiority.  And perhaps due to past experiences in similar roles, were people gave her gifts to get better results, it causes a spoiled attitude.


The only sticky point is raising her as a daughter/right-hand woman, being Micronized, and learning to pilot Valkyries.

Perhaps it was a human group that raided the Factory Satellite?  (explaining the micronization and piloting skills).  Perhaps she wasn't raised as a daughter/right-hand, but worked hard to get into that position out of a sense of survival (seeing her sisters massacred both when she was taken and during ensuing battles between the group that took her and their enemies).

In this case, it raises the question of how and why she left the group that took her, and why she chose to join a mercenary/privateer group.




Game mechanics question - do you want me to roll up the attributes?  Or do you want to do it?

If you want to do it, please use an online roller.  I've found these:
https://rolz.org/
http://unseenservant.com/
http://orokos.com/

and this one doesn't appear to need you to become a member:
http://lapo.it/rpg/dadi.php?
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 18, 2016, 09:31:30 PM


Player's Name: Marc
E-mail: infernoscaress@[ DELETE THIS ]gmail.com

Character's Name: Kaumirran (Pronounced: cah-MIER-in)
Occupation: mercenary
Rank: N/A

Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

Derived Attributes (based on attributes):
Luck = 15
Base Loyalty 65%
Affected By Disease/Resistance to Disease 60%

Derived Attribute-like Skills (based on attributes, but can be improve over time just like skills):
Charm/Impress/Seduction 15%
Get Noticed 65%
Perception 48%
Sense of Balance 19%
Trust/Intimidate/Leadership 15%

HP: 32
SDC: 47

Level equivalent: N/A

Education Class: Space Born and Cloned - raised on a non-Emigrant vessel.  Indigent - had to work to live.  Master's Degree Level Education.

Base Skills:
Language: English 109%
Language: Zentraedi: 56%
Math: 51%
Cook (Pro: Mexican Food) 52% pro
Navigation 51%
Zero Gravity Movement 76%

Skill Programs - VF Mechanic:
Mechanical Engineer 41%
Computer Operation 41%
Aircraft Mechanics 41%
Over Technology (Mecha) Mechanics 41%
Over Technology (Mecha) Electronics 41%

Zentraedi Soldier (MOS)
Radio 46%
Pilot Zentraedi Mobile Weapons/Mecha 61%
Mecha Combat: Regult 61%
Read Sensory Instruments 56%
Weapon Systems 71%
WP: Rifle 61%

Security (MOS) (3 months)
Prowl 61%
Hand to Hand: Expert 61%
Pilot Wheeled Vehicle 61%
WP: Pistol 61%

Power Armour Specialist Officer (MOS) 9 months
Mecha Combat: Queadluun-Rau 61%
Mecha Combat: Dogfight Pod 61%
WP Knife 61%

Pilot: Variable Fighter (MOS) 18 months
Pilot: Aircraft 61%
Pilot: Variable Fighter 61%
Mecha Combat: VF-1 61%
Mecha Combat: VF-11 61%
Pilot: Power Armour 61%
Mecha Combat: EX Gear 61%

Secondary Skills
First Aid 36%
Athletics 56%
Running 56%
Swimming 36%
Tai Chi 56%
Mecha Combat: Variable Glaug56%
Language: Japanese 36%
Lore: Zentraedi Control Zone Factions 36%

Additional Skills
Research 51%
Streetwise 45%
Wilderness Survival 42%


Combat Bonuses:
4 actions

Mecha Combat:
Regult: +4 actions, Booster Punch 1 action
Queadluun-Rau: +4 actions, Booster Punch 1 action
Dogfight Pod: +4 actions, Booster Punch 1 action
VF-1: +4 actions, Booster Punch 1 action
VF-11: +4 actions, Booster Punch 1 action
EX-Gear: +4 actions, Booster Punch 1 action
Variable Glaug: +4 actions, Booster Punch 1 action



Savings: ¥50,000
Wage: ¥ (GM will determine the value)

Equipment: (GM will determine the equipment)


Extended Background
Age: 4, Approximate Physical Age: 25
Gender: Female
Handedness: Right Handed
Hair Colour: Purple-Black
Eye Colour: Green
Skin Colour: Light Green
Family Ethnicity: Meltrandi
Height: 157.5 cm
Weight: 53.52 kg

Description: Kaumirran is on the short side for her people. She maintains the tight, athletic build that she was grown with, due in part to her metabolism, and partially to her need to stay active.  She has wide pointed ears, which are larger than normal for someone her size; they are each roughly equal in length to half the width of her face.  Her flesh is a pale green, not quite light enough to be considered peach with a green tint, but close.  She has purple hair that is dark enough to be mistaken for black, if she were not in a well-lit area.  Prehensile though it may be, she rarely consciously moves it around while in public view.

Birthplace World: Space Born and Bred
Birthplace Settlement: Zentraedi Cloning Facility
Birthplace Class: Indigent (Had To Work To Live)
Birth Order: 6th to awaken from Batch #1,420,701
Family: N/A.  Countless "sisters" cloned from a similar template over many millenniums.

Who do you value most: freedom and the power to keep it.

Morals (Alignment): unprincipled  (Mostly.  She doesn't have a problem with killing her foes or stealing from them.  She tries to basically be good, but her programmed nature and developmental years have left their taint.)

Basic Personality: Kaumirran is arrogant, but it is as much guise as fact.  She has been used.  She has been abused.  She has seen her sisters' lives thrown away for the benefit -and even simple amusement- of more powerful people.  Such things have made it difficult for her to open herself to others, even if she does inwardly crave their affection.  She desires to be cared for, to be viewed as a valuable person, and not as a item to be possessed.  She is afraid that if she were to show weakness, that she would fall prey to the same type of villainy that she had been a pawn of in the past.
   That being said, Kaumirran is self-serving at her core.  She is greedy.  She is unlikely to do much if there is nothing in it for her.  However, what she may consider to be a worthy price for her time, may be something as simple as protecting innocent people from being victimized.  That is not to say that she would not play up her role as the benevolent saviour in such cases.  It may yet get some material goodie.

World view: outdated.  Most of what Kaumirran knew of the galaxy as whole came from her implanted memories.  She only had a limited current knowledge-base instilled within her from her time among the pirates.  She needs time to acclimate to the modern galaxy.

Current outlook: positive, but cautious.  Kaumirran has found a sense of peace travelling amid the new inhabitants of galaxy.  It is a strange feeling, and one that she feels may cause her to become lax.  She has enemies, somewhere.  She needs to keep moving if she hopes to stay ahead of coming storm.

Belief System: power makes the person.  The more powerful you are, the more that you are feared.  The more that you are feared, the less likely you are to be trampled beneath someone's heel.  If you choose to be weak, then you deserve what you get.  No one is going to elevate you to your rightful place, you have to have do that for yourself.

Likes: power and wealth (she is a tad on the greedy side).  She also enjoys crowded locations, as she likes to be one face among many.

Dislikes: people who use others indiscriminately.  Being treated like property.  Being viewed as insignificant.  These things bring her ire.

Biggest Secret: loneliness.  Kaumirran desires to be seen as strong and independent, but in truth she hates being alone.  Her inner view of self-worth is too often equivocal to those around her.  The less people that there are nearby, the less she thinks of herself.  Conversely, the more approval she garners from others, the more value she puts in herself.

Closest Ally or Friend: herself.  Others may abuse and betray, but she can always count on herself.  Her remaining sisters, wherever they are.

Worst Enemy or Rival: her former master: Lady Aearomi Shepard and her pirate group.

Reason For Joining: Kaumirran joined up primarily because there is safety in numbers.  She betrayed her former masters.  She would very much like to not pay for that.  Joining the private military contractor gives her access to protection in the form of armaments, money to buy more, and better personal equipment to defend herself with.  And meat shields (which is ironically one of her pet peeves).  It also keeps her around other people, which secretly means a lot to her.

Short Term Goal: to gain enough income to move on to the next hiding place.

Long Term Goal: to belong.

Childhood: abducted from her home upon awakening.

Life Events: awoke amid a battle for her cloning facility.  Abducted along with her sisters by a pirate raiding party, and was among the few that were put in to a micronization chamber for easier transport.  Enslaved (although she was unaware of the concept of it at the time), she was forced to aid her captors in maintaining their war machines, and later to do battle on their behalf.  Kaumirran became self-aware over time, and eventually assisted in a plot to destroy the pirates.  The plot failed, but she was able to make her escape during the ensuing chaos.


Background:
   Kaumirran was grown in a Factory Satellite, one dedicated to creating clones to serve as a pawns in a proxy war from ages passed.  She awoke within her nutrient tube amid a modern day conflict.  The Cadogan Factory Satellite had been caught in a raid by human-Zentraedi pirates active in the New Territories.  She, and the newest batch of Meltrandi soldiers, were roused by the automated systems to defend the satellite from the invaders.

   Kaumirran's first memories were of the heat.  She had no way of knowing how long the battle had been raging.  She opened her eyes to find the cloning assembly line aflame.  The fire was so close that it was heating the fluid within her vat.  Other tubes were shattered, their contents dumped onto the grated floor.   Bodies of her sisters had been holed by arms fire, both intentionally and not.  Some had died when their cloning tubes had ruptured, some still within, others slumped over the broken glass.

   Muted chimes signaled the release of the nutrient fluid from Kaumirran's vat.  She and a few others from the current batch managed to free themselves, before they too became casualties.

   The raiders had managed to secure the station's command center during the conflict.  Due to the default nature of their programming, the newly awakened clones mistakenly took them to be the rightful owners.  They were commanded to destroy the Cadogan defense force, and did so without question.  Unarmed, many died during the ensuing few hours.

   Afterwards, much of the station's armoury had been devastated during the conflict, as had the life support systems.  Several of the main reactors had sustained damage well.  While it could be repaired with enough time, the raiders chose to scuttle the Factory Station rather than let the Cadogan forces quickly restart clone production.  Their intent was to not only rob Cadogan of their precious station, but to do significant damage to the surrounding vessels and the crew attempting to retake the Factory.

  Unfortunately, their plan failed.  While they were retreating, one of the Cadogan defensive squads managed to reach the control center.  From there, they were able to deactivate the self-destruct sequence with plenty of time to spare.  The Factory Satellite was theirs once again, although the cost in time and resources to bring it back to operational status would be great.

   Kaumirran and her surviving sisters, of which there were forty-three, fell in line for new orders.  There remained only enough intact gear to supply thirty-one of the giantesses.  The other twelve, including Kaumirran, were ordered in to previously pilfered micronization chambers to be shrunk to human size.  When the task was complete, they were led to the raiders' ship - a barely-functional husk of an early-model Guantanamo-class carrier.  All of the Meltrandi, both full and micronized, were packed into a single cargo bay.

   In the beginning, the micronized ones were released only when needed, which happened with increasing frequency the more their masters dove in and out of the Zentraedi Control Zone and Sector M45-3, in the search of profit, supplies, and war materials.

   After the first few months of confinement, the micronized clones were allowed to roam more of the ship.  It was not as if they could go anywhere else, and their inborn programming kept them obedient.  It was then that Kaumirran learnt just who her masters were.

   They were a band of pirates under the command of one Aearomi Shepard.  The human woman was from a formerly affluent family.  They had made and lost their fortunes a generation back.  Or so the scuttlebutt went.  Kaumirran never asked the Lady about it.  That was outside of her duties and, likewise, knowledge that was beyond what she needed to know.

   Kaumirran never heard the details, and she never cared enough to enquire on them.  What she did learn was Aearomi had managed to acquire the barely-functional husk of an early-model Guantanamo-class carrier.  Some crew said that she had found it in a junkyard, some say that she had purchased it with stolen goods, others said that she had traded personal favours for it.  Whatever the means, the Astraiath -as it was so named- served as the headquarters, as well as the entirety of the fleet, of Lady Aearomi.

   The vessel had sustained a good amount of damage in the battle over the Factory Satellite, as had the crew.  The ship was left under-gunned and understaffed.  That was, Kaumirran suspected, the main reason she and her sisters had been let out of the cargo hold: to make up for the loss of crew members.  They were assigned tasks that would take some of the burden off of the pirates.

   As far as duties went, the giants served as the front line assault force from then on, drawing away the enemy as the rest of the crew raided supply lines.  The micronized women were kept aboard ship to handle other duties.  Some were taught to be administrators, carrying paperwork and handling organizing files.  Some were sent to aid the kitchen staff in preparation of meals that went to non-cloned crew.  One was taken to aid the medical staff.  Kaumirran was taken along with one other sister to help out in the mechanical bay.  She was taught to repair the damaged machines while her sister learnt about the vessel that served as their home.  All of the women were made to entertain the crew during non-combative hours.

   Those nights were the worst part of Kaumirran's day. She and her sisters were passed around among the crew.  People touched, held, and did things to her that she neither understood nor wanted.  It was incredibly traumatic.  She came to fear the end of the work day.  She knew that it would signal the time to become a toy.

   The experience went easier for some of her sisters.  The pretty ones were claimed by officers.  They would be required to entertain only one or two in a night.  Those who lacked the exceptional looks, such Kaumirran, were given to whomever desired pleasure.  When one crew member would finish with her, she would be given to the next.  She often attended seven, eight, and occasionally more members of the crew before she would be allowed to return to the cargo hold to sleep.

   That was the way it went for close to a year.  In time, her emotional awakening began to take place.  She grew to understand the reason for their needs.  It was physical, sure, but there was an emotional cue that she satisfied as well.  The pretty clones were able to fulfil that requirement to a greater degree because they had less people to work with.  Kaumirran decided to try the same.

   During her work hours, she would find excuses to stay near the man in charge of the repair bay, Jozua Rasmussen.  She would smile in his direction.  She would strike up conversations.  She showed a keen interest in him.  Granted, it was a facade on her part, but over a couple of months it started to pay off.  Kaumirran was claimed with increasing frequency by Jozua.  Following a month of extra attention, she was considered to be his personal mate.  While not fantastic, it was the best outcome that she could have hoped for.  He kept the touch of others away from her, and she was freed of the majority of her nights' horrors.

   Eventually, the crew happened upon a small mining settlement located on a moon with a dusty, barely-breathable atmosphere.  It orbited a gas giant in an out-of-the-way system.  The settlement was little more than a habitation dome with a few scattered buildings around it, as well as a few depots for storing ore and equipment.  The off-shoots were connected mainly by underground tunnels.  The Astraiath set up a jamming field to prevent outgoing messages, then attacked.  They bombarded the majority of the outlying buildings.  Raiding parties with the Meltrandi at the front spearheaded the invasion.  It was quick as far as such things went.  The miners were wiped out by day’s end, leaving the remainder of the complex under Lady Aearomi’s control.

   The system was rarely travelled, so the moon made a convenient base of operations.  Kaumirran lived there for the next two years.  Her day-to-day life generally consisted of the same routine as when she had been aboard the ship: she would awaken, preform her standard exercises, and then proceed to the area designated as the settlement's repair bay.  She would work to patch and rearm the mecha and other equipment used for outbound raids, and then when night fell -which was frequent as the moon had a fifteen hour orbital period- she would leave to carry out her role as an entertainer.  Some days there were no repairs to be done.  On those days Kaumirran was often reassigned to help in a clerical fashion.  It did not hold her attention as effectively as the war machines did.

   That life came to an end when a scouting party hired by the Cadogan Faction stumbled across the system.  There were rumours that one of the raiding parties had been followed.  Rumours that were true.  Many such parties had been tracking the Astraiath since the attack on the Factory Satellite.  The Cadogan Faction made sure to let independent groups know that a reward was out for information on the location of Lady Aearomi’s people.

