Author Topic: VIFA-3 BW2 Joining and Creation Notes *UPDATED 2010.06.01*  (Read 1097 times)

Offline Sketchley

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VIFA-3 BW2 Joining and Creation Notes *UPDATED 2010.06.01*
« on: June 22, 2009, 02:31:02 AM »
Joining Instructions

Number of players: 4 to 6.

1) Unless otherwise indicated in a recruiting thread, apply by PM.  In your PM, show me links to your PBP experiences as well as a one sentence character proposal.
2) Once you have approval, post a one paragraph proposal on the Character Recruiting Board.
3) Once the character proposal is approved by the GM, expand the character's background, and copy the character sheet (see below) into your character thread in the Character Recruiting Board.
DON'T FORGET TO POST A REPLY WHEN YOU MAKE AN EDIT.


Character sheet and creation notes:
Note: for the non-game mechanics section of the sheet, unless otherwise indicated, fill-in, or roll (or pick) on the Random Character Background Rolls

Die rolls needed for the game mechanics:
3D6 x 8 sets
1D4 x 1 set
1D100 x 5 or more sets
1D10 x 1 set
Note: it's OK to make the links on an online die roller (Eg Magic Castle) and post a link to the results.


Character sheet:

Player's Name:
E-mail:
Character's Name: see one of the linkies here

Age: 18 (usual for "quickie" characters who went straight to military.  Add years of experience as needed)
Gender:
Handedness:
Hair colour:
Eye colour:
Height: cm
Weight: kg

Description: hairstyle, fashion style, accessories (including but not limited to watches, rings and glasses)

Birthplace World:
Birthplace Settlement:
Birthplace Class:
Family Origin:
Birth Order:
Family:

Who do you value most:
What do you value most:
Basic Personality:
World view:
Current outlook:
Belief System:

Likes: helps you define your character
Dislikes: helps you define your character

Closest Ally or Friend: helps you define your character and gives the GM some RPing cues
Worst Enemy or Rival: helps you define your character and gives the GM some RPing cues

Biggest Secret: helps you define your character

Short Term Goal: helps you define your character and gives the GM some RPing cues
Long Term Goal: helps you define your character and gives the GM some RPing cues
Reason For Joining: helps you define your character and gives the GM some RPing cues

Childhood:
Life Events: (roll on the chart once per every year above 16)

Background: (generally 3 paragraphs is sufficient.  Don't focus on one event, but provide a general description of the PC's past.
Creation notes: the story is set in 2069, though it may actually take place in any part of the Macross time-line.  It is possible to specialize in a field, but piloting VFs is the main focus.

Occupation: (insert MOS branch) Variable Fighter Pilot
Rank: GM fills in


Game mechanics:
IQ:
ME:
MA:
PS:
PP:
PE:
PB:
Spd:

Perception % (IQ+ME)x2
Base Loyalty % MAx5
Affected By Disease/Resistance to Disease %  PEx5
Get Noticed % PBx5 (note: inverse for PB below 4)
Trust/Intimidate % (MA-10)*5 (negative = 0%)
Charm/Impress % (PB-10)*5 (negative = 0%)
Sense of Balance: % PP

HP:
SDC:

Education Class:

Skills:
A note on skills: they are being interpreted as vague and only loosely defined (with some exceptions.)  If there are any skills you feel your character must have that's not in the master list, create it using Lore: (skill name).

Communications IQx1%
Domestic IQx1%
Electrical IQx1%
Espionage & Rogue IQx1%
Mechanical IQx1%
Medical IQx1%
Military IQx1%
Physical IQx1%
Pilot IQx1%
Pilot Related IQx1%
Science IQx1%
Technical IQx1%
WP IQx1%

Base Skills: IQx3 + ETSB%
Determined here.

Skill Programs & MOS: IQ + ETSB x2%

Variable Fighter Pilot MOS
Radio
Pilot Aircraft
Pilot Variable Fighter
Mecha Combat: Choose 2 Variable Craft
Pilot Power Armour
Mecha Combat: EX Gear
Navigation
Read Sensory Instruments
Weapon Systems

Security MOS
Prowl
Pilot Wheeled Vehicle
WP: choose Pistol or Rifle
Hand to Hand: Expert

Choose branch, and 1 more 3 to 4.5 month MOS from here.

Secondary Skills: IQx3%


Combat Bonuses:
+(Spd-10)/2 initiative
2 actions
+(PP-10)/2 combat rolls
+(PS-10)/2 damage
+(ME-10)/2 mind saves
+(PE-10)/2 body saves



Savings: ¥1D10x10,000.
Wage: ¥ (based on rank)

Equipment:
ID/Security Badge, 2 to 4 Work/Camouflage Uniforms (DPM Uniforms with 1 x Kevlar Vest & 1 x Kevlar Helmet), 2 Dress Uniforms, 1 Mess Uniform, First Aid Kit: 5 uses

CSW (Combat Survival Waistcoat): Rescue Radio/Emergency Locator Beacon (Encrypted), universal direction finder, Small packet of water (1 pint), 2 Signal Flares, Pocket Flashlight, Combat/Survival Knife.

Variable Craft, Armoured Flightsuit, Semi-Automatic Pistol, Flotation Vest (UN Navy VF pilots only).
« Last Edit: May 24, 2011, 12:13:26 PM by Sketchley »