Author Topic: Saffron "Wilde" Jacques-Burton (Wildcards)  (Read 856 times)

Offline Jet Jockey

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Saffron "Wilde" Jacques-Burton (Wildcards)
« on: November 17, 2011, 07:18:24 PM »
Saffron "Wilde" Jacques-Burton - in Progress

(Visual Approximation)

Attributes:
INT: 5 (11)
COOL: 7 (14)
EMP: 6 (12)
BOD: 5 (11)
REF: 7 (14)
ATT: 8 (15)
MA: 6 (12)
TECH: 6 (12)

Derived Attributes
LUCK 7
Base Loyalty 90%
Affected By Disease/Resistance to Disease 75%

Derived Attribute-like Skills
Charm/Impress/Seduction 70%
Get Noticed 120%
Perception 72%
Sense of Balance 7%
Trust/Intimidate/Leadership 40%

Hit Points:
Hit Points: 6 http://invisiblecastle.com/roller/view/3277558/
SDC:  22 http://invisiblecastle.com/roller/view/3277561/

http://invisiblecastle.com/roller/view/3289449/

Skills:
Language: English 5
High School 5

Formative Skills21
Dance 4 (2 formative points & 2 skill points)
Social 5
First Aid 3 (2 formative points & 1 skill points)
Swimming 3 (2 formative points & 1 skill points)
Wheeled Vehicles 3
Computer 3 (2 formative points & 1 skill points)
Personal Firearms 9 (5 formative points & 9 skill points)

Skills
Radio 3
Streetwise 3
Hand to Hand Combat Basic 3
Navigation 3
Read Sensory Equipment 3
Weapon System 4
Aircraft 4
Parachuting 3
Mecha - Varible Vehicles 5
Mecha Combat - Varible Vehicles 5

Occupation: Pilot
Rank:  (note: GM will determine)

Age: 23
Gender: Female
Handedness: Ambidextrous

Hair colour: Blonde
Eye colour: Green
Height: 152 cm
Weight: 48 kg

Description:
Pretty 'Southern' girl.  Favors twin revolvers, daisy dukes & plastic costume cow girl hats.

Birthplace World: Reds Wood Satellite City (Saturn's orbit)
Birthplace Settlement: Rydatspiseshiken Village, Carthage
Birthplace Class: Non-Elite
Family Origin: Human Clones Franco-American
Birth Order: Second
Family: Mother, Father at least 4 more siblings.
Who do you value most: Saffron "Wilde"
What do you value most: Her twin Revolvers with glitter handles.
Basic Personality: Act out of impulsive & Selfish.
World view: I want it all.
Current outlook: Out of my way.
Belief System: You only live once.

Likes: Boys & Guns.
Dislikes: Carthage Colony, short guys & flip flops.

Closest Ally or Friend: Does a mirror count?
Worst Enemy or Rival: Who's ever standing blocking her view of a mirror.

Biggest Secret: How she left Carthage.

Short Term Goal: Find a cute boy friend.
Long Term Goal: Find a rich & cute boy friend.
Reason For Joining: Become famous.

Childhood: Mundane (flip flops and seaweed).
Life Events: Born, training bra, first period, married, left Cartahage, divorced & joined N.U.N.S

Background:
Saffron migrated with her family to the Macross 15 at a very young age, rather rowdy grew up with brothers.  Placed in Sector M15-3 and then to Carthage where her father found employment in the harvesting of Carthage's Seedweed.   Her brothers started to find work same industry and it looked like her fate was to marry a Seedweed harvester herself.   A life she had no intention of having.  Being a pretty girl she was use to getting attention.  She decided to use her looks to get off world.  Her plan involved finding two perfect lovers.   One of criminal elements who could teach her how to use a gun and how to commit crimes.  Two a mature, ugly executive type to marry and have a honey moon off world.   A couple dead body guards and her new husband quickly signed the divorce papers and a nice settlement.   A settlement that the criminal lover swindled from her.   Moved to Caesar by the time she was twenty she work as a waitress in cocktail bar.   Did the bar talent show circuit with her trick shooting and gun play act.   Liked getting attention.   Being a famous sound like a good career goal.  Talent agents said trick shooting isn't that good of an act.   Only the Army is interested in that.   So, she enlisted to be a fighter pilot.   Figures she'll become a war hero and then they will be lined up to see her perform.   Has adopted the Stage Name Saffron Wilde and insists the Wildcards are named after her.