   Regardless of the reason, the moon came under frequent attack.  The scouts had reported back their discovery.  However as the mining had been set up in a system bordering the freshly opened New Territories, the Cadogan Faction could not risk an all-out invasion; such things would be noticed and retribution would come back at them.  Instead, they sent multiple waves of small numbers to harass the pirates.  If they could not eradicated them outright, they could whittle down their numbers over a long period of time.

   While the Meltrandi were efficient warriors and fought bravely, they were far from invincible.  Their number dipped after nearly half a year of conflicts.  Many of the full-sized women had perished.  The micronized women were re-tasked to combat roles.  Some were given hand weapons and made to guard the tight hallways and confined spaces.  A couple were given to the meagre power armour division to serve as medium-range defenders.

   Kaumirran was most familiar with the Variable Fighters after having spent much of her time with her hands in their innards.  She was assigned to the long-range, or orbital defence, division.  She was given more in-depth training in to the functions of the Valkyries.  She was provided with a well-kept VF-11 for that purpose.  She was taunt how they operated, and how they moved.  It was old, but being in good condition, she was able to work out its functions.  After a few false starts, she got the hang of piloting the human-sized war machines.  She even grew to like the old thing.

   Then she was moved to the front line where she was given a sub-par VF-1X to accomplish her task.  She was expected to hold off invaders in a shakily held together mismatch of decommissioned Valkyries that had been stripped down and reequipped for civilian mining purposes, and then re-stripped and re-reequipped with weapons that were better suited for ground vehicles.  It did not go over so well.  She was shot down every other battle.  Her VF-1 was simply not cut out for handling properly designed war machines.
   Like before, it was the cloned warriors that were used ahead of the natural-born people when it came to violence.  And like before, they were the ones that suffered the majority of the injuries. Kaumirran had spent enough time around those people that she had developed a sense of self.  The idea had occurred to her that those who had taken her from the cloning facility were her masters only because had allowed them to be so.  She understood that she and her sisters were people, too.  Knowing how they had been used to further the agenda of these others and then sent to die for them caused resentment to grow with her in.  She tried to push it down, tried to ignore and carry on with her life, but it was always there, seething silently in the background.

   One night the conversation among the girls turned to that after one Kaumirran's sisters broached the topic.  She was not the only one who had taken notice of the place within the ranks.  Together they devised a means of escape.  Those who had served as administrators set up a comm buoy to broadcast their location.  The Meltrandi who had worked as supply girls stole goods to aid them.  Meanwhile, Kaumirran and those that were well-versed in the human-style machines, readied Fold Drive equipped transportation.  When the next assault came, the girls did not aid their masters.  Instead, they ran.  They kept to the moon's surface until they could put enough of it between themselves and the battling forces to make for space.  In orbit, they broke in to multiple groups.  Each headed off in a different direction.

   Kaumirran had heard that her former masters had not been wiped out in the chaos.  They were still out there.  The Meltrandi's betrayal had not gone unnoticed for long.  She lost contact with her sisters somewhere along the way; they had all vanished in an attempt to prevent capture.  No one wanted to end up back in the hands they had bitten.

   Kaumirran wondered from world to world in the ensuing year.  She did whatever she needed to in order to survive.  That mostly meant manual labour jobs for backwater businesses, though she picked up other kinds of work from time to time.  She eventually made her way to Caesar in an attempt to eek out a better life.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 18, 2016, 11:05:06 PM
Quote
It would have to go fairly quick. At least the first round had to be completed before the Megaroad left. Millions would have had to be cloned in that small gap. They only had access to the one satellite, as I recall.

The Unified Government had more than 20 within the first half a year.  It's anyone's guess how many of those were the dedicated cloning-only type.
http://monkeybacon.mywebcommunity.org/MCRmechanic/SDFMzent10aFactorySatellite.php


Quote
Frontier shows that it takes about an hour to change size. That is working off an already created Zentraedi. We know they use base templates for their people, but with the DNA varied by the individual (hence Klan's issue). I'd guess that it would take a week to a month to grow a brand new person. But that is just an estimation.

Let's separate out the growing and the genetic designing/manipulation.  As it conflicts with the speed of the Micronization Chamber.

I'm not 100%, but I think Klan Klan is the child of Zentraadi parents, and not a clone.


Quote
I wasn't set on that.  I was just spitballing ideas. I can work with yours.

Cool.


Quote
Watching her sisters die would not have been much of a problem at first. It would have been more of a issue as she grew humanized over the next couple of years. Having her siblings being seen as expendable would have instill resentment within her. When she started to question her owners or outright disobeying them, perhaps they sold her for supplies. Or maybe she sold them out to a rival faction; she would have had to run and sign-up with a different (the PC) group for protection from her old group's retaliation.

Are you using "owner" in the sense of her being a captured slave warrior?

The rest of it works, but there's still the question of how she learned to pilot Valkyries.  If I understand the direction her background is going its:
- stolen just after being cloned, with knowledge of how to pilot Zentraadi vehicles
- employed/used by a small group in battle as a disposable warrior.  Suggesting that she wasn't given additional training, especially in Valkyries, which are difficult to learn, and expensive to get (especially so when compared to the Zentraadi equipment).


One way around that, that I can see, is that she took a chance during a battle, took control of a Valkyrie (from her 'owners' or the enemy), and piloted it in battle well enough for her 'owners' to not only take notice, but give her additional training.  After escaping, she put those skills to use in odd jobs (cutting trees in Valkyries, etc.), until her former 'owners' caught up with her, looking for retaliation.


I think we're close enough for these ideas to get set down on the character sheet.


Quote
I can do it, if you trust me not to cheat. I won't, of course, but you don't know me.

I have BigJoe's RPG Dice v2.2 program on my laptop. That's what I use for online games.

That's true.  However, as we're using the Character Archetypes (http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/Step1.php#Archetype), it negates the need to fudge the rolls, eh.  ;)
I'm guessing that the type of Meltrandi that you want to play is the "Fast Reflexes and High Dexterity" archetype?
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 19, 2016, 12:06:03 AM
Quote
The Unified Government had more than 20 within the first half a year.  It's anyone's guess how many of those were the dedicated cloning-only type.
http://monkeybacon.mywebcommunity.org/MCRmechanic/SDFMzent10aFactorySatellite.php

Interesting.  I haven't begun to read the translations of various sources yet.  What I know is generally limited to the animated works and the two Canon games that I've played (VF-X2, and M30), with a little other info like the Frontier novels.

I recall only one of the satellites begin seen on film. That is not to say that they did not come across more. Presumably any Zentraedi fleets that switched sides would have access to one.


Quote

Let's separate out the growing and the genetic designing/manipulation.  As it conflicts with the speed of the Micronization Chamber.


Sure.  I was just extrapolating, anyway.

Quote

I'm not 100%, but I think Klan Klan is the child of Zentraadi parents, and not a clone.

It was mentioned that her age variance comes from an anomaly while she was being grown. I assume that means that she is a clone. On the other hand, we also see her as a wee lass in flashbacks, which implies that she was born. So, honestly, I don't know which she is.

Quote
Are you using "owner" in the sense of her being a captured slave warrior?

I am using it in the sense that a just-completed clone would likely follow whoever was in-charge when they awoke. Outside of main characters, they do not have much individuality on the whole. Before one began to develop their own personality they would be more akin to an automaton or a pet. Unscrupulous pirate-types wouldn't have any conflict of mortality in using a fresh batch to their own ends.  Ergo 'Owner'.


Quote
I think we're close enough for these ideas to get set down on the character sheet.

I agree.  It may be tomorrow before I can start to put one together though. So many OOCs, and Education options to wade through --which is a good, if time consuming, thing.

Quote
That's true.  However, as we're using the Character Archetypes, it negates the need to fudge the rolls, eh.  ;)

Indeed.  I won't fudge a roll, though I am may debate an illogical point (debate the point, but not rage-quit over it).

 For example:  Mega-Damage Rules have their issues at times. A human-sized, pinpoint laser beam may be rated for mega-damage, but if you get shot in a non-vital area then it shouldn't kill. Require hospitalization, rehabilitation, a perma-loss of Attribute Points, and quite possibly maim, but not kill; it's a very tiny, non-splash damage beam, after all. It should just pass straight through.

Quote

I'm guessing that the type of Meltrandi that you want to play is the "Fast Reflexes and High Dexterity" archetype?

Outside of advisors, all cloned Meltran warriors were. They made a point that being the reason why they were so dangerous. Well, I suppose 'Fast As Lightning' would apply, too, but outside of a miniatures game, Speed is the most useless stat.

When I used GM these games way back in the pre-Rifts day, I House Ruled Speed to give Initiative Bonus (like you apparently do) and the option to use it instead of PS for Martial Arts Damage Boost.

Ah, what the heck, I may as well take 'F.a.L.' just to be different. I don't imagine people choose it very often.

EDIT:

Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

=====

I rolled a 1 on IQ.  (>_<)  She ain't knowin' no nothin'.

Not a single 6 in the batch, either. A middle-of-the-roader, this girl.

Interestingly, you have Speed being a derived stat using Spd and PE but the Archetype devoted to being fast has PE as a low stat. Might I suggest taking one point from the Archetype's Base Stats for PS and ME and adding them to PE? Or maybe taking two points from PP and adding them to PE, instead. Either way that put the average roll for PE at 15, a decent number for a Specialization Sub-Stat.

Back on point, I am thinking of going with Zentraedi Soldier (not Officer since she's not in command) and, with permission, switching Mecha Combat: Battle Pod for Mecha Combat: Queadluun instead, since she is Meltran and not Zentran.

 Then I am planning to add VF Pilot as an MOS, provided she gets enough Education Points for its Pre-Reqs. Otherwise, VFs will have to be purchased with Other Skills. But I'll get 'em in there, one way or another!
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 19, 2016, 09:23:06 PM
Could I get a GM Ruling, Sketchley?

I am working on the Character Sheet and I am at Education. Lore-wise, as you know, muh girl would fall halfway between Humanized and Non-Humanized Education. And then there is the issue of what would be available to her both before and after she ran away? AND she would be only four or five years old due to the Setting.

So the question is: what to use? You want to pick one for me to use or just roll it and don't worry about the Lore vs Mechanical quandary?
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 19, 2016, 11:35:38 PM
To stave off confusion, can I get you to edit in the character sheet (Palladium) into the first post (your first post in this topic), and edit in the changes as we go along (it provides a handy reference point, and keeps things organized).

Quote
Interesting.  I haven't begun to read the translations of various sources yet.  What I know is generally limited to the animated works and the two Canon games that I've played (VF-X2, and M30), with a little other info like the Frontier novels.

I recall only one of the satellites begin seen on film. That is not to say that they did not come across more. Presumably any Zentraedi fleets that switched sides would have access to one.

I'd recommend starting with the Macross Chronicle.  It is the one publication that has attempted to consolidate everything together.  This is a challenge, because Kawamori-san is approaching Macross with the philosophy that each show/game/whatever is an in-universe fictionalized representation of real events (like how "Saving Private Ryan" is to WWII).

That approach gives him a lot of creative freedom (unlike the hard canon of say Star Trek or Star Wars), but it gives us fans a bit of a headache.  Some people in another message board forum have even indicated that there is "head canon" to compete with the official setting (as in - you cherry pick what works for you).

Back to Macross Chronicle - the sheet on the Zentraadi Factory Satellites was an eye opener for a lot of people.  Apparently each fleet has a multitude of Factory Satellites, and each one is dedicated to producing one line of equipment.  They also come in all different sizes.  Some mind boggling stuff.



Quote
It was mentioned that her age variance comes from an anomaly while she was being grown. I assume that means that she is a clone. On the other hand, we also see her as a wee lass in flashbacks, which implies that she was born. So, honestly, I don't know which she is.

Macross Frontier is a bit contradictory at times.

Quote
I am using it in the sense that a just-completed clone would likely follow whoever was in-charge when they awoke. Outside of main characters, they do not have much individuality on the whole. Before one began to develop their own personality they would be more akin to an automaton or a pet. Unscrupulous pirate-types wouldn't have any conflict of mortality in using a fresh batch to their own ends.  Ergo 'Owner'.

Makes sense.  I was overthinking things at the time.


Quote
I agree.  It may be tomorrow before I can start to put one together though. So many OOCs, and Education options to wade through --which is a good, if time consuming, thing.

To keep it easy, I recommend using the "choose 1 skill program and get military training" in step 5: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php#Step5

It'll speed things up, give you the skills your character needs, and leave a bit of skill options to round out the character.  It should also be a good match for the basic origin of the character we've fleshed out, too.


Quote
Indeed.  I won't fudge a roll, though I am may debate an illogical point (debate the point, but not rage-quit over it).

 For example:  Mega-Damage Rules have their issues at times. A human-sized, pinpoint laser beam may be rated for mega-damage, but if you get shot in a non-vital area then it shouldn't kill. Require hospitalization, rehabilitation, a perma-loss of Attribute Points, and quite possibly maim, but not kill; it's a very tiny, non-splash damage beam, after all. It should just pass straight through.

If memory serves, that's happened at one point, but the character only lost a leg.  The player was an excellent Role-player, and it was fun playing out the effects of getting a cloned replacement leg.


Quote
Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

=====

I rolled a 1 on IQ.  (>_<)  She ain't knowin' no nothin'.

Not a single 6 in the batch, either. A middle-of-the-roader, this girl.

Looks good.  I'm actually tempted to say they're on the high side (I perceive average as being 6-9), but given that the Character Archetypes are designed to be "heroic"...


Quote
Interestingly, you have Speed being a derived stat using Spd and PE but the Archetype devoted to being fast has PE as a low stat. Might I suggest taking one point from the Archetype's Base Stats for PS and ME and adding them to PE? Or maybe taking two points from PP and adding them to PE, instead. Either way that put the average roll for PE at 15, a decent number for a Specialization Sub-Stat.

Do you mean the Running skill?  If so, I perceive that skill as being training for long distance running more than for sprinting (as per the original books).

The archetypes are straight out of Palladium's revised Robotech RPG (no point in reinventing the wheel).


Quote
Back on point, I am thinking of going with Zentraedi Soldier (not Officer since she's not in command) and, with permission, switching Mecha Combat: Battle Pod for Mecha Combat: Queadluun instead, since she is Meltran and not Zentran.

 Then I am planning to add VF Pilot as an MOS, provided she gets enough Education Points for its Pre-Reqs. Otherwise, VFs will have to be purchased with Other Skills. But I'll get 'em in there, one way or another!

Are you referring to the Zentraadi Soldier from here? http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/military.php
If so, than you can't make the change (the Meltrandi also use Battle Pods.  Consider it basic military training).  The Quadelunn Rau training comes from the Power Armour Specialist Officer MOS.
If you don't want to do that, you can always choose the Mecha Combat: Power Suit as a Secondary skill.

One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ).
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 19, 2016, 11:37:49 PM
Quote
Could I get a GM Ruling, Sketchley?

I am working on the Character Sheet and I am at Education. Lore-wise, as you know, muh girl would fall halfway between Humanized and Non-Humanized Education. And then there is the issue of what would be available to her both before and after she ran away? AND she would be only four or five years old due to the Setting.

So the question is: what to use? You want to pick one for me to use or just roll it and don't worry about the Lore vs Mechanical quandary?

For simplicity, just consider the character as a normal human, with all the regular options available.

As an adult, those 4~5 years would see her fully acclimatized to human social interactions, and give her plenty of opportunities to pick new things (skills) up.


