Author Topic: InfernosCaress character for Steal Valkyries  (Read 3334 times)

Offline Sketchley

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InfernosCaress character for Steal Valkyries
« on: April 18, 2016, 03:44:27 AM »
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Posted by: InfernosCaress on: 2016-04-16, 11:17:00

I was thinking that could play either:

A Meltran, which covers the small set of posted desired skills, and is the general combat-oriented character.

or

A "Spoiled Princess," which would be notably less combat-oriented but have a more social focus and could act as a front man/infiltrator.


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Posted by: Sketchley on: 2016-04-17, 11:35:54

Of your two character proposals (Meltran Warrior and Spoiled Princess), I think the Meltran Warrior would be a better match for the game.  You could incorporate the idea of being a spoiled girl into that.

Though, it brings up some questions:
- is she a child of pure Zentraadi that chose to live among humans?
- or is she a pure Zentraadi who chose to live among humans?  If so, why did she want to become Micronized and humanized (live among humans at least long enough to learn Valkyrie piloting skills)


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Posted by: InfernosCaress on: 2016-04-17, 12:33:11

A Spoiled Meltran Princess would be weird. They are crafted almost exclusively with the Fast Reflexes Archetype. Not much MA coming from that. Although, if she were the self-centered/bitchy spoiled type then she wouldn't have much anyway.

Okay. I'm starting to get something.

 If she were a pure bred Meltran that had been taken by one of the local warlords prior to the completion of her cloning process and raised as their daughter/right-hand, that would explain why she is not macronized, knows Zentraedi mecha (cloned memories) and Valkyries (personal experience), and explains the spoiled attitude.  It would also give the group one ally faction in the region that they could be hired by, as well as starting enemies in the warlords opposed to that faction.

Offline Sketchley

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Re: InfernosCaress character for Steal Valkyries
« Reply #1 on: April 18, 2016, 04:20:53 AM »
I'm not 100% certain how cloning works in Macross, but it appears to be near instantaneous (compared to the Star Wars Eps II version, for example), with memories seamlessly implanted (like the Micron/Macronization process) into fully grown adults.  Mass cloning by the Zentraadi appears to occur on dedicated cloning Factory Satellites.

So, being taken prior to completion is out.  However, being taken (along with some to all of her sisters in her batch) moments after being released from the cloning machinery, is plausible.  Perhaps it occurred during a raid on a Factory Satellite owned by a major faction by an extremely small or rogue group that doesn't have access to its own cloning facility.  Perhaps witnessing most of her sisters from the batch getting slaughtered in the battle to get them out has effected her somehow.


Some OOC background: the group is going to be employed on a Zentraadi ship, clandestinely operated by one of the pro-human Zentraadi factions in the Control Zone, to covertly protect its own interests in the region.  I was envisioning the player group to be all human or humanized Zentraadi Valkyrie pilots, who have to work to get a good relationship with the Zentraadi crew who feel superior to humans.

Having your character come from one of the rival factions (an anti-human, but still moderate group) neighbouring the employer factions would be an asset to the group.  It could also be a source of conflict between her and the other Zentraadi on the ship.


The idea behind your character as a pure-blood Zentraadi would put her in a position of moderator or go-between between the crew and mercenary/privateers group.  It probably would contribute to her feelings of superiority.  And perhaps due to past experiences in similar roles, were people gave her gifts to get better results, it causes a spoiled attitude.


The only sticky point is raising her as a daughter/right-hand woman, being Micronized, and learning to pilot Valkyries.

Perhaps it was a human group that raided the Factory Satellite?  (explaining the micronization and piloting skills).  Perhaps she wasn't raised as a daughter/right-hand, but worked hard to get into that position out of a sense of survival (seeing her sisters massacred both when she was taken and during ensuing battles between the group that took her and their enemies).

In this case, it raises the question of how and why she left the group that took her, and why she chose to join a mercenary/privateer group.




Game mechanics question - do you want me to roll up the attributes?  Or do you want to do it?

If you want to do it, please use an online roller.  I've found these:
https://rolz.org/
http://unseenservant.com/
http://orokos.com/

and this one doesn't appear to need you to become a member:
http://lapo.it/rpg/dadi.php?

Offline InfernosCaress

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Re: InfernosCaress character for Steal Valkyries
« Reply #2 on: April 18, 2016, 09:31:30 PM »


Player's Name: Marc
E-mail: infernoscaress@[ DELETE THIS ]gmail.com

Character's Name: Kaumirran (Pronounced: cah-MIER-in)
Occupation: mercenary
Rank: N/A

Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

Derived Attributes (based on attributes):
Luck = 15
Base Loyalty 65%
Affected By Disease/Resistance to Disease 60%

Derived Attribute-like Skills (based on attributes, but can be improve over time just like skills):
Charm/Impress/Seduction 15%
Get Noticed 65%
Perception 48%
Sense of Balance 19%
Trust/Intimidate/Leadership 15%

HP: 32
SDC: 47

Level equivalent: N/A

Education Class: Space Born and Cloned - raised on a non-Emigrant vessel.  Indigent - had to work to live.  Master's Degree Level Education.