Savings: ¥ Wage: ¥70,000 http://invisiblecastle.com/roller/view/3303869/

Equipment: (note: GM will determine the equipment)
« Last Edit: December 16, 2011, 01:46:45 PM by Jet Jockey »
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Sketchley

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #1 on: November 23, 2011, 09:50:33 AM »
Apologies for the delay in getting back to you on this.  First came tweaking the GCCS.  Then nasty hay fever.  Then Darth Sickness! >.<


Can you amend the sheet with the following (my notes in [ ] following):


Attributes
INT: 5 (11)
COOL: 7 (14)
EMP: 6 (12)
BOD: 5 (11)
REF: 7 (14)
ATT: 8 (15)
MA: 6 (12)
TECH: 6 (12)

Derived Attributes
LUCK 7
Base Loyalty 90%
Affected By Disease/Resistance to Disease 75%

Derived Attribute-like Skills
Charm/Impress/Seduction 70%
Get Noticed 120%
Perception 72%
Sense of Balance 7%
Trust/Intimidate/Leadership 40%


Skills:
Language: English 5
High School 5



[Attributes - no changes to the values.  Just a change of the names and removal of the clutter.  Palladium values in ().
Derived attributes - fixed the math; due to badly phrased equations on the PC sheet (which have been fixed)
Derived Attribute-like Skills - math fixed.  Will have to think about a better way to determine the sense of balance...  consider the get noticed 120% as "gonna get noticed in normal and easy situations, but has only a 60% in difficult ones"
Skills - base skills changed slightly.]

Re: Hit Points - wanna roll the dice or leave it to me?
HP: 5 + 1D6
SDC: base = 5D6.  roll random 1D6: (1-2 = +5 SDC, 3-4 = +10 SDC, 5-6 = +15 SDC)


Re: Skills
Consider 3~4 as average.  Nets 60~80%.  x2 for easy situations (guaranteed success), x1 for normal situations, and 1/2 for difficult situations.

Formative Skills = 21 pts (INT + Tech + 10)  [based on your PC's background.  Pick skills that logically could be acquired.  In general, combat skills are not possible.]

Skills - 50 pts [from PC's training.  Recommend the following skill package:
Radio
Hand to Hand Basic
Navigation [still working on the exact definition of this skill.  For now we'll define it as navigating with fold boosters]
Read Sensory Instruments
Pilot Parachuting [pilot EX Gear]
Pilot Mecha Variable Vehicles
Mecha Combat Variable Vehicles
Optional: WP auto pistol]




Non-Mechanics Stuff:


Age: 23
[this may change, pending experience.  Or do you want this number, no matter what the random rolls for experience result in?]

Handedness: Ambidextrous
[just to be clear - this imparts no bonuses other than the ability to fire a gun, use a knife, etc. in either hand.]


Childhood: Flip flops and seaweed.
[can you add: "A boring Childhood."  Not that you're PC had a less interesting one.  Just to prevent my confusion later]


Life Events: Born, training bra, first period, married, left Carthage, divorced & joined N.U.N.S
[ We'll leave this for later - after age  has been clarified.  PS didn't feel like using #14 here: http://www.macrossroleplay.org/Sketchley/Statistics/character/randombackground.htm ?]


Background:
"She decided to use her looks to get off world.  Her plan involved finding two perfect lovers.   One of criminal elements who could teach her how to use a gun and how to commit crimes.  Two a mature, ugly executive type to marry and have a honey moon off world.   A couple dead body guards and her new husband quickly signed the divorce papers and a nice settlement.   A settlement that the criminal lover swindled from her.   Moved to Caesar by the time she was twenty she work as a waitress in cocktail bar.   Did the bar talent show circuit with her trick shooting and gun play act."