EDIT:

I've been (slowly) expanding on the map of the area the game takes place in:
http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

From the background we discussed, you're character would have been taken from the Cadogen territory, by a rogue group based in the New Territories.  The game starts at Caesar (near center of M45-3), on the city in orbit around it.  Your character will have made her way there after escaping from her owners (the reason is easy: it's the sector capital, and a known place for mercenaries to be hired).

OOC knowledge: the player group is indirectly working for the Hulda faction.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 20, 2016, 01:06:08 AM
Quote
To stave off confusion, can I get you to edit in the character sheet (Palladium) into the first post (your first post in this topic), and edit in the changes as we go along (it provides a handy reference point, and keeps things organized).


I intended to put the completed version there.  I was working in a text document on my laptop while I assembled things.


Quote
I'd recommend starting with the Macross Chronicle.  It is the one publication that has attempted to consolidate everything together.  This is a challenge, because Kawamori-san is approaching Macross with the philosophy that each show/game/whatever is an in-universe fictionalized representation of real events (like how "Saving Private Ryan" is to WWII).


Some can be extrapolated as more accurate than others. M Plus doesn't make a difference. DYRL is a confirmed in-universe movie, but the mecha designs are Canon as we can see on the SDF-1's choice of arm-ships. Frontier follows the films' route as the VF-29 shows up in subsequent entries.

But the real question is:  having designed the Autobots, which Transformers series does Kawamori consider Canon?


Quote

Macross Frontier is a bit contradictory at times.

But... but... it gave us Ai-kun!  The adorable winged worm and the only Anima Spiritia character other than Basara!

Quote
To keep it easy, I recommend using the "choose 1 skill program and get military training" in step 5: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php#Step5

It'll speed things up, give you the skills your character needs, and leave a bit of skill options to round out the character.  It should also be a good match for the basic origin of the character we've fleshed out, too.

I would, but that doesn't give her any Zentraedi skills. From the sound of it, the ones that raised her are less UN characters and more Pirates. Stealing Mecha, stealing Fold Quartz, stealing sweet, innocent Tank-Bred Killers.

Hurray for Complicated Education System. Down with the Easy Route!


Quote
Looks good.  I'm actually tempted to say they're on the high side (I perceive average as being 6-9), but given that the Character Archetypes are designed to be "heroic"...


Yeah, for regular characters. I meant for Archetype-based stats.

  Once though, a long time ago, I had a character with an IQ of 31. You know the old Palladium rule of rolling an extra die if you got an 16-18, and again if you got another 6? I was exceptionally lucky that day. And in front of the whole group so no one could accuse me of cheating.


Quote
Do you mean the Running skill?  If so, I perceive that skill as being training for long distance running more than for sprinting (as per the original books). 

No, I mean the expanded definitions of Attributes. Scroll up from the Archetypes and look. It changed the old maximum Speed rating of meter-per-melee from the book's 'Spdx5' to 'Spd+PE'.

 I thought that I would mention it because it makes the 'Fast As Lightning' character actually slower than the 'General Endurance' archetype.


Quote

Are you referring to the Zentraadi Soldier from here? http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/military.php

I was.  But yeah, I could go a Secondary Skill.

Quote
One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ). 

Yeah, but that is less fair to others than purchasing it.

Quote
For simplicity, just consider the character as a normal human, with all the regular options available.

As an adult, those 4~5 years would see her fully acclimatized to human social interactions, and give her plenty of opportunities to pick new things (skills) up.

Hurray for Complicated Education System!  Wait... This seems familiar...


Quote

I've been (slowly) expanding on the map of the area the game takes place in:
http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

I get a 403 Error with that link.  Also the one from Settings Board.

Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 20, 2016, 11:44:29 PM
Quote
I intended to put the completed version there.  I was working in a text document on my laptop while I assembled things.

Of course.  But you're not the only person working on the character.  Please edit the work-in-progress character sheet into your first post in this topic.

Checklist:
Step #1: pending
Step #2: progress unknown
Step #3: pending
Step #4: progress unknown
Step #5: progress unknown
Step #6: pending completion of previous steps
Step #7: pending completion of previous steps



Step #1 discussion

Quote
Quote
I've been (slowly) expanding on the map of the area the game takes place in:
    http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

I get a 403 Error with that link.  Also the one from Settings Board.

Damn freehost TOS!  >.<

The clunky route (that works) is: select the Sector M45-3 & Vicinity Map link from the list here: http://monkeybacon.mywebcommunity.org/Stats/Locations/Locations.php#intro



Step #5 discussion

Quote
I would, but that doesn't give her any Zentraedi skills. From the sound of it, the ones that raised her are less UN characters and more Pirates. Stealing Mecha, stealing Fold Quartz, stealing sweet, innocent Tank-Bred Killers.

It's just an option to speed up character creation.  Some people want the nuts and bolts, others want to speed through the process to start playing as soon as possible.

Quote
Quote
    One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ). 

Yeah, but that is less fair to others than purchasing it.

True, but the GM rewards good role playing.  A well written background (in the sense of creativity more than volume) counts as good role playing, and should be rewarded.  ;)




Quote
Some can be extrapolated as more accurate than others. M Plus doesn't make a difference. DYRL is a confirmed in-universe movie, but the mecha designs are Canon as we can see on the SDF-1's choice of arm-ships. Frontier follows the films' route as the VF-29 shows up in subsequent entries.

That's a headache that us fans have to deal with.  The only clear cut one is the differences in the SDF-1 - in SDFM it is prerefit.  From DYRL onwards, it is post-refit.  The SDFN class is, of course, based on the refit version.


Quote
Once though, a long time ago, I had a character with an IQ of 31. You know the old Palladium rule of rolling an extra die if you got an 16-18, and again if you got another 6? I was exceptionally lucky that day. And in front of the whole group so no one could accuse me of cheating.

Exceptionally lucky.  It sounds similar to something that happened in a TMNT Road Hogs game I was playing.  The bad guy tosses a grenade and gets a natural 20.  I rolled a natural 20 defensive roll in front of everyone.  GM said I picked it up and threw the grenade right back at him.  Good times.


Quote
No, I mean the expanded definitions of Attributes. Scroll up from the Archetypes and look. It changed the old maximum Speed rating of meter-per-melee from the book's 'Spdx5' to 'Spd+PE'.

 I thought that I would mention it because it makes the 'Fast As Lightning' character actually slower than the 'General Endurance' archetype.

Ahh... don't worry, I don't really use those.  I stumbled upon them on the net quite a few years ago, thought they were useful, and added them to the site.

Now, I consider them too complicated, and getting in the way of playing.  But don't have the heart to erase all that work (especially as the source has disappeared from the internet!).
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 22, 2016, 12:57:18 AM
Quote
Of course.  But you're not the only person working on the character.  Please edit the work-in-progress character sheet into your first post in this topic.


You make a good point.  I'll put my current WIP version up tonight as I am working on it right now.

EDIT: It is up.

Quote

The clunky route (that works) is: select the Sector M45-3 & Vicinity Map link from the list here: http://monkeybacon.mywebcommunity.org/Stats/Locations/Locations.php#intro
 


There we go.  That works. Sadly, this motel internet is terrible.  Took five minutes and multiple tries to load that image.


Quote

It's just an option to speed up character creation.  Some people want the nuts and bolts, others want to speed through the process to start playing as soon as possible.
...
True, but the GM rewards good role playing.  A well written background (in the sense of creativity more than volume) counts as good role playing, and should be rewarded.  ;)


I am a nuts and bolts kinda guy. I love to breath life in to my characters.  Granted, I am usually pretty bad at doing the Background section, but this one seems to be flowing rather nicely. She ended up with an excellent Education roll. After the horrible background roll and blah attributes that preceded it, I was surprised. There was finally SOMETHING that she did not suck at. Doing her base skills inspired some story growth. So that was nice.




Quote

Exceptionally lucky.  It sounds similar to something that happened in a TMNT Road Hogs game I was playing.  The bad guy tosses a grenade and gets a natural 20.  I rolled a natural 20 defensive roll in front of everyone.  GM said I picked it up and threw the grenade right back at him.  Good times.


Something like that happened to my friend when he was in basic training for the Army. He grew his dummy grenade. Someone else picked it up, pulled the pin, and threw it back him. He got in trouble for 'aiding the enemy.'



Quote
Ahh... don't worry, I don't really use those.  I stumbled upon them on the net quite a few years ago, thought they were useful, and added them to the site.


Gotcha.

I do have some questions about Secondary Skills.

Wrestling/Judo says that it is an upgrade to Hand to Hand: Expert. It is not in the Secondary List, though. Could I spend a Secondary Skill to upgrade my Expert to Wrestling/Judo?

Why can you learn Martial Arts as a Secondary but not Aerobics?

Can a Secondary Skill be used to add additional Mecha Combat options to pilots since we don't have an OCC Related section?

Shouldn't Gymnastics give a +1 PB in there somewhere? Everyone likes gymnasts. ;)

Not a question but Geology, Math, and Physics are listed twice.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 24, 2016, 10:09:40 PM
Updated with most Secondary Skills. Saving the final two until I hear about using them to gain a new Mecha Combat and upgrading the Hand-To-Hand type.


And, yeah, her background is a bit different than what we discussed. She had enough Skill Programs Slots to get Mechanic, so I incorporated that rather than having her as an administrator. But it gave her the last requested of the skill sets for the campaign type.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 28, 2016, 12:12:26 AM
Alright... finished all the things I wanted to get finished this weekend, and... looks like I'm running out the door to work when I sit down to look at this.

So, while you wait: it looks like you haven't decided if your character has a combat focus or non-combat focus.  Which shall it be?
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 28, 2016, 02:10:37 AM
Combat, she is bred for it. I did nt want her to be completely inept outside of a fight, though. I used the MOS types to account for what was implanted during cloning, with the VF Pilot and Mechanic as skills picked up from time with the piratey faction. I used the Secondary Skills in a half-and-half mix to represent her implanted need to stay fit and what she picked up while on the run after leaving her group.


 But I was awaiting an answer to Secondary Skills questions up there so that I could get them all down before I added in all percentages. 50% Focused and 30% Unfocused Base before bonuses, I believe they were.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 28, 2016, 08:04:24 PM
Updated to add Skill Percentages. I wasn't sure if Tai Chi counted as Combat or Non-Combat, so I chose the latter. I also was not sure if Pilot Power Armour was one or two skills in that one came from VF Piloting and the other from Zentraedi and applied to different races' equipment. I set them as two separate skills for the time being.

I did not do Attribute Adjustments from Skills yet.

Two Secondary Skill left.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 28, 2016, 11:25:27 PM
Background changes:
Quote
The orbital station had been caught in a dispute between factions warring for control of space surrounding Cadogen.

orbital station := Factory Satellite
Cadogen := Cadogen held territory

As the Factory Satellites are high-value assets, the Cadogen group would have it in the traditional place for such facilities - floating in deep space, moving every few weeks or months.  Definitely not in orbit.

Quote
One of the warring factions had managed to secure the station's command center during the conflict. Due to the default nature of their programming, the newly awakened clones mistakenly took them to be the rightful owners. They were commanded to destroy the members of the opposing group, and did so without question. Unarmed, many died during ensuing few hours. Afterward, Much of the station's armory had been devastated during the conflict, as had the life support. Several of the main reactors had sustained damage well. While it could be repaired with enough time, the new owners chose to scuttle the factory station rather than risk that it fall to one of their rivals.

station/factory station := Factory Satellite

Which warring faction attacked the Kadogen instillation?  I thought we discussed it being humans or Zentraadi rogues from outside of the Zentreadi Control Zone (= not a faction).

Can you remove or heavily modify the bit about scuttling the factory?  It's a high-value asset, and the Kadogen side definitely doesn't want to lose it.  Given that its a Factory Satellite dedicated to cloning, it has hardly anything of value other than the cloned soldiers it produces (arguably, it also produces the furnishings of the cloned soldiers - clothes, body armour, hand-held guns... perhaps even food).


Quote
In the beginning, they were released only when needed, which happened with increasing frequency the deeper their masters dove in to contested space.

Who are their masters?  I thought we discussed that they were operating in the new territories (which isn't contested), and raiding the new human settlements there, and the Zentraadi settlements in the control zone along the borders of the New Territories.

Also, what type of ship are they on?  Modified Zentraadi?  One of the human capital ships?


Quote
Eventually, the crew was able to capture a small settlement located in an moon with a breathable atmosphere. It orbited a world in an out-of-the-way system. The system was rarely traveled, so the moon made of a convenient base of operations.

This raises a lot of red flags - such as why didn't the NUNS intervene eventually?  Why would the group want to take on the administrative responsibilities of maintaining a settlement and having to expend energy on keeping the settlers from either rebelling or contacting outside help?  It makes more sense for the group to just settle on the planet, and come to an 'agreement' with the government that they turn a blind I on the group's activities in exchange for the economic benefits (buying food, raw materials, etc.) or bribes, or both.


Quote
That life came to an end when yet another of the rival faction stumbled across the system. There were rumors that one of the raiding parties had been followed. Regardless of the reason,the moon came under frequent attack.

It makes more sense for one of the groups that this group raided came back, seeking revenge (perhaps elements of the Kadogen forces, searching for the stolen sisters - and the fact that they are operating well outside of their territory, in an area under NUNS jurisdiction, would explain the limited attack [by this I mean that the Kadogen group could send a fleet of hundreds of thousands of ships, but can't as it would stir up too much trouble.  A raiding ship here and there is a lot less noticeable in the greater scheme of things).


Quote
A couple were given to the meager destroid division to serve as medium-range defenders.

Destroid division := Battle Pod and Power Suit division (they are far, far, far more available and inexpensive, and as the group has a history of raiding the Zentraadi supply chain for equipment...).


Quote
Kaumirran was most familiar with the variable fighters after having spent much of her time with her hands in their innards. She was assigned to the long-range, or orbital defense, division. She was given more in-depth training in to the functions of the mecha. She was taunt how they operated, and how they moved. After a few false starts, she got the hang of piloting the human-sized war machines. Then she was moved to the front line where she was given a subpar machine to accomplish her task.

Nothing wrong with the events, but we need specifics.  Which Valkyries did she cut her teeth on?  What sub-par Valkyrie was she given?


Quote
Kaumirran had heard that her former masters had not been wiped out in the chaos. They were still out there.  The Meltrandi's betrayal had not gone unnoticed for long. She lost contact with her sisters somewhere along the way; they had all vanished in an attempt to prevent capture. No one wanted to end up back in the hands they had bitten.

I quite like this.  Quite inspiring for possible future RPing opportunities.






Alrighty then.  Can you work in those changes, and then we'll take a closer look at Step 2 on http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php  (it appears that you still have a few blank spots [world view, etc.).


Checklist:
Step #1: complete
Step #2: Background - editing; Other Background - pending
Step #3: pending
Step #4: progress unknown
Step #5: progress unknown
Step #6: pending completion of previous steps
Step #7: pending completion of previous steps
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 29, 2016, 12:13:45 AM
Quote
Alrighty then.  Can you work in those changes, and then we'll take a closer look at Step 2


Sure, I can.  It might not be until tomorrow or maybe the weekend, depending on how much free time I have.


Quote

orbital station := Factory Satellite


I know.  I was switching nouns to prevent over-repetition. Literary styling.


Quote

As the Factory Satellites are high-value assets, the Cadogen group would have it in the traditional place for such facilities - floating in deep space, moving every few weeks or months.  Definitely not in orbit.


I was imagining a deep-space Factory, one that had gotten lost over the years. It was in disrepair when the scouting parties came across it. Different groups were all trying to lay claim to it. It took heavy damage in the scuffle, and the group that had taken the command center set it to self-destruct while they made their escape. After all, not only would that prevent it from falling in to a rival's hands, the explosion would destroy everyone who was trying to steal it at the time.