Base Skills:
Language: English 109%
Language: Zentraedi: 56%
Math: 51%
Cook (Pro: Mexican Food) 52% pro
Navigation 51%
Zero Gravity Movement 76%

Skill Programs - VF Mechanic:
Mechanical Engineer 41%
Computer Operation 41%
Aircraft Mechanics 41%
Over Technology (Mecha) Mechanics 41%
Over Technology (Mecha) Electronics 41%

Zentraedi Soldier (MOS)
Radio 46%
Pilot Zentraedi Mobile Weapons/Mecha 61%
Mecha Combat: Regult 61%
Read Sensory Instruments 56%
Weapon Systems 71%
WP: Rifle 61%

Security (MOS) (3 months)
Prowl 61%
Hand to Hand: Expert 61%
Pilot Wheeled Vehicle 61%
WP: Pistol 61%

Power Armour Specialist Officer (MOS) 9 months
Mecha Combat: Queadluun-Rau 61%
Mecha Combat: Dogfight Pod 61%
WP Knife 61%

Pilot: Variable Fighter (MOS) 18 months
Pilot: Aircraft 61%
Pilot: Variable Fighter 61%
Mecha Combat: VF-1 61%
Mecha Combat: VF-11 61%
Pilot: Power Armour 61%
Mecha Combat: EX Gear 61%

Secondary Skills
First Aid 36%
Athletics 56%
Running 56%
Swimming 36%
Tai Chi 56%
Mecha Combat: Variable Glaug56%
Language: Japanese 36%
Lore: Zentraedi Control Zone Factions 36%

Additional Skills
Research 51%
Streetwise 45%
Wilderness Survival 42%


Combat Bonuses:
4 actions

Mecha Combat:
Regult: +4 actions, Booster Punch 1 action
Queadluun-Rau: +4 actions, Booster Punch 1 action
Dogfight Pod: +4 actions, Booster Punch 1 action
VF-1: +4 actions, Booster Punch 1 action
VF-11: +4 actions, Booster Punch 1 action
EX-Gear: +4 actions, Booster Punch 1 action
Variable Glaug: +4 actions, Booster Punch 1 action



Savings: ¥50,000
Wage: ¥ (GM will determine the value)

Equipment: (GM will determine the equipment)


Extended Background
Age: 4, Approximate Physical Age: 25
Gender: Female
Handedness: Right Handed
Hair Colour: Purple-Black
Eye Colour: Green
Skin Colour: Light Green
Family Ethnicity: Meltrandi
Height: 157.5 cm
Weight: 53.52 kg

Description: Kaumirran is on the short side for her people. She maintains the tight, athletic build that she was grown with, due in part to her metabolism, and partially to her need to stay active.  She has wide pointed ears, which are larger than normal for someone her size; they are each roughly equal in length to half the width of her face.  Her flesh is a pale green, not quite light enough to be considered peach with a green tint, but close.  She has purple hair that is dark enough to be mistaken for black, if she were not in a well-lit area.  Prehensile though it may be, she rarely consciously moves it around while in public view.

Birthplace World: Space Born and Bred
Birthplace Settlement: Zentraedi Cloning Facility
Birthplace Class: Indigent (Had To Work To Live)
Birth Order: 6th to awaken from Batch #1,420,701
Family: N/A.  Countless "sisters" cloned from a similar template over many millenniums.

Who do you value most: freedom and the power to keep it.

Morals (Alignment): unprincipled  (Mostly.  She doesn't have a problem with killing her foes or stealing from them.  She tries to basically be good, but her programmed nature and developmental years have left their taint.)

Basic Personality: Kaumirran is arrogant, but it is as much guise as fact.  She has been used.  She has been abused.  She has seen her sisters' lives thrown away for the benefit -and even simple amusement- of more powerful people.  Such things have made it difficult for her to open herself to others, even if she does inwardly crave their affection.  She desires to be cared for, to be viewed as a valuable person, and not as a item to be possessed.  She is afraid that if she were to show weakness, that she would fall prey to the same type of villainy that she had been a pawn of in the past.
   That being said, Kaumirran is self-serving at her core.  She is greedy.  She is unlikely to do much if there is nothing in it for her.  However, what she may consider to be a worthy price for her time, may be something as simple as protecting innocent people from being victimized.  That is not to say that she would not play up her role as the benevolent saviour in such cases.  It may yet get some material goodie.

World view: outdated.  Most of what Kaumirran knew of the galaxy as whole came from her implanted memories.  She only had a limited current knowledge-base instilled within her from her time among the pirates.  She needs time to acclimate to the modern galaxy.

Current outlook: positive, but cautious.  Kaumirran has found a sense of peace travelling amid the new inhabitants of galaxy.  It is a strange feeling, and one that she feels may cause her to become lax.  She has enemies, somewhere.  She needs to keep moving if she hopes to stay ahead of coming storm.

Belief System: power makes the person.  The more powerful you are, the more that you are feared.  The more that you are feared, the less likely you are to be trampled beneath someone's heel.  If you choose to be weak, then you deserve what you get.  No one is going to elevate you to your rightful place, you have to have do that for yourself.

Likes: power and wealth (she is a tad on the greedy side).  She also enjoys crowded locations, as she likes to be one face among many.

Dislikes: people who use others indiscriminately.  Being treated like property.  Being viewed as insignificant.  These things bring her ire.

Biggest Secret: loneliness.  Kaumirran desires to be seen as strong and independent, but in truth she hates being alone.  Her inner view of self-worth is too often equivocal to those around her.  The less people that there are nearby, the less she thinks of herself.  Conversely, the more approval she garners from others, the more value she puts in herself.

Closest Ally or Friend: herself.  Others may abuse and betray, but she can always count on herself.  Her remaining sisters, wherever they are.

Worst Enemy or Rival: her former master: Lady Aearomi Shepard and her pirate group.

Reason For Joining: Kaumirran joined up primarily because there is safety in numbers.  She betrayed her former masters.  She