[Excellent stuff.  You don't mind if any of this comes back to haunt the PC?]

Offline Jet Jockey

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #2 on: November 25, 2011, 06:03:01 PM »
Quote
Age: 23
[this may change, pending experience.  Or do you want this number, no matter what the random rolls for experience result in?]

While creating this character I decided to "cast" it with a real person as I wrote it.   I then decided to use the actresses/model's own age, height & weight for the character.   So yes I would like to keep that age.

Quote
Handedness: Ambidextrous
[just to be clear - this imparts no bonuses other than the ability to fire a gun, use a knife, etc. in either hand.]

Picked it so she could twirl two guns at the same time.  It's part of her act.

Quote
Life Events: Born, training bra, first period, married, left Carthage, divorced & joined N.U.N.S
[ We'll leave this for later - after age  has been clarified.  PS didn't feel like using #14 here: http://www.macrossroleplay.org/Sketchley/Statistics/character/randombackground.htm ?]

Quote
Background:
"She decided to use her looks to get off world.  Her plan involved finding two perfect lovers.   One of criminal elements who could teach her how to use a gun and how to commit crimes.  Two a mature, ugly executive type to marry and have a honey moon off world.   A couple dead body guards and her new husband quickly signed the divorce papers and a nice settlement.   A settlement that the criminal lover swindled from her.   Moved to Caesar by the time she was twenty she work as a waitress in cocktail bar.   Did the bar talent show circuit with her trick shooting and gun play act."

[Excellent stuff.  You don't mind if any of this comes back to haunt the PC?]

I thought it was over the top and was considering editing it but if it works that sure.

First Post Adjusted.
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Sketchley

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #3 on: December 04, 2011, 02:39:44 AM »
Looks good.  I was quite surprised by the picture.  Specifically the hamburger.


Re: HP & SDC:
Invisible Castle gave some sucky rolls.  Anyhow, for SDC, there's 1 more roll to add to the base:
1D6: (1-2 = +5 SDC, 3-4 = +10 SDC, 5-6 = +15 SDC)


Re: Skills:
High School - is one of the base skills (@ 5).  You've also added it as a formative skill (@ 3).  Shall we add them together (High School 7, w/ 1 pt remaining) or use the 3 pts elsewhere (given the PC's background, Dance and Social look like their the most relevant)?


Experience: 3 years.
6 more pts to add to skills.


Non-mechanics Stuff:
Birthplace Settlement: Carthage
Can you pick a more specific place from:
Quote
CITIES
Tunis
Main city.  Population: 2 million

Phoenicia
2nd largest city.  Population: less than 50,000.

Byrsa
3rd largest city.  Population: less than 30,000.

Rural Settlements
The majority of the have-nots live in these settlements, all of which cater to some kind of manufacturing industry or farming.
Small Cities: approx. 70,000 residents
Towns: approx. 100,000 residents
Villages: approx. 250,000 residents
[basically urban or rural.  If one of the smaller, unnamed rural settlements, we'll have to come up with a name for it.  But that's the extent of what's needed.]


... and some new choices:
Quote
Accommodation and Transportation
Generally, there are two types of characters: those who mostly stay in one place, and those who move about from place to place; either due to a wanderlust nature (M7's Basara) or work (M+'s Isamu). Those who stay in one place tend to have larger and better furnished apartments, larger wardrobes, and a permanent vehicle in their possession (M+'s Guld). Those who move about tend to have smaller and not as well furnished apartments, smaller wardrobes, and a rented vehicle (M+'s Isamu).

Accommodation: pending background, skill programs and GM approval, this could be anything from a small, damp, cold basement suite to a luxury mansion.

Transportation: choose one of: automobile, bicycle, motorcycle, truck or anything else the GM permits.
Pending background, skill programs and GM approval, this could be used, rusted and on it's last legs, to the latest luxury model.