That aside, I have no issue with surviving to conflict.


Quote
 
Which warring faction attacked the Kadogen instillation?  I thought we discussed it being humans or Zentraadi rogues from outside of the Zentreadi Control Zone (= not a faction).


Wouldn't a rogue group BE a faction, even if not a large one?  And I honestly don't which group attacked it. I wasn't here while all of the previous games were being played. I don't know who is who, and who hates who, and who is buds with who. I left it intentionally vague so as to not screw with your setting. If you have a suggestion for a ruthless bunch of jerks, I'd be happy to use them.  :)


Quote
  I thought we discussed that they were operating in the new territories (which isn't contested), and raiding the new human settlements there, and the Zentraadi settlements in the control zone along the borders of the New Territories.

We discussed that the group she would eventually end up with (the PC group) was in the New Territories. Cadogen, according to the map, is well inside of the Zentraedi Control Zone. The group that took her would not have found the Factory Satellite by accident from outside of it. They had to be operating, at least partially, within the ZCZ. 

Quote

Also, what type of ship are they on?  Modified Zentraadi?  One of the human capital ships?


Invid Clam Ship! Nah, I'm kidding. I was not sure what kind of tech the smaller groups would have access to. So, again, I left it vague for Setting's purposes.



Quote

This raises a lot of red flags - such as why didn't the NUNS intervene eventually?  Why would the group want to take on the administrative responsibilities of maintaining a settlement and having to expend energy on keeping the settlers from either rebelling or contacting outside help? 

Unregistered Settlement? Privately owned and operated? A people who were looking to live without large governmental oversight?

Hm. I should have been more specific on the part about taking the settlement. I was picturing it as quite small, maybe one main building and a couple of off-shoots to house supplies and equipment. I did not intend for the original occupants to have survived the commandeering.


Quote
Destroid division := Battle Pod and Power Suit division (they are far, far, far more available and inexpensive, and as the group has a history of raiding the Zentraadi supply chain for equipment...).

Sounds good to me.


Quote

Nothing wrong with the events, but we need specifics.  Which Valkyries did she cut her teeth on?  What sub-par Valkyrie was she given?

Obviously nothing that they were planning on selling on the black market, and anything decent the humans would have kept for themselves. Probably civilian models jury-rigged with usually-functioning weapons systems. I'll add something in about that.


Quote
I quite like this.  Quite inspiring for possible future RPing opportunities.


Thank you.  I was trying to give you a hook that you could use somewhere down the road.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 29, 2016, 02:04:43 AM
Okay. I did some work on it tonight.  Here are parts that I added and/or modified:

"World view: Outdated. Most of what Kaumirran knew of the galaxy as whole came from her implanted memories. She only had a limited current knowledge base instilled within her from her time among the pirates. She needs time to acclimate to the modern galaxy.

Current outlook: Positive, but cautious. Kaumirran has found a sense of peace traveling amid the new inhabitants of galaxy. It is a strange feeling, and one that she feels may cause her to become lax. She has enemies, somewhere. She needs to keep moving if she hopes to stay ahead of coming storm."

And the Background:

"Afterward, much of the station's armory had been devastated during the conflict, as had the life support. Several of the main reactors had sustained damage well. While it could be repaired with enough time, the new owners chose to scuttle the factory station rather than risk that it fall to one of their rivals. Their intent was to not only rob the previous owners of their precious station, but to do significant damage to the surrounding vessels and the crew attempting to retake the Factory.

Unfortunately, their plan failed. While they were retreating, one of the squads belonging to the Kadogen group managed to reach the control station. From there, they were able to deactivate the self-destruct sequence with plenty of time to spare. The factory satellite was theirs once again, although the cost in time and money to bring it back to operational status would be great."


" After the first few months of confinement, the clones were allowed to roam more of the ship. It was not as if they could go anywhere else, and their inborn programming kept them obedient. It was then that Kaumirran learned just who her masters were. They were a band of pirates under the command of one Aearomi Shepard. The human woman was from a formerly affluent family. They had lost their fortunes some generations back. Kaumirran never heard the details, and she never cared enough to inquire on them. What she did learn was Aearomi had managed to acquire the barely-functional husk of an early-model Guantanamo-class carrier. Some crew said that she had found it in a junkyard, some say that she had purchased it with stolen goods, others said that she had traded personal favors for it. Whatever the means, the Astraiath -as it was so named- served as the headquarters, as well as the entirety of the fleet, of Lady Aearomi.

 The vessel had sustained a good amount of damage in the battle over the Factory Satellite, as had the crew. The ship was left under-gunned and understaffed. That was, Kaumirran suspected, the main reason she and her sisters had been left out of the cargo hold: to make up for the loss of crew members. They were assigned tasks that would take some of the burden off of the pirates."

"Eventually, the crew happened a small mining settlement located on a moon with a dusty, barely-breathable atmosphere. It orbited a gas giant in an out-of-the-way system. The settlement was little more than a habitation dome with a few scattered buildings around it as well as a few depots for storing ore and equipment. The off-shoots were connected mainly by underground tunnels. The Astraiath set up a jamming field to prevent outgoing messages, then attacked. They bombarded the majority of the outlying buildings. Raiding parties with the Meltrandi at the front spearheaded the invasion. It was quick as far as such things went. The miners were wiped out by day’s end, leaving the remainder of the complex under Lady Aearomi’s control."

"That life came to an end when a scouting party hired by the Kadogen group stumbled across the system. There were rumors that one of the raiding parties had been followed. Rumors that were true. Many such parties had been tracking the Astraiath since the attack of the Factory Satellite. The Kadogen Faction made sure to let independent groups know that a reward was out for information on the location of Lady Aearomi’s people. Regardless of the reason, the moon came under frequent attack. The scouts had reported back their discovery. However as the mining had been set up system boarder the freshly opened New Territories, Kadogen could not risk an all-out invasion; such things would be noticed and retribution would come back at them. Instead, they sent multiple waves of small numbers to harass the pirates. If they could not eradicated them outright, they could whittle down their numbers over a long period of time."

"She was given more in-depth training in to the functions of the mecha. She was provided with a well-kept VF-11 for that purpose. She was taunt how they operated, and how they moved. It was old, but being in good condition, she was able to work out its functions. After a few false starts, she got the hang of piloting the human-sized war machines. She even grew to like the old thing.

 Then she was moved to the front line where she was given a subpar machine to accomplish her task. She was expected to hold off invaders in a shakily held together mismatch of decommissioned valkyries that had been stripped down and reequipped for civilian mining purposes, and then restripped and re-reequipped with weapons that were better suited for ground vehicles. It did not go over so well. She lost one machine every other battle. They were simply not cut out for handling a properly designed war machine."

-------


There we go.  I added some names like you requested as well. Does that resolve most of your issues with her background?

Fun Fact: Aearomi Shepard's family has appeared in the majority of my writings from multiple genres over the years. They all go have an 'AEA' in their name and go by the title of Lady. There has been: Galaeanyss, Naeasyss, Xaean, Loraea, and now Aearomi.

Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 01:10:56 AM
To simplify things, I'm going to add the changes in bold text to your PC's background.  Just copy and paste it back into your files.


Background: Kaumirran was grown in a Factory Satellite, one dedicated to creating clones to serve as a pawns in a proxy war from ages passed. She awoke within her nutrient tube amid a modern day conflict. The Cadogan Factory Satellite had been caught in a raid by human-Zentraadi pirates active in the New Territories. She and the newest batch of Meltrandi soldiers were roused by the automated systems to defend it from the invaders.

 Kaumirran's first memories were of the heat. She had no way of knowing how long the battle had been raging. She opened her eyes to find the cloning assembly line aflame. The fire was so close that it was heating the fluid within her vat. Other tubes were shattered, their contents dumped to the grated floor. Bodies of her sisters had been holed by arms fire, both intentionally and not. Some had died when their cloning tubes had ruptured, some still within, others slumped over the broken glass.

Muted chimes signaled the release of the nutrient fluid from Kaumirran's vat. She and a few others from the current batch managed to free themselves before they too had become casualties. The raiders had managed to secure the station's command center during the conflict. Due to the default nature of their programming, the newly awakened clones mistakenly took them to be the rightful owners. They were commanded to destroy the Cadogan defence force, and did so without question. Unarmed, many died during the ensuing few hours.

Afterwards, much of the station's armoury had been devastated during the conflict, as had the life support systems. Several of the main reactors had sustained damage well. While it could be repaired with enough time, the raiders chose to scuttle the Factory Station rather than let the Cadogan forces quickly restart clone production.  Their intent was to not only rob Cadogan of their precious station, but to do significant damage to the surrounding vessels and the crew attempting to retake the Factory.

Unfortunately, their plan failed. While they were retreating, one of the Cadogan defesive squads managed to reach the control center. From there, they were able to deactivate the self-destruct sequence with plenty of time to spare. The Factory Satellite was theirs once again, although the cost in time and resources to bring it back to operational status would be great.

Kaumirran and her surviving sisters, of which there were forty-three, fell in line for new orders. There remained only enough intact gear to supply thirty-one of the giantesses. The other twelve, including Kaumirran, were ordered in to previously pilfered micronization chambers to be shrunk to human size. When the task was complete, they were led to the raiders' ship -  a barely-functional husk of an early-model Guantanamo-class carrier. All of the Meltrandi, both full and micronized, were packed into a single cargo bay. In the beginning, the micronized ones were released only when needed, which happened with increasing frequency the more their masters dove in and out of the Zentraadi Control Zone and Sector M45-3 in the search of profit, supplies, and war materials.

 After the first few months of confinement, the micronized clones were allowed to roam more of the ship. It was not as if they could go anywhere else, and their inborn programming kept them obedient. It was then that Kaumirran learned just who her masters were.

They were a band of pirates under the command of one Aearomi Shepard. The human woman was from a formerly affluent family. They had made and lost their fortunes a generation back.

Kaumirran never heard the details, and she never cared enough to inquire on them. What she did learn was Aearomi had managed to acquire the barely-functional husk of an early-model Guantanamo-class carrier. Some crew said that she had found it in a junkyard, some say that she had purchased it with stolen goods, others said that she had traded personal favors for it. Whatever the means, the Astraiath -as it was so named- served as the headquarters, as well as the entirety of the fleet, of Lady Aearomi.

 The vessel had sustained a good amount of damage in the battle over the Factory Satellite, as had the crew. The ship was left under-gunned and understaffed. That was, Kaumirran suspected, the main reason she and her sisters had been let out of the cargo hold: to make up for the loss of crew members. They were assigned tasks that would take some of the burden off of the pirates.

 As far as duties went, the giants served as the front line assault force from then on, drawing away the enemy as the rest of the crew raided supply lines. The micronized women were kept aboard ship to handle other duties. Some were taught to be administrators, carrying paperwork and handling organizing files. Some were sent to aid the kitchen staff in preparation of meals that went to non-cloned crew. One was taken to aid the medical staff. Kaumirran was taken along with one other sister to help out in the mechanical bay. She was taught to repair the damaged machines while her sister learned about the vessel that served as their home. All of the women were made to entertain the crew during non-combative hours.

Eventually, the crew happened upon a small mining settlement located on a moon with a dusty, barely-breathable atmosphere. It orbited a gas giant in an out-of-the-way system. The settlement was little more than a habitation dome with a few scattered buildings around it as well as a few depots for storing ore and equipment. The off-shoots were connected mainly by underground tunnels. The Astraiath set up a jamming field to prevent outgoing messages, then attacked. They bombarded the majority of the outlying buildings. Raiding parties with the Meltrandi at the front spearheaded the invasion. It was quick as far as such things went. The miners were wiped out by day’s end, leaving the remainder of the complex under Lady Aearomi’s control.

The system was rarely travelled, so the moon made a convenient base of operations. Kaumirran lived there for the next two years. Her day-to-day life generally consisted of the same routine as when she had been aboard the ship: she would awaken, preform her standard exercises, and then proceed to the area designated as the settlement's repair bay. She would work to patch and rearm the mecha and other equipment used for outbound raids, and then when night fell -which was frequent as the moon had a fifteen hour orbital period- she would leave to carry out her role as an entertainer. Some days there were no repairs to be done. On those days Kaumirran was often reassigned to help in a clerical fashion. It did not hold her attention as effectively as the war machines did.

That life came to an end when a scouting party hired by the Cadogan Faction stumbled across the system. There were rumors that one of the raiding parties had been followed. Rumors that were true. Many such parties had been tracking the Astraiath since the attack on the Factory Satellite. The Cadogan Faction made sure to let independent groups know that a reward was out for information on the location of Lady Aearomi’s people.

Regardless of the reason, the moon came under frequent attack. The scouts had reported back their discovery. However as the mining had been set up in a system boardering the freshly opened New Territories, the Cadogan Faction could not risk an all-out invasion; such things would be noticed and retribution would come back at them. Instead, they sent multiple waves of small numbers to harass the pirates. If they could not eradicated them outright, they could whittle down their numbers over a long period of time.

 While the Meltrandi were efficient warriors and fought bravely, they were far from invincible. Their number dipped after nearly half a year of conflicts. Many of the full-sized women had perished. The micronized women were re-tasked to combat roles. Some were given hand weapons and made to guard the tight hallways and confined spaces. A couple were given to the meagre power armour division to serve as medium-range defenders. Kaumirran was most familiar with the Variable Fighters after having spent much of her time with her hands in their innards. She was assigned to the long-range, or orbital defence, division. She was given more in-depth training in to the functions of the Valkyries. She was provided with a well-kept VF-11 for that purpose. She was taunt how they operated, and how they moved. It was old, but being in good condition, she was able to work out its functions. After a few false starts, she got the hang of piloting the human-sized war machines. She even grew to like the old thing.

Then she was moved to the front line where she was given a sub-par VF-1X to accomplish her task. She was expected to hold off invaders in a shakily held together mismatch of decommissioned Valkyries that had been stripped down and reequipped for civilian mining purposes, and then re-stripped and re-reequipped with weapons that were better suited for ground vehicles. It did not go over so well. She was shot down every other battle. Her VF-1 was simply not cut out for handling properly designed war machines.

 Like before, it was the cloned warriors that were used ahead of the natural-born people when it came to violence. And like before, they were the ones that suffered the majority of the injuries. Kaumirran had spent enough time around those people that she had developed a sense of self. The idea had occurred to her that those who had taken her from the cloning facility were her masters only because had allowed them to be so. She understood that she and her sisters were people, too. Knowing how they had been used to further the agenda of these others and then sent to die for them caused resentment to grow with her in. She tried to push it down, tried to ignore and carry on with her life but it was always there, seething silently in the background.

 One night the conversation among the girls turned to that after one Kaumirran's sisters broached the topic. She was not the only one who had taken notice of the place within the ranks. Together they devised a means of escape. Those who had served as administrators set up a comm bouy to broadcast their location. The Meltrandi who had worked as supply girls stole goods to aid them. Meanwhile, Kaumirran and those that were well-versed in the human-style machines readied Fold Drive equipped transportation. When the next assault came, the girls did not aid their masters. Instead, they ran. They kept to the moon's surface until they could put enough of it between themselves and the battling forces to make for space. In orbit, they broke in to multiple groups. Each headed off in a different direction.

Kaumirran had heard that her former masters had not been wiped out in the chaos. They were still out there.  The Meltrandi's betrayal had not gone unnoticed for long. She lost contact with her sisters somewhere along the way; they had all vanished in an attempt to prevent capture. No one wanted to end up back in the hands they had bitten.

