Author Topic: Generic Character Generation System  (Read 807 times)

Offline Sketchley

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Generic Character Generation System
« on: July 31, 2011, 01:31:20 AM »
Updated.  Refer to here for details.
« Last Edit: April 29, 2012, 11:46:44 PM by Sketchley »

Offline Sketchley

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Re: Generic Character Generation System
« Reply #1 on: July 31, 2011, 01:43:19 AM »
Things to do:
Extended description with suggestions for Mekton, Palladium and other combat conversions.
Basic game skill use (note: each GM is different, following is general use): attribute + skill + dice vs. target number.
Options
Etc.
« Last Edit: April 29, 2012, 11:45:50 PM by Sketchley »