Equipment:
The following is generally what your character has/gets, but pending the mission, is subject to change.  If there's anything specific that you want the PC to have, please indicate.

Personal items like clothes, mobile phone, music, personal mementos, portable computer or data-pad (equivalent of a tablet PC), toiletries, etc.

ID/Security Badge, 2 to 4 Work/Camouflage Uniforms (DPM Uniforms with 1 x Kevlar Vest & 1 x Kevlar Helmet), 2 Dress Uniforms, 1 Mess Uniform, First Aid Kit: 5 uses, and CSW (Combat Survival Waistcoat): Rescue Radio/Emergency Locator Beacon (Encrypted), Compass/Handheld GPS (Global Positioning System) or universal direction finder, Small packet of water (1 pint), 2 Signal Flares, Pocket Flashlight, Combat/Survival Knife. .
access to: Variable Craft, Armoured Flightsuit, Semi-Automatic Pistol, EX-Gear,

Offline Jet Jockey

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #4 on: December 05, 2011, 05:05:53 PM »
Adjusted.

Accommodation and Transportation
She's gonna be a more mobile type.

Accommodation: Military Housing?

Transportation: Public transportation.

Equipment:

Personal items - Clothes (Normal & Stage), Suit Cases, mobile phone, data-pad, Plastic Cow Girl Hat, Twin Revolvers, holsters and personal feminine hygiene products.

ID/Security Badge, 2 to 4 Work/Camouflage Uniforms (DPM Uniforms with 1 x Kevlar Vest & 1 x Kevlar Helmet), 2 Dress Uniforms, 1 Mess Uniform, First Aid Kit: 5 uses, and CSW (Combat Survival Waistcoat): Rescue Radio/Emergency Locator Beacon (Encrypted), Compass/Handheld GPS (Global Positioning System) or universal direction finder, Small packet of water (1 pint), 2 Signal Flares, Pocket Flashlight, Combat/Survival Knife.

access to: Variable Craft, Armoured Flightsuit, Semi-Automatic Pistol, EX-Gear,
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Sketchley

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #5 on: December 05, 2011, 11:38:35 PM »
Cool.

Last step:
Quote
Determine Savings
Savings: ¥1D10x10,000.

Offline Jet Jockey

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #6 on: December 16, 2011, 01:47:11 PM »
I'm rich!
"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"

Offline Sketchley

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Re: Saffron "Wilde" Jacques-Burton (Wildcards)
« Reply #7 on: December 19, 2011, 02:01:25 AM »
Not that rich

Anyhow, I believe this PC is finished:

amended PC sheet (skills reorged into 1 list, bonuses from HtH, etc. incorporated, etc.):

Quote
Player's Name: JJ
Character Name: Saffron "Wilde" Jacques-Burton - in Progress

Attributes:
INT: 5 (11)
COOL: 7 (14)
EMP: 6 (12)
BOD: 5 (11)
REF: 7 (15)
ATT: 8 (15)
MA: 6 (12)
TECH: 6 (12)

Derived Attributes
LUCK 7
Base Loyalty 90%
Affected By Disease/Resistance to Disease 75%

Hit Points:
Hit Points: 18
SDC:  44

Derived Attribute-like Skills
Charm/Impress/Seduction 70%
Get Noticed 120%
Perception 72%
Sense of Balance 7%
Trust/Intimidate/Leadership 40%

Skills
Radio 60%
Dance 80%
Social 100%
Streetwise 60%
First Aid 60%
Hand to Hand Combat Basic 60%
Swimming 60%
Navigation 60%
Read Sensory Equipment 60%
Weapon System 80%
Aircraft 80%
Parachuting 60%
Mecha - Variable Vehicles 100%
Mecha Combat - Variable Vehicles 100%
Wheeled Vehicles 60%
Computer 60%
High School 100%
Language: English 100%
Personal Firearms 180%

Combat:
3 attacks
Kick attack 1D6

Variable Vehicles Combat:
+4 actions
Spinning leap kick, automatic critical hit.
transform or leap up, turn around and shoot at incoming missiles, transform back or land, and resume original heading costs 1 action.