 Kaumirran wondered from world to world in the ensuing year. She did whatever she needed to in order to survive. That mostly meant manual labor jobs for backwater businesses, though she picked up other kinds of work from time to time. She eventually made her way to Caesar in an attempt to eek out a better life.



Some random observations:

Zentraadi & Money
Although some Zentraadi in the control zone are fully humanized and are motivated entirely for money.  The majority prefer the old ways (or haven't evolved/learned new ways).  When it comes to Factory Satellites, its more a problem of finding materials to restore them, than it is a monetary problem.

Family Generations
It's only been a generation or two since mankind was essentially killed off, and mass cloning was used to bring it back.  Although there are a few families that survived, if they were affluent before the destruction of the Earth, all of their assets were either destroyed or wiped out in the devastation and ensuing reconstruction.  So, any affluent families should be considered 'new money'.

Her Sub-par VF-1X
Was considering it to be a VF-11, but based on your description, and especially because of the official setting depiction of the VF-1 being used in non-combat roles, it fits.
Also, as VFs are generally both expensive and robust, it makes much better sense to have her being continually shot down, and heading out in the same vehicle, rather than losing a VF and getting a new one each time (the pirates would've stopped giving her VFs after the first or second loss).  I can also envision her grumbling "not that death trap again!" each time she prepares to leave for battle.  :lol:

Fold Drive Equipped Transports
Technically, Fold Drives are even more rare and expensive than VFs.  But I'll just roll with this one (maybe the original inhabitants had a whole bunch lying around, or Aearomi Shepard is a collector of them or something).
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 01:27:17 AM
Extended Background Details

Age to Weight: all OK

Description:  any particular clothes or fashion style she wears?

Birthplace World ~ World view: OK

Current outlook: Positive, but cautious. Kaumirran has found a sense of peace travelling amid the new settlements in the New Territories and Sectors M45-3 and 4*. It is a strange feeling, and one that she feels may cause her to become lax. She has enemies, somewhere. She needs to keep moving if she hopes to stay ahead of coming storm.

* Change in bold.  I'm limiting her travels for 2 reasons: when we were developing the region, we felt that having it 'cut off' from the greater galaxy would make it dramatically more interesting (why fight now when you can just wait a few days for NUNS reinforcements from Earth?) [so travel within it can be considered inexpensive and common while travel to outside the sector is expensive and rare], and if she moved beyond the area, she definitely wouldn't want to come back to it (high risk of meeting her former 'employer').

Belief System ~ Biggest Secret: ok

Closest Ally or Friend: interesting and well thought out.

Worst Enemy or Rival: Aearomi Shepard and her pirate group
* changes in bold

Reason For Joining: OK

Short Term Goal: need something that answers: What does your character hope to achieve in the next 6 months?

Long Term Goal: To Belong - kind of vague.  try and answer: What does your character hope to achieve (or where do they hope to be) in 5 years?

Childhood: you were abducted from your family at birth.
* changes in bold

Life Events: kind of too vague.  If you want, you can roll on the random tables here (at the bottom) http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSextbacrandrol.php , or pick the ones that work for you.  In short, for each year of her life over 16 (well, 0 to 4), what major social/family/work event happened in her life.



Checklist:
Step #1: complete
Step #2: Background - editing; Other Background - pending
Step #3: pending
Step #4: progress unknown
Step #5: progress unknown
Step #6: pending completion of previous steps
Step #7: pending completion of previous steps
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 30, 2016, 01:56:13 AM
Quote
Zentraadi & Money 


I agree.  Since I did not know who was the chief operator of the group in the system the factory was located in, I wrote as a civilized people.  It was a fifty/fifty shot.

Quote
Family Generations

The information largely came from the scuttlebutt that Kaumirran heard around the ship. It wasn't meant to represent exact histories, you see.  Still, who is to say that Aearomi's family was on Earth at the time of the culling? They could have been moonies. *shrug* Or maybe your grandparents both created and lost the fortune in the matter of a single year and she still hung up on what could have been.


Quote
Her Sub-par VF-1X

I was picturing it as if the VF-11 was the good model that she learned in. Repurposed civilian models was what she fought in, like a VC or a VT. They had been taken from the miners, after all.

I'd debate that a VF-X was subpar to an 11. Those were VF-1s that refit with late 2040's tech. Although I guess that it would subpar compared to VF-25 or a VF-1EX. I doubt that the pirates had anything that good, though. I assumed an 11 was the best that they had, with maybe three or four mecha of a higher caliber for what passed as officers, and one pretty good, customized model for the Lady, herself.

Quote
Fold Drive Equipped Transports

Shhhh.  Don't question it.  ;)



Quote
Childhood: you were abducted from your family at birth.

I went with:
Childhood: Abducted From Her Home Upon Awakening

Seems a bit more accurate, don't you think?


Quote
Life Events: kind of too vague.  If you want, you can roll on the random tables here (at the bottom)   In short, for each year of her life over 16 (well, 0 to 4), what major social/family/work event happened in her life.


That was vague for two reasons, my friend:

1) I only updated the background because I had been awake for nearly thirty hours at the time.

2) She's only four, and was essentially a slave 3 of those years. The entirety of her life events was already included in the Background. The Life Events section was just a very brief summation of what you'd find there.

However, I updated it to provide more detail with:

Life Events: Awoke amid a battle for her cloning facility. Abducted along with her sisters by the pirate raiding party and was among the few that were put in to a micronization chamber for easier transport. Enslaved (although she was unaware of the concept of it at the time), she was forced to aid her captors in maintaining their war machines, and later to do battle on their behalf. Kaumirran  became self-aware over time, and eventually assisted in a plot to destroy the pirates. The plot failed, but she was able to make her escape during the ensuing chaos.


Does that suffice? I mean, I could use the roll chart, but I am not sure how many results would fit well with her lore.

Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 02:21:19 AM
I am a nuts and bolts kinda guy. I love to breath life in to my characters.  Granted, I am usually pretty bad at doing the Background section, but this one seems to be flowing rather nicely. She ended up with an excellent Education roll. After the horrible background roll and blah attributes that preceded it, I was surprised. There was finally SOMETHING that she did not suck at. Doing her base skills inspired some story growth. So that was nice.

That's good (it simplifies the explanations when it comes to game mechanics.  However, it appears that you've going the full-blown extreme, and neglected to keep in mind that the game is using the simplified instructions as per here:
http://nomansland.site.nfoservers.com/MRG-Active-Archive/forums/index.php?topic=2926.0 , which links to here: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php .  Changes outlined below.



I do have some questions about Secondary Skills.

Wrestling/Judo says that it is an upgrade to Hand to Hand: Expert. It is not in the Secondary List, though. Could I spend a Secondary Skill to upgrade my Expert to Wrestling/Judo?


Yes.  It costs 2 skills.


Why can you learn Martial Arts as a Secondary but not Aerobics?

Ask Palladium Books.


Can a Secondary Skill be used to add additional Mecha Combat options to pilots since we don't have an OCC Related section?

Yes.


Not a question but Geology, Math, and Physics are listed twice.


Fixed.


But I was awaiting an answer to Secondary Skills questions up there so that I could get them all down before I added in all percentages. 50% Focused and 30% Unfocused Base before bonuses, I believe they were.

There are no bonuses other than those indicated for the Base Skills as per here: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php#Step5
This is out of fairness to the other players, and to reduce the creation workload.  Please remove from your posted character sheet, as the GM will be doing the skill calculations and bonuses.


I wasn't sure if Tai Chi counted as Combat or Non-Combat, so I chose the latter.

It's a combat skill.

Quote
I also was not sure if Pilot Power Armour was one or two skills in that one came from VF Piloting and the other from Zentraedi and applied to different races' equipment. I set them as two separate skills for the time being.

I'll address that when Steps #2 to 4 are complete.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 02:35:05 AM
I know.  I was switching nouns to prevent over-repetition. Literary styling.

Literary styling is fine when switching between proper noun, descriptive noun, and pronouns that describe the same thing.  The problem I had with it was that it was switching between different things.  [Yes, I'm an English teacher here in Japan. ;) ]


I was imagining a deep-space Factory, one that had gotten lost over the years.

That's alright.  The problem is that it clashes with the official setting of Macross - where Factory Satellites are high-value assets, and they are something that the Zentraadi armed forces just don't lose.  Nevertheless, no harm, no foul.


Wouldn't a rogue group BE a faction, even if not a large one?  And I honestly don't which group attacked it. I wasn't here while all of the previous games were being played. I don't know who is who, and who hates who, and who is buds with who. I left it intentionally vague so as to not screw with your setting. If you have a suggestion for a ruthless bunch of jerks, I'd be happy to use them.  :)

The problem stemmed from both of us using vague terms to describe the groups from the outset.  Nevertheless, it appears to be resolved.


We discussed that the group she would eventually end up with (the PC group) was in the New Territories. Cadogen, according to the map, is well inside of the Zentraedi Control Zone. The group that took her would not have found the Factory Satellite by accident from outside of it. They had to be operating, at least partially, within the ZCZ.


Yes, they wouldn't have found it by accident ;) .  The setting implies that they somehow got information on both its location, and when its escorting fleet would be distracted and operating elsewhere - perhaps timing their raid to coincide with a larger battle elsewhere in the sector by a greater, that called away part of the Factory Satellite's escort fleet?

A note on FTL travel in Macross: the Fold Drive allows for travellers to basically pop up anywhere in space [the overall conclusion that we've arrived at is that it is a straight line from point A to point B, and it cannot pass through a major gravity well, such as a star.  Then Macross F happened, and added the concept of Fold Faults.  Put that's another discussion).

So, the effect is that although borders can be monitored and watched for travellers at sub-light speeds, a traveller could Defold almost anywhere.  Which leads us back to the pirate group having to had already known where the Factory Satellite was, as stumbling across it would be a million times more difficult than finding the proverbial needle in a haystack.


Hm. I should have been more specific on the part about taking the settlement. I was picturing it as quite small, maybe one main building and a couple of off-shoots to house supplies and equipment. I did not intend for the original occupants to have survived the commandeering.


Thanks for clearing this (and the VF thing) up.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 02:46:44 AM
Family Generations

The information largely came from the scuttlebutt that Kaumirran heard around the ship. It wasn't meant to represent exact histories, you see.  Still, who is to say that Aearomi's family was on Earth at the time of the culling? They could have been moonies. *shrug* Or maybe your grandparents both created and lost the fortune in the matter of a single year and she still hung up on what could have been.


Ahh.... I see.


Her Sub-par VF-1X

I was picturing it as if the VF-11 was the good model that she learned in. Repurposed civilian models was what she fought in, like a VC or a VT. They had been taken from the miners, after all.

I'd debate that a VF-X was subpar to an 11. Those were VF-1s that refit with late 2040's tech. Although I guess that it would subpar compared to VF-25 or a VF-1EX. I doubt that the pirates had anything that good, though. I assumed an 11 was the best that they had, with maybe three or four mecha of a higher caliber for what passed as officers, and one pretty good, customized model for the Lady, herself.


Given the era it takes place in, she'd be more likely to have had access to the VF-171, and the VF-11 would be exceedingly rare.  Official setting information makes the VF-1 much more common than most of us perceive.

Nevertheless, the 2040's upgrade is the VF-1X+.  The VF-1X upgrade took place in the 20's and 30's.  There's also a VF-1X++ upgrade, and Macross The Ride indicates that that model is freshly produced in the late 2050's.  And now we have Macross Delta with the VF-1EX version in the 2060's!

http://monkeybacon.mywebcommunity.org/Stats/Statistics.php#Variable_Fighters


I went with:
Childhood: Abducted From Her Home Upon Awakening

Seems a bit more accurate, don't you think?


That works just as well, if not better.


    Life Events: kind of too vague.  If you want, you can roll on the random tables here (at the bottom)   In short, for each year of her life over 16 (well, 0 to 4), what major social/family/work event happened in her life.



Quote
That was vague for two reasons, my friend:

1) I only updated the background because I had been awake for nearly thirty hours at the time.

2) She's only four, and was essentially a slave 3 of those years. The entirety of her life events was already included in the Background. The Life Events section was just a very brief summation of what you'd find there.

However, I updated it to provide more detail with:

Well, the intent of that section is to be a brief summary of the background and/or additional nuggets of RPing opportunities related to family/love/friends that may or may not have appeared in the background.

In your PC's case, I was thinking along the lines of: did she get a lover among the pirates?  Did she develop a rival among her sister/the pirates?  Stuff like that.

If you're satisfied with that and the other changes, then indicate so, and we'll lock down the background, and start wholeheartedly on the game mechanics.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on April 30, 2016, 02:58:01 AM
Add these changes (in bold) to the PC sheet:

Derived Attributes (based on attributes)
   Luck = 15
   Base Loyalty = 65%
   Affected By Disease/Resistance to Disease = 60%

Derived Attribute-like Skills (based on attributes, but can be improve over time just like skills)
   Charm/Impress/Seduction = 15%
   Get Noticed = 65%
   Perception = 48%
Sense of Balance 19%
   Trust/Intimidate/Leadership = 15%




HP & HP - there doesn't appear to be a record of the die rolls for them... or did I miss something?



Checklist:
Step #1: complete
Step #2: Background - complete; Other Background - pending player approval
Step #3: complete
Step #4: pending
Step #5: progress unknown
Step #6: pending completion of previous steps
Step #7: pending completion of previous steps
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on April 30, 2016, 01:51:32 PM

Quote
That's good (it simplifies the explanations when it comes to game mechanics.  However, it appears that you've going the full-blown extreme, and neglected to keep in mind that the game is using the simplified instructions as per here


I am sorry, but I don't understand. That is the page that I used, and the links that it provided. Which part did I do wrong?


Quote
Yes.  It costs 2 skills.

Meh.  Too expensive for a one-level upgrade. I used the points for a new Mecha Combat and a new Language skill, instead. Never hurts to have an extra noncombat.

Quote

Ask Palladium Books.

I have seen their explanations for things.  I don't think that they know why they do things.

Quote

But I was awaiting an answer to Secondary Skills questions up there so that I could get them all down before I added in all percentages. 50% Focused and 30% Unfocused Base before bonuses, I believe they were.


I meant 'base' as in 'default' and not the section of the same name. That was my mistake. Poor choice of terminology. I was actually referring to the Bonus from the Education System to the MOS and Schooling. But that doesn't matter. I deleted all of the Skill Percentages as you requested, and re-added the multiplier number for Repeated Skills.


Quote
  [Yes, I'm an English teacher here in Japan. ;) ]


Weeeeell, I'm Texan and we don't talk no English.  :P

Quote
The problem is that it clashes with the official setting of Macross - where Factory Satellites are high-value assets, and they are something that the Zentraadi armed forces just don't lose.   


Very true.  There is always the possibility that command structure within that fleet had been destroyed in the war, or by a Protodevilun or something. That would leave a station floating around out in the void. It doesn't matter, though. First Drafts are meant for changes.


Quote
The setting implies that they somehow got information on both its location, and when its escorting fleet would be distracted and operating elsewhere - perhaps timing their raid to coincide with a larger battle elsewhere in the sector by a greater, that called away part of the Factory Satellite's escort fleet?


Quite possibly. They could have potentially bought the information from someone else who knew where the factory was.

 Maybe the pirates lured the defending fleet away with a false signal buoy. If they used that tactic on a regular basis against different enemy strongholds, it would certainly explain why the single carrier that the pirate possessed had not been destroyed early on, as well as how the Meltrandi girls knew how to set up a similar trap to aid in their escape.



Quote
A note on FTL travel in Macross: the Fold Drive allows for travellers to basically pop up anywhere in space [the overall conclusion that we've arrived at is that it is a straight line from point A to point B, and it cannot pass through a major gravity well, such as a star.  Then Macross F happened, and added the concept of Fold Faults.  Put that's another discussion).


Man, Fold Travel is a whole can of worms all on its own.

 In SDF we see it as both moving an energy streak, and as teleporting. In M7, it's a teleport, and we see Max fold his VF-22 to the surface of a planet just fine, while in the mini-film we see Basara crash trying to do the same thing.  In Dynamite we see the streak move in a curved line. Frontier uses portals that separate souls from their bodies ((maybe? Could have been a lingering version of the momentary distortion effect from SDF and M7))

Quote
Given the era it takes place in, she'd be more likely to have had access to the VF-171, and the VF-11 would be exceedingly rare.   

Yeah, I had considered that. I was working out a plausible reason to have the 11 as a starting Mecha Combat skill. 

And in truth, I really hate the 171. It is just SO hideous that it pains me to look at it. I think that was intentional. It's an intimidation tactic: if the enemy wants to fight, then they are going to be forced to have to see the 171.

Quote
    Life Events: kind of too vague.

Still? I had expanded it to a full paragraph.

Quote

In your PC's case, I was thinking along the lines of: did she get a lover among the pirates?

A group of unscrupulous pirates with a small collection of women that do whatever they are told because they don't know any better.... That makes the whole 'entertain the crew during their off hours' thing more cringe-worthy. I would rather not think about it, to be honest.

Quote
Did she develop a rival among her sister/the pirates?   

Mmmmm... I would say probably not. It took a while for her to become self-aware as an individual rather than one weapon of an armed force. By that time, she didn't like any of the pirates. I doubt that she dislikes any one of them more than any of the others, save for Aearomi due to being the head of group and she is already listed as an enemy.

Quote

If you're satisfied with that and the other changes, then indicate so, and we'll lock down the background, and start wholeheartedly on the game mechanics.

Sounds good.



Quote
Sense of Balance 19% 

I saw that formula when I was doing percentages. I thought that it was a typo, missing a multiplier. Otherwise all of those gymnasts walking across a balance beam without falling off would have an ungodly PP score.

Quote

HP & HP - there doesn't appear to be a record of the die rolls for them... or did I miss something?


I didn't know that you wanted me to write down the actual roll, so I just put the result.  But you are welcome to reroll them if you so desire.


Also, I hope that I don't come off as being an ass during these discussions. Because I don't intend to be argumentative.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 01, 2016, 02:24:54 AM
I am sorry, but I don't understand. That is the page that I used, and the links that it provided. Which part did I do wrong?

Well, it's a combination of poorly worded instructions in the PBP Character Creation page on my part (it's still a work in progress), and your not waiting for GM input on what to do at that stage of PC creation.  (BTW: this game is using a modified version of the Uber Simple Creation rules).

Anyhow, I don't mind your having used an alternative set of Base Skills, or getting 1 more Skill Program than everyone else.  However, it appears that you've got more than the indicated 8 Secondary Skills, and had applied the Education Table Skill bonus (but in deleting that, it appears that you've also deleted the bonuses from the Base Skills).


I meant 'base' as in 'default' and not the section of the same name. That was my mistake. Poor choice of terminology. I was actually referring to the Bonus from the Education System to the MOS and Schooling. But that doesn't matter. I deleted all of the Skill Percentages as you requested, and re-added the multiplier number for Repeated Skills.

Yes, be careful with terminology.  There are limits to the flexibility of language when typed down (all tone and body language ques are gone) and read back by someone who doesn't necessarily speak the same variety of English.


Weeeeell, I'm Texan and we don't talk no English.  :P

Nah.  I'd like to say its the lack of proofreading, but it appears to be coming from a lack of sleep.

I also regularly watch "Fast N' Loud" and "Misfit Garage" on Discovery, and understand pretty much everything they're saying.  So, I knows youse Texans guys speak good English. ;)

(and I know that my English is failing, despite being an English teacher.  Me brain's gotten muddled with Japanese grammar).


Quite possibly. They could have potentially bought the information from someone else who knew where the factory was.

 Maybe the pirates lured the defending fleet away with a false signal buoy. If they used that tactic on a regular basis against different enemy strongholds, it would certainly explain why the single carrier that the pirate possessed had not been destroyed early on, as well as how the Meltrandi girls knew how to set up a similar trap to aid in their escape.


That's very plausible.

Man, Fold Travel is a whole can of worms all on its own.  In SDF we see it as both moving an energy streak, and as teleporting. In M7, it's a teleport, and we see Max fold his VF-22 to the surface of a planet just fine, while in the mini-film we see Basara crash trying to do the same thing.  In Dynamite we see the streak move in a curved line. Frontier uses portals that separate souls from their bodies ((maybe? Could have been a lingering version of the momentary distortion effect from SDF and M7))

Dramatic anime depictions aside, the description in Macross Chronicle and other text sources is that the space fold opens a portal into the Super Dimension.  The ship/vehicle travels in the Super Dimension, and emerges back into real space at the other end via a second space fold.  So, it's both correct to the scientific description of space folds, and incorrect.

I believe the ethereal and physical body separation in MF is just a further refinement or extrapolation of that distortion effect in SDF and M+.

One thing to keep in mind about Macross (and it drives pretty much all English speaking Macross fans nuts) is that Kawamori-san has stated that each Macross series is true only onto itself, and that each incarnation is actually an in-universe dramatization of actual historical events.  That way of thinking is definitely creatively liberating, but it makes it extremely difficult to get it all to fit together.

Yeah, I had considered that. I was working out a plausible reason to have the 11 as a starting Mecha Combat skill.

And in truth, I really hate the 171. It is just SO hideous that it pains me to look at it. I think that was intentional. It's an intimidation tactic: if the enemy wants to fight, then they are going to be forced to have to see the 171.


Really?  I found the VF-171 to be the best looking of all the new VFs introduced in MF and its movies (except the VF-171EX - which strains credibility with the way it mounts its external weapon pods).  Game-wise, it has got the largest armaments payload, too.

We're going to be seeing a lot of the VF-171 in the game - it's still the Unified Government's main fighter, and the most available VF sold off as surplus by the armed forces.  Just keep in mind that if and when it becomes available for the players to use in the game, you don't have to use it [and there's plenty of precedent for that in Macross - Maria Fokina Barnrose in VF-X2 still uses the VF-1, despite the availability of the VF-17, VF-19 and so on.


    In your PC's case, I was thinking along the lines of: did she get a lover among the pirates?

A group of unscrupulous pirates with a small collection of women that do whatever they are told because they don't know any better.... That makes the whole 'entertain the crew during their off hours' thing more cringe-worthy. I would rather not think about it, to be honest.


True, but there are cases of women in similar situations developing a relationship with a leader or superior officer in the occupying forces to protect herself from the abuse of the lower ranking.  Here's an excerpt from an article that has stuck with me on just this subject:

Quote
Eventually the diarist realises that she needs to find one "wolf" to stave off gang rape by the "male beasts". The relationship between aggressor and victim becomes less violent, more transactional - and more ambiguous. She shares her bed with a senior officer from Leningrad with whom she discusses literature and the meaning of life.
http://www.bbc.com/news/magazine-32529679 (fascinating article in a horrific kind of way.  It is one of the few of them that fully deserves the warning they have at the top).


    Did she develop a rival among her sister/the pirates?   

Mmmmm... I would say probably not. It took a while for her to become self-aware as an individual rather than one weapon of an armed force. By that time, she didn't like any of the pirates. I doubt that she dislikes any one of them more than any of the others, save for Aearomi due to being the head of group and she is already listed as an enemy.


Wouldn't she hate the men more than the leader (a 'her') for the things they did to her?  Perhaps there's someone like Bogs Diamond in the Shawshank Redemption - the leader of the most vile sub-group in that pirate organization, who has become the focus of a particularly strong wrath?

If you're not comfortable with dabbling too deeply in this aspect of the character, you don't have to.  But it does provide a good opportunity for at least two colourful villains in her past that she could encounter again in the future.


    Sense of Balance 19% 

I saw that formula when I was doing percentages. I thought that it was a typo, missing a multiplier. Otherwise all of those gymnasts walking across a balance beam without falling off would have an ungodly PP score.


Just keep in mind that skill checks are 1D20 + skill + attribute.  Sense Of Balance is also a skill that grows with experience.



    HP & HP - there doesn't appear to be a record of the die rolls for them... or did I miss something?

I didn't know that you wanted me to write down the actual roll, so I just put the result.  But you are welcome to reroll them if you so desire.


No worries.  But from now, a record is preferred (see the links near the beginning of the topic for some on-line rollers).


Also, I hope that I don't come off as being an ass during these discussions. Because I don't intend to be argumentative.


It's a learning process for both of us.  I'll just say that the lion's share of character creation is complete (the background & extended background), and it's all downhill from here.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on May 01, 2016, 03:58:18 AM




Quote
Anyhow, I don't mind your having used an alternative set of Base Skills, or getting 1 more Skill Program than everyone else.   


I haven't used her yet. I can scrap that section and redo it without any hard feelings.

Alternatively, we could give everyone an extra Skill Program.

I'll go either way that you wish. I don't want to be unfair.

I could drop the Zentraedi MOS, and replace the VF Mechanic with the the regular Mechanical Skill Program. Weaker, but it is in the same vein, and fits just as well with her Background. I could use the Secondary Skills to try to make up the difference, which would be the various Electrical and Power Armour Skills.


Quote
However, it appears that you've got more than the indicated 8 Secondary Skills


Oooh.  That was from the 'Had To Work To Live' background. It gave More Secondary Skills, and Lowered the Education Percentage. I think with the penalty, she lost out on on a higher education tier.

 There was a +15% for her Base Skills, in addition to the percentages per individual skill. I put it back in.

But again: I can scrap the skills can go with Uber-Simple type.



Quote
es, be careful with terminology.  There are limits to the flexibility of language when typed down (all tone and body language ques are gone) and read back by someone who doesn't necessarily speak the same variety of English.

Agreed.


Quote

Nah.  I'd like to say its the lack of proofreading, but it appears to be coming from a lack of sleep.


No, it's probably the proofreading. As much as I love to read, I read at the same speed that I talk. So when proofreading requires half an hour, I "accidentally" forget to do it.



Quote

I also regularly watch "Fast N' Loud" and "Misfit Garage" on Discovery, and understand pretty much everything they're saying.  So, I knows youse Texans guys speak good English. ;)

Pish.  So does my step-father. Those guys are about half an hour from where I live, too. But if you want a clearer picture, listen to Matthew McConaughey interviews.  That's more like the everyday speech we have going on here.

Quote

(and I know that my English is failing, despite being an English teacher.  Me brain's gotten muddled with Japanese grammar).

Oh, Puh~lease! Japanese consists mainly of two words: 'chibi' and 'hentai'. How straining could it be?




Quote
   So, it's both correct to the scientific description of space folds, and incorrect.


Yes.  I have seen 'Event Horizon'. I understand how space-folding works.  And why you should never do it.


Quote

I believe the ethereal and physical body separation in MF is just a further refinement or extrapolation of that distortion effect in SDF and M+.


What happens if you are poking someone's ethereal self when you Defold? Do you reemerge with your finger stuck in their bicep?


Quote
   That way of thinking is definitely creatively liberating, but it makes it extremely difficult to get it all to fit together.


Yeah. It's annoying. Understandable why he would do it, but I would like to know the true story.


Quote
Really?  I found the VF-171 to be the best looking of all the new VFs introduced in MF and its movies (except the VF-171EX - which strains credibility with the way it mounts its external weapon pods). 


Really. I absolutely hate it.  My favorite from Frontier was, well, it was attacking someone with a kilometer tall Ranka Lee hologram, but as far as Valkyries went, it was the VF-27. The demonic look, the tuning fork cannon, the afterimage movement... It is really in my top three favorites from the whole franchise (the other two being the YF-30 and VF-11 MAXL)


Quote
We're going to be seeing a lot of the VF-171 in the game - it's still the Unified Government's main fighter, and the most available VF sold off as surplus by the armed forces.  Just keep in mind that if and when it becomes available for the players to use in the game, you don't have to use it 


I figured that they would be around a lot. I'll happily take an outdated model over the higher-power 171.


Quote

True, but there are cases of women in similar situations developing a relationship with a leader or superior officer in the occupying forces to protect herself from the abuse of the lower ranking.   


You make a good point.  And, frankly, when you put it that way, I even lean toward it.  Disgusting to pimp my baby out, but it does sound better than the alternative. I will consider it.

Quote

Wouldn't she hate the men more than the leader (a 'her') for the things they did to her?   

You are assuming the 'her' was innocent. There is a certain degree of dominance in controlling strong subordinates, especially ones with an ingrained aversion to such things. Dang it, man!  Now you got me thinking about.


Quote

It's a learning process for both of us.  I'll just say that the lion's share of character creation is complete (the background & extended background), and it's all downhill from here.


Aww, it's always downhill when I'm involved!
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 01, 2016, 05:17:48 AM
2nd daughter wants to play outside, again.  Gotta make this quick...

Quote
I haven't used her yet. I can scrap that section and redo it without any hard feelings.

Alternatively, we could give everyone an extra Skill Program.

I'll go either way that you wish. I don't want to be unfair.

I could drop the Zentraedi MOS, and replace the VF Mechanic with the the regular Mechanical Skill Program. Weaker, but it is in the same vein, and fits just as well with her Background. I could use the Secondary Skills to try to make up the difference, which would be the various Electrical and Power Armour Skills.

The number of Skill Programs and Military MOS are OK as-is.

However, the skills (and blame falls on me and the lack of in-depth checking by other players in the past):

Power Armour Specialist skills should be (for non-humanized Zentraadi):
Mecha Combat: Nuujaderu-Gaa or Quadoran-Roh
Mecha Combat: Choose 1
Read Sensory Instruments
Weapon Systems
WP Knife

Pilot: Variable Fighter MOS
The YF-30 is just to rare a fighter - it's something built only for testing purposes.  However, the VF-31 is much more available (but still rare).  Please change to the VF-31.

EDIT
that said, there's nothing in the background to explain how she would have gotten this training (especially given the limited release of the VF-31.  I think a VF-19 (as in the 19EF model) would be the most applicable alternative.  The VF-171 (but for personal reasons it's rejected) and the VF-25 are possible alternatives.

One thing to keep in mind in my games is that a) it is extremely easy to pick-up a new skill.  And b) if you don't have the right skill (ie: Mecha Combat: VF-31) the next closest skill will be used at a higher difficulty level (so an easy task in say a VF-19 would be rolled as a moderate task when she gets in a VF-31).  Pretty much as soon as she's piloted it, she'll get the skill at either the base percent (that'd be 50% for a combat focused character) or the value of the next closest skill at the higher difficulty level - whichever is higher.
END EDIT.



Quote
Oooh.  That was from the 'Had To Work To Live' background. It gave More Secondary Skills, and Lowered the Education Percentage. I think with the penalty, she lost out on on a higher education tier.

 There was a +15% for her Base Skills, in addition to the percentages per individual skill. I put it back in.

But again: I can scrap the skills can go with Uber-Simple type.

Just leave that part as-is.  I'll be able to do the calculations based on the info you've given me.


EDIT
Speaking of the limited number of Secondary Skills.  Also be aware that you have the option to pick-up one additional skill per year of experience.  So, as you've got 11 (?) skills, you may want to move the surplus 3 skills to the Additional Skills section.  Just take care which ones you move - as the initial skills will be getting a slight skill % increase from experience.  But we'll cross that bridge when we get there (Background is still pending some revisions...)
END EDIT.

Quote
Pish.  So does my step-father. Those guys are about half an hour from where I live, too. But if you want a clearer picture, listen to Matthew McConaughey interviews.  That's more like the everyday speech we have going on here.

Cool.  And I bet it's weird watching what amounts to your neighbourhood on TV.

It's like that for me when I see parts of Victoria (rare) or Vancouver in a movie or TV show - and it's even more bizarre, as the film claims that the story is taking place somewhere else!  The various Stargate TV series were the best at it (filming mostly in the wilderness), and the worst mind bomb came from that Arnold movie about cloning - using the main branch of the Vancouver Public Library as the headquarters of the bad guy organization!  Nutty!

Quote

Oh, Puh~lease! Japanese consists mainly of two words: 'chibi' and 'hentai'. How straining could it be?

Totemo muzukashii ya na.  Nazenara nihongo no bunpo to eigo no bunpo wa gyaku da yo!



   
Quote
What happens if you are poking someone's ethereal self when you Defold? Do you reemerge with your finger stuck in their bicep?

It would be like poking a ghost.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on May 01, 2016, 12:08:17 PM
Quote
However, the skills (and blame falls on me and the lack of in-depth checking by other players in the past):

Power Armour Specialist skills should be (for non-humanized Zentraadi):
Mecha Combat: Nuujaderu-Gaa or Quadoran-Roh
Mecha Combat: Choose 1
Read Sensory Instruments
Weapon Systems
WP Knife


Nah, there is no blame. Nothing is perfection from the beginning. We're just working out kinks as we come across them.

Were both of those supposed to be 'Mecha Combat' or the first one a typo meant to the 'Pilot'?


Quote
[
The YF-30 is just to rare a fighter - it's something built only for testing purposes.  However, the VF-31 is much more available (but still rare).  Please change to the VF-31./quote]


I went with the 19. It's older and more likely to be picked up by roving gains. Also, I have nothing against the 19. In the PSP games, I main the 19-Ravens Custom.

Just as an FYI, I had put the 30 as an instinctive thing, like it would just click when she tried one out. But then, I am not used to games were you easily pick up new skills.


Quote
The YF-30 is just to rare a fighter - it's something built only for testing purposes.  However, the VF-31 is much more available (but still rare).


Honestly, it's the wings that me. I simply adore that broke wing design that the 30, and a lesser degree the 27, has. They removed it on the 31 in favor of a design closer to the 19 and  the 29. That is why I prefer the test model over the production variant.


That said, it should not be too terribly difficult for her to get a YF-30. It was a modded 24. She just needs to come across any of the 24 family, be new, used, or a wreck. With the Research skill, she could look up the plans and design notes. VF Mechanic would allow her follow them and mod it in to a 30. Not difficult, but time consuming and costly.  Rebuilding it could be a pet project of hers, something that would occupy her off-hours (and her pay) for months or years, reaching completion at the time when the group arrives at a comparative level of strength.



Quote
So, as you've got 11 (?) skills

12. 8 from Education, 4 from background. One was used to boost her Cooking skill. I could drop one to make it 11, if you would like. :)


Quote
you may want to move the surplus 3 skills to the Additional Skills section.


Super-easy. I moved the Skills that she would have developed from being on the lamb. Chronologically the last ones that she would have learned.


Quote

Cool.  And I bet it's weird watching what amounts to your neighbourhood on TV.


You would think, but Texas isn't like the movies. It is actually mostly forestland. When you leave the main cities, there are trees everywhere. I live beside a lake, in a forest. So it is a lot different than those shows.


Quote
  it's even more bizarre, as the film claims that the story is taking place somewhere else!

Yeah, I know! Robocop (the original) was filmed in Dallas and claimed to be Future Detroit (the opposite side of the country).  The police headquarters is just down the street from the 'Fast and Loud' garage, in fact.  In real life, it's a two-story building. In the movie, they cropped an image the building next to it and pasted it on top of the headquarters to make it look like a skyscraper.

Quote
Totemo muzukashii ya na.  Nazenara nihongo no bunpo to eigo no bunpo wa gyaku da yo!


I see you there, typing random letters on the screen in an attempt to confuse me!


Quote

It would be like poking a ghost.


What if your ghost was touching their ghost? Would it be solid?


Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 01, 2016, 01:26:04 PM
Quote
Nah, there is no blame. Nothing is perfection from the beginning. We're just working out kinks as we come across them.

Were both of those supposed to be 'Mecha Combat' or the first one a typo meant to the 'Pilot'?

That's a choice between: Mecha Combat: Nuujaderu-Gaa (Male Power Armour) or Mecha Combat: Quadoran-Roh
And an additional Mecha Combat skill.

Yeah, that's a lot of Mecha Combat skills, but it's to keep that MOS balanced with the human version.  Also, if one considers the Zentraadi Power Armour specialists as a kind of special forces, it gives the player a chance to round out the PC with Mecha Combat: Dogfight Pod, Heavy Attacker, or one of the other big Zentraadi Mobile Weapons (mecha).


Quote
    I went with the 19. It's older and more likely to be picked up by roving gains. Also, I have nothing against the 19. In the PSP games, I main the 19-Ravens Custom.

    Just as an FYI, I had put the 30 as an instinctive thing, like it would just click when she tried one out. But then, I am not used to games were you easily pick up new skills.

I agree.  It was extremely liberating when I stumbled upon that fix.  No more need to future-proof a PC when first constructing the character.

Quote
    Honestly, it's the wings that me. I simply adore that broke wing design that the 30, and a lesser degree the 27, has. They removed it on the 31 in favor of a design closer to the 19 and  the 29. That is why I prefer the test model over the production variant.

Aesthetically, I agree.  Sadly, the Official Setting indicates that all YF fighters are extremely, extremely rare.  However, there are some mumbling in the print sources about the VF-27 actually being a YF-27 (to get around in-universe restrictions) and a VF version of the YF-24 exists (but only in the defence fleet immediately around Earth).

Which leads me to the nice thing about head cannon and RPing - we can play a bit fast and loose with the Official Setting.  But, that still doesn't mean that those latest fighters are readily available.  I'm considering them the ultimate fighter that the PCs are working toward.


Quote
    That said, it should not be too terribly difficult for her to get a YF-30. It was a modded 24. She just needs to come across any of the 24 family, be new, used, or a wreck. With the Research skill, she could look up the plans and design notes. VF Mechanic would allow her follow them and mod it in to a 30. Not difficult, but time consuming and costly.  Rebuilding it could be a pet project of hers, something that would occupy her off-hours (and her pay) for months or years, reaching completion at the time when the group arrives at a comparative level of strength.

Well, calling it a derivative is a bit of a stretch.  Pretty much the only part of the YF-24 that ended up in it was the control AI in the YF-25 that the main character in the M30 game brought with him to the planet.  But that's a discussion for another topic (we should try to limit these tangential conversations, as the goal of this thread should be making a character, eh. ;) )

Quote
    12. 8 from Education, 4 from background. One was used to boost her Cooking skill. I could drop one to make it 11, if you would like. :)

No, that sounds alright.

Quote
    Super-easy. I moved the Skills that she would have developed from being on the lamb. Chronologically the last ones that she would have learned.

Good.


Any word on having a "wolf" protector among the pirates?

And how goes progress on the Short Term Goal?
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on May 01, 2016, 09:01:10 PM
Quote
That's a choice between: Mecha Combat: Nuujaderu-Gaa (Male Power Armour) or Mecha Combat: Quadoran-Roh
And an additional Mecha Combat skill.

 
Fight Pods. She is a speedy character. Something slow like a Battle Pod would likely frustrate her.


Quote
Aesthetically, I agree.  Sadly, the Official Setting indicates that all YF fighters are extremely, extremely rare.
 

Mod the YF style wings on to the VF model. Should be a "simple" matter.  A feature of a character-custom fighter. But, yes, set that aside for a later day.  Not important on this day.

Quote

Any word on having a "wolf" protector among the pirates?
 

Yeah, I decided to add it. It would make sense given the situation. Here is the recent addition:

"All of the women were made to entertain the crew during non-combative hours.

Those nights were the worst part of Kaumirran's day. She and her sisters were passed around among the crew. People touched, held, and did things to her that she neither understood nor wanted. It was incredibly traumatic. She came to fear the end of the work day. She knew that it would signal the time to become a toy.

 The experience went easier for some of her sisters. The pretty ones were claimed by officers. They would be required to entertain only one or two in a night. Those who lacked the exceptional looks, such Kaumirran, were given to whomever desired pleasure. When one crew member would finish with her, she would be given to the next. She often attended seven, eight, and occasionally more members of the crew before she would be allowed to return to the cargo hold to sleep.

That was the way it went for close to a year. In time, her emotional awakening began to take place. She grew to understand the reason for their needs. It was physical, sure, but there was an emotional cue that she satisfied as well. The pretty clones were able to fulfill that requirement to a greater degree because they had less people to work with. Kaumirran decided to try the same.

 During her work hours, she would find excuses to stay near the the man in charge of the repair bay, Jozua Rasmussen. She would smile in his direction. She would strike up conversations. She showed a keen interest in him. Granted, it was a facade on her part, but over a a couple of months it started to pay off. Kaumirran was claimed with increasing frequency by Jozua. Following an month of extra attention, she was considered to be his personal mate. While not fantastic, it was the best outcome that she could have hoped for. He kept the touch of others away from, her and she was freed of the majority of her nights' horrors."

I also added a bit to the mention of Aearomi's family fortune:

"They were a band of pirates under the command of one Aearomi Shepard. The human woman was from a formerly affluent family. They had made and lost their fortunes a generation back. Or so the scuttlebutt went. Kaumirran never asked the Lady about it. That was outside of her duties and, likewise, knowledge that was beyond what she needed to know."

Quote
And how goes progress on the Short Term Goal?

That one was giving me trouble.  I decided that it would be fitting with her history to go with:

"short Term Goal:  To gain enough income to move on to the next hiding place."
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 09, 2016, 05:09:50 AM
Changes - skills:
Mecha Combat: VF-19 to VF-1.  There was nothing in her background to indicate how she got trained in it.  But there was plenty about the VF-1...

Finalized character sheet (copy & paste into your records):



Player's Name: Marc
E-mail: infernoscaress@[ DELETE THIS ]gmail.com

Character's Name: Kaumirran (Pronounced: cah-MIER-in)
Occupation: mercenary
Rank: N/A

Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

Derived Attributes (based on attributes):
Luck = 15
Base Loyalty 65%
Affected By Disease/Resistance to Disease 60%

Derived Attribute-like Skills (based on attributes, but can be improve over time just like skills):
Charm/Impress/Seduction 15%
Get Noticed 65%
Perception 48%
Sense of Balance 19%
Trust/Intimidate/Leadership 15%

HP: 32
SDC: 47

Level equivalent: N/A

Education Class: Space Born and Cloned - raised on a non-Emigrant vessel.  Indigent - had to work to live.  Master's Degree Level Education.

Base Skills:
Language: English 109%
Language: Zentraedi: 56%
Math: 51%
Cook (Pro: Mexican Food) 52% pro
Navigation 51%
Zero Gravity Movement 76%

Skill Programs - VF Mechanic:
Mechanical Engineer 41%
Computer Operation 41%
Aircraft Mechanics 41%
Over Technology (Mecha) Mechanics 41%
Over Technology (Mecha) Electronics 41%

Zentraedi Soldier (MOS)
Radio 46%
Pilot Zentraedi Mobile Weapons/Mecha 61%
Mecha Combat: Reg?do/Regult 61%
Read Sensory Instruments 56%
Weapon Systems 71%
WP: Rifle 61%

Security (MOS) (3 months)
Prowl 61%
Hand to Hand: Expert 61%
Pilot Wheeled Vehicle 61%
WP: Pistol 61%

Power Armour Specialist Officer (MOS) 9 months
Mecha Combat: Queadluun-Rau 61%
Mecha Combat: Dogfight Pod 61%
WP Knife 61%

Pilot: Variable Fighter (MOS) 18 months
Pilot: Aircraft 61%
Pilot: Variable Fighter 61%
Mecha Combat: VF-1 61%
Mecha Combat: VF-11 61%
Pilot: Power Armour 61%
Mecha Combat: EX Gear 61%

Secondary Skills
First Aid 36%
Athletics 56%
Running 56%
Swimming 36%
Tai Chi 56%
Mecha Combat: Variable Gur?ji 56%
Language: Japanese 36%
Lore: Zentraedi Control Zone Factions 36%

Additional Skills
Research 51%
Streetwise 45%
Wilderness Survival 42%


Combat Bonuses:
4 actions

Mecha Combat:
Reg?do: +4 actions, Booster Punch 1 action
Queadluun-Rau: +4 actions, Booster Punch 1 action
Dogfight Pod: +4 actions, Booster Punch 1 action
VF-1: +4 actions, Booster Punch 1 action
VF-11: +4 actions, Booster Punch 1 action
EX-Gear: +4 actions, Booster Punch 1 action
Variable Gur?ji: +4 actions, Booster Punch 1 action



Savings: ¥50,000
Wage: ¥ pending
(no bank account.  Savings are in prepaid cash cards, and/or something trade-able, like small gemstones)

Equipment:
Apartment: small, grungy, out of the way, and easily overlooked in the Higashi-Neyagawa section of the Kawachi Sub-dome in Brutus.
Bicycle (in "safe" house)
Smart Phone
9 mm Caseless Hand Pistol, 15 r, 1 extra clip
Ready-to-go Bag (backpack w/ clothing, non-perishable foodstuffs, something of value/half of her savings)


Extended Background
Age: 4, Approximate Physical Age: 25
Gender: Female
Handedness: Right Handed
Hair Colour: Purple-Black
Eye Colour: Green
Skin Colour: Light Green
Family Ethnicity: Meltrandi
Height: 157.5 cm
Weight: 53.52 kg

Description: Kaumirran is on the short side for her people. She maintains the tight, athletic build that she was grown with, due in part to her metabolism, and partially to her need to stay active.  She has wide pointed ears, which are larger than normal for someone her size; they are each roughly equal in length to half the width of her face.  Her flesh is a pale green, not quite light enough to be considered peach with a green tint, but close.  She has purple hair that is dark enough to be mistaken for black, if she were not in a well-lit area.  Prehensile though it may be, she rarely consciously moves it around while in public view.

Birthplace World: Space Born and Bred
Birthplace Settlement: Zentr?di Cloning Facility
Birthplace Class: Indigent (Had To Work To Live)
Birth Order: 6th to awaken from Batch #1,420,701
Family: N/A.  Countless "sisters" cloned from a similar template over many millenniums.

Who do you value most: freedom and the power to keep it.

Morals (Alignment): unprincipled  (Mostly.  She doesn't have a problem with killing her foes or stealing from them.  She tries to basically be good, but her programmed nature and developmental years have left their taint.)

Basic Personality: Kaumirran is arrogant, but it is as much guise as fact.  She has been used.  She has been abused.  She has seen her sisters' lives thrown away for the benefit -and even simple amusement- of more powerful people.  Such things have made it difficult for her to open herself to others, even if she does inwardly crave their affection.  She desires to be cared for, to be viewed as a valuable person, and not as a item to be possessed.  She is afraid that if she were to show weakness, that she would fall prey to the same type of villainy that she had been a pawn of in the past.
   That being said, Kaumirran is self-serving at her core.  She is greedy.  She is unlikely to do much if there is nothing in it for her.  However, what she may consider to be a worthy price for her time, may be something as simple as protecting innocent people from being victimized.  That is not to say that she would not play up her role as the benevolent saviour in such cases.  It may yet get some material goodie.