EX-Gear Combat:
+3 actions


Description:
Pretty 'Southern' girl.  Favors twin revolvers, daisy dukes & plastic costume cow girl hats.
 
Occupation: Pilot
Rank: 2nd Lieutenant
Age: 23
Gender: Female
Handedness: Ambidextrous
Hair colour: Blonde
Eye colour: Green
Height: 152 cm
Weight: 48 kg

Birthplace World: Reds Wood Satellite City (Saturn's orbit)
Birthplace Settlement: Rydatspiseshiken Village, Carthage
Birthplace Class: Non-Elite
Family Origin: Human Clones Franco-American
Birth Order: Second
Family: Mother, Father at least 4 more siblings.
Who do you value most: Saffron "Wilde"
What do you value most: Her twin Revolvers with glitter handles.
Basic Personality: Act out of impulsive & Selfish.
World view: I want it all.
Current outlook: Out of my way.
Belief System: You only live once.

Likes: Boys & Guns.
Dislikes: Carthage Colony, short guys & flip flops.

Closest Ally or Friend: Does a mirror count?
Worst Enemy or Rival: Who's ever standing blocking her view of a mirror.

Biggest Secret: How she left Carthage.

Short Term Goal: Find a cute boy friend.
Long Term Goal: Find a rich & cute boy friend.
Reason For Joining: Become famous.

Childhood: Mundane (flip flops and seaweed).
Life Events: Born, training bra, first period, married, left Carthage, divorced & joined N.U.N.S..

Background:
Saffron migrated with her family to the Macross 15 at a very young age, rather rowdy grew up with brothers.  Placed in Sector M15-3 and then to Carthage where her father found employment in the harvesting of Carthage's Seed-weed.   Her brothers started to find work same industry and it looked like her fate was to marry a Seed-weed harvester herself.   A life she had no intention of having.  Being a pretty girl she was use to getting attention.  She decided to use her looks to get off world.  Her plan involved finding two perfect lovers.   One of criminal elements who could teach her how to use a gun and how to commit crimes.  Two a mature, ugly executive type to marry and have a honey moon off world.   A couple dead body guards and her new husband quickly signed the divorce papers and a nice settlement.   A settlement that the criminal lover swindled from her.   Moved to Caesar by the time she was twenty she work as a waitress in cocktail bar.   Did the bar talent show circuit with her trick shooting and gun play act.   Liked getting attention.   Being a famous sound like a good career goal.  Talent agents said trick shooting isn't that good of an act.   Only the Army is interested in that.   So, she enlisted to be a fighter pilot.   Figures she'll become a war hero and then they will be lined up to see her perform.   Has adopted the Stage Name Saffron Wilde and insists the Wildcards are named after her.

Savings: ¥70,000
Wage: ¥200,000/month

Accommodation: Military Housing
Transportation: Public transportation.

Equipment:
Personal items - Clothes (Normal & Stage), Suit Cases, mobile phone, data-pad, Plastic Cow Girl Hat, Twin Revolvers, holsters and personal feminine hygiene products.

ID/Security Badge, 2 to 4 Work/Camouflage Uniforms (DPM Uniforms with 1 x Kevlar Vest & 1 x Kevlar Helmet), 2 Dress Uniforms, 1 Mess Uniform, First Aid Kit: 5 uses, and CSW (Combat Survival Waistcoat): Rescue Radio/Emergency Locator Beacon (Encrypted), Compass/Handheld GPS (Global Positioning System) or universal direction finder, Small packet of water (1 pint), 2 Signal Flares, Pocket Flashlight, Combat/Survival Knife.

Access to:
Variable Craft, Armoured Flightsuit, Semi-Automatic Pistol, EX-Gear
« Last Edit: December 19, 2011, 02:23:06 AM by Sketchley »