World view: outdated.  Most of what Kaumirran knew of the galaxy as whole came from her implanted memories.  She only had a limited current knowledge-base instilled within her from her time among the pirates.  She needs time to acclimate to the modern galaxy.

Current outlook: positive, but cautious.  Kaumirran has found a sense of peace travelling amid the new inhabitants of galaxy.  It is a strange feeling, and one that she feels may cause her to become lax.  She has enemies, somewhere.  She needs to keep moving if she hopes to stay ahead of coming storm.

Belief System: power makes the person.  The more powerful you are, the more that you are feared.  The more that you are feared, the less likely you are to be trampled beneath someone's heel.  If you choose to be weak, then you deserve what you get.  No one is going to elevate you to your rightful place, you have to have do that for yourself.

Likes: power and wealth (she is a tad on the greedy side).  She also enjoys crowded locations, as she likes to be one face among many.

Dislikes: people who use others indiscriminately.  Being treated like property.  Being viewed as insignificant.  These things bring her ire.

Biggest Secret: loneliness.  Kaumirran desires to be seen as strong and independent, but in truth she hates being alone.  Her inner view of self-worth is too often equivocal to those around her.  The less people that there are nearby, the less she thinks of herself.  Conversely, the more approval she garners from others, the more value she puts in herself.

Closest Ally or Friend: herself.  Others may abuse and betray, but she can always count on herself.  Her remaining sisters, wherever they are.

Worst Enemy or Rival: her former master: Lady Aearomi Shepard and her pirate group.

Reason For Joining: Kaumirran joined up primarily because there is safety in numbers.  She betrayed her former masters.  She would very much like to not pay for that.  Joining the private military contractor gives her access to protection in the form of armaments, money to buy more, and better personal equipment to defend herself with.  And meat shields (which is ironically one of her pet peeves).  It also keeps her around other people, which secretly means a lot to her.

Short Term Goal: to gain enough income to move on to the next hiding place.
Long Term Goal: to belong.

Childhood: abducted from her home upon awakening.

Life Events: awoke amid a battle for her cloning facility.  Abducted along with her sisters by a pirate raiding party, and was among the few that were put in to a micronization chamber for easier transport.  Enslaved (although she was unaware of the concept of it at the time), she was forced to aid her captors in maintaining their war machines, and later to do battle on their behalf.  Kaumirran became self-aware over time, and eventually assisted in a plot to destroy the pirates.  The plot failed, but she was able to make her escape during the ensuing chaos.

Background:
   Kaumirran was grown in a Factory Satellite, one dedicated to creating clones to serve as a pawns in a proxy war from ages passed.  She awoke within her nutrient tube amid a modern day conflict.  The Cadogan Factory Satellite had been caught in a raid by human-Zentr?di pirates active in the New Territories.  She, and the newest batch of Meltrandi soldiers, were roused by the automated systems to defend the satellite from the invaders.
   Kaumirran's first memories were of the heat.  She had no way of knowing how long the battle had been raging.  She opened her eyes to find the cloning assembly line aflame.  The fire was so close that it was heating the fluid within her vat.  Other tubes were shattered, their contents dumped onto the grated floor.   Bodies of her sisters had been holed by arms fire, both intentionally and not.  Some had died when their cloning tubes had ruptured, some still within, others slumped over the broken glass.
   Muted chimes signalled the release of the nutrient fluid from Kaumirran's vat.  She and a few others from the current batch managed to free themselves, before they too became casualties.
   The raiders had managed to secure the station's command center during the conflict.  Due to the default nature of their programming, the newly awakened clones mistakenly took them to be the rightful owners.  They were commanded to destroy the Cadogan defence force, and did so without question.  Unarmed, many died during the ensuing few hours.
   Afterwards, much of the station's armoury had been devastated during the conflict, as had the life support systems.  Several of the main reactors had sustained damage well.  While it could be repaired with enough time, the raiders chose to scuttle the Factory Station rather than let the Cadogan forces quickly restart clone production.  Their intent was to not only rob Cadogan of their precious station, but to do significant damage to the surrounding vessels and the crew attempting to retake the Factory.
   Unfortunately, their plan failed.  While they were retreating, one of the Cadogan defensive squads managed to reach the control center.  From there, they were able to deactivate the self-destruct sequence with plenty of time to spare.  The Factory Satellite was theirs once again, although the cost in time and resources to bring it back to operational status would be great.
   Kaumirran and her surviving sisters, of which there were forty-three, fell in line for new orders.  There remained only enough intact gear to supply thirty-one of the giantesses.  The other twelve, including Kaumirran, were ordered in to previously pilfered micronization chambers to be shrunk to human size.  When the task was complete, they were led to the raiders' ship - a barely-functional husk of an early-model Guantanamo-class carrier.  All of the Meltrandi, both full and micronized, were packed into a single cargo bay.
   In the beginning, the micronized ones were released only when needed, which happened with increasing frequency the more their masters dove in and out of the Zentraedi Control Zone and Sector M45-3, in the search of profit, supplies, and war materials.
   After the first few months of confinement, the micronized clones were allowed to roam more of the ship.  It was not as if they could go anywhere else, and their inborn programming kept them obedient.  It was then that Kaumirran learnt just who her masters were.
   They were a band of pirates under the command of one Aearomi Shepard.  The human woman was from a formerly affluent family.  They had made and lost their fortunes a generation back.  Or so the scuttlebutt went.  Kaumirran never asked the Lady about it.  That was outside of her duties and, likewise, knowledge that was beyond what she needed to know.
   Kaumirran never heard the details, and she never cared enough to enquire on them.  What she did learn was Aearomi had managed to acquire the barely-functional husk of an early-model Guantanamo-class carrier.  Some crew said that she had found it in a junkyard, some say that she had purchased it with stolen goods, others said that she had traded personal favours for it.  Whatever the means, the Astraiath -as it was so named- served as the headquarters, as well as the entirety of the fleet, of Lady Aearomi.
   The vessel had sustained a good amount of damage in the battle over the Factory Satellite, as had the crew.  The ship was left under-gunned and understaffed.  That was, Kaumirran suspected, the main reason she and her sisters had been let out of the cargo hold: to make up for the loss of crew members.  They were assigned tasks that would take some of the burden off of the pirates.
   As far as duties went, the giants served as the front line assault force from then on, drawing away the enemy as the rest of the crew raided supply lines.  The micronized women were kept aboard ship to handle other duties.  Some were taught to be administrators, carrying paperwork and handling organizing files.  Some were sent to aid the kitchen staff in preparation of meals that went to non-cloned crew.  One was taken to aid the medical staff.  Kaumirran was taken along with one other sister to help out in the mechanical bay.  She was taught to repair the damaged machines while her sister learnt about the vessel that served as their home.  All of the women were made to entertain the crew during non-combative hours.
   Those nights were the worst part of Kaumirran's day. She and her sisters were passed around among the crew.  People touched, held, and did things to her that she neither understood nor wanted.  It was incredibly traumatic.  She came to fear the end of the work day.  She knew that it would signal the time to become a toy.
   The experience went easier for some of her sisters.  The pretty ones were claimed by officers.  They would be required to entertain only one or two in a night.  Those who lacked the exceptional looks, such Kaumirran, were given to whomever desired pleasure.  When one crew member would finish with her, she would be given to the next.  She often attended seven, eight, and occasionally more members of the crew before she would be allowed to return to the cargo hold to sleep.
   That was the way it went for close to a year.  In time, her emotional awakening began to take place.  She grew to understand the reason for their needs.  It was physical, sure, but there was an emotional cue that she satisfied as well.  The pretty clones were able to fulfil that requirement to a greater degree because they had less people to work with.  Kaumirran decided to try the same.
   During her work hours, she would find excuses to stay near the the man in charge of the repair bay, Jozua Rasmussen.  She would smile in his direction.  She would strike up conversations.  She showed a keen interest in him.  Granted, it was a facade on her part, but over a a couple of months it started to pay off.  Kaumirran was claimed with increasing frequency by Jozua.  Following a month of extra attention, she was considered to be his personal mate.  While not fantastic, it was the best outcome that she could have hoped for.  He kept the touch of others away from her, and she was freed of the majority of her nights' horrors.
   Eventually, the crew happened upon a small mining settlement located on a moon with a dusty, barely-breathable atmosphere.  It orbited a gas giant in an out-of-the-way system.  The settlement was little more than a habitation dome with a few scattered buildings around it, as well as a few depots for storing ore and equipment.  The off-shoots were connected mainly by underground tunnels.  The Astraiath set up a jamming field to prevent outgoing messages, then attacked.  They bombarded the majority of the outlying buildings.  Raiding parties with the Meltrandi at the front spearheaded the invasion.  It was quick as far as such things went.  The miners were wiped out by day’s end, leaving the remainder of the complex under Lady Aearomi’s control.
   The system was rarely travelled, so the moon made a convenient base of operations.  Kaumirran lived there for the next two years.  Her day-to-day life generally consisted of the same routine as when she had been aboard the ship: she would awaken, preform her standard exercises, and then proceed to the area designated as the settlement's repair bay.  She would work to patch and rearm the mecha and other equipment used for outbound raids, and then when night fell -which was frequent as the moon had a fifteen hour orbital period- she would leave to carry out her role as an entertainer.  Some days there were no repairs to be done.  On those days Kaumirran was often reassigned to help in a clerical fashion.  It did not hold her attention as effectively as the war machines did.
   That life came to an end when a scouting party hired by the Cadogan Faction stumbled across the system.  There were rumours that one of the raiding parties had been followed.  Rumours that were true.  Many such parties had been tracking the Astraiath since the attack on the Factory Satellite.  The Cadogan Faction made sure to let independent groups know that a reward was out for information on the location of Lady Aearomi’s people.
   Regardless of the reason, the moon came under frequent attack.  The scouts had reported back their discovery.  However as the mining had been set up in a system bordering the freshly opened New Territories, the Cadogan Faction could not risk an all-out invasion; such things would be noticed and retribution would come back at them.  Instead, they sent multiple waves of small numbers to harass the pirates.  If they could not eradicated them outright, they could whittle down their numbers over a long period of time.
   While the Meltrandi were efficient warriors and fought bravely, they were far from invincible.  Their number dipped after nearly half a year of conflicts.  Many of the full-sized women had perished.  The micronized women were re-tasked to combat roles.  Some were given hand weapons and made to guard the tight hallways and confined spaces.  A couple were given to the meagre power armour division to serve as medium-range defenders.
   Kaumirran was most familiar with the Variable Fighters after having spent much of her time with her hands in their innards.  She was assigned to the long-range, or orbital defence, division.  She was given more in-depth training in to the functions of the Valkyries.  She was provided with a well-kept VF-11 for that purpose.  She was taunt how they operated, and how they moved.  It was old, but being in good condition, she was able to work out its functions.  After a few false starts, she got the hang of piloting the human-sized war machines.  She even grew to like the old thing.
   Then she was moved to the front line where she was given a sub-par VF-1X to accomplish her task.  She was expected to hold off invaders in a shakily held together mismatch of decommissioned Valkyries that had been stripped down and reequipped for civilian mining purposes, and then re-stripped and re-reequipped with weapons that were better suited for ground vehicles.  It did not go over so well.  She was shot down every other battle.  Her VF-1 was simply not cut out for handling properly designed war machines.
   Like before, it was the cloned warriors that were used ahead of the natural-born people when it came to violence.  And like before, they were the ones that suffered the majority of the injuries. Kaumirran had spent enough time around those people that she had developed a sense of self.  The idea had occurred to her that those who had taken her from the cloning facility were her masters only because had allowed them to be so.  She understood that she and her sisters were people, too.  Knowing how they had been used to further the agenda of these others and then sent to die for them caused resentment to grow with her in.  She tried to push it down, tried to ignore and carry on with her life, but it was always there, seething silently in the background.
   One night the conversation among the girls turned to that after one Kaumirran's sisters broached the topic.  She was not the only one who had taken notice of the place within the ranks.  Together they devised a means of escape.  Those who had served as administrators set up a comm buoy to broadcast their location.  The Meltrandi who had worked as supply girls stole goods to aid them.  Meanwhile, Kaumirran and those that were well-versed in the human-style machines, readied Fold Drive equipped transportation.  When the next assault came, the girls did not aid their masters.  Instead, they ran.  They kept to the moon's surface until they could put enough of it between themselves and the battling forces to make for space.  In orbit, they broke in to multiple groups.  Each headed off in a different direction.
   Kaumirran had heard that her former masters had not been wiped out in the chaos.  They were still out there.  The Meltrandi's betrayal had not gone unnoticed for long.  She lost contact with her sisters somewhere along the way; they had all vanished in an attempt to prevent capture.  No one wanted to end up back in the hands they had bitten.
   Kaumirran wondered from world to world in the ensuing year.  She did whatever she needed to in order to survive.  That mostly meant manual labour jobs for backwater businesses, though she picked up other kinds of work from time to time.  She eventually made her way to Caesar in an attempt to eek out a better life.
Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 09, 2016, 05:13:22 AM
Lastly... Character Gen step 8: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/Step8.php#Accomodation

I figure that your character has a grungy apartment in Brutus.  Call it a safe house.

What transportation would she have?  As she's not there most of the time, I think a bicycle or motorcycle hidden in the apartment fits.  But given the skill set, either a bicycle or a beater of a car in a parking garage also works.

Pick one: smart phone, laptop or tablet PC.

Lastly, any specific equipment you would like to request?  (Within reason.  We'll ignore on-the-job equipment for when the game starts).
Title: Re: InfernosCaress character for Steal Valkyries
Post by: InfernosCaress on May 09, 2016, 07:23:18 PM
Quote

I figure that your character has a grungy apartment in Brutus.  Call it a safe house.


I tend to agree. Some place small, out of the way, and easily overlooked. Somewhere in the slug sector, probably.


Quote
What transportation would she have?   

They also have those pedal-planes. I doubt that she would use them; they'd stand out too much.

I would say that the bicycle is the safest bet. She's fast, and has fair endurance. It can get in to places that a car can't, should she need to run. Also no significant heat sources or emissions to track.

Quote

Pick one: smart phone, laptop or tablet PC.

Those are pretty much the same thing in that setting. If anything, she'd take the phone. It would be registered under an alias, though. She is a tad paranoid.

Quote
Lastly, any specific equipment you would like to request?

I think that she would probably keep a pistol on her, something small and easily concealed beneath her clothing. Otherwise, I do not think that she would have too many belongings. She is too used to moving around to accumulate anything that she can't grab when she needs up and leave. It if does not fit in to a backpack or some such, she probably doesn't have it.

On that note, she would keep a ready-to-go bag: a backpack with a little bit of clothing, some non-perishable foodstuffs, and something of value. I doubt that she has a bank account; she does not want to leave a trail that can be followed. Her savings is probably in form of what passes for prepaid cash cards, and something tradeable like small gemstones for dealing with people that also don't want their busy traced.


Quote
We'll ignore on-the-job equipment for when the game starts


IF it starts.  Doesn't look like anyone else is coming.

Title: Re: InfernosCaress character for Steal Valkyries
Post by: Sketchley on May 10, 2016, 11:27:05 AM
Alrighty... added in equipment.

Quote
IF it starts.  Doesn't look like anyone else is coming.

It's starting.  There's 3: me, you, and I.  ;)

Speaking of that, could you poke your friend that signed up and expressed interest?


Locking the thread.  Any additional comments or questions on the character either by PM or in the game's OOC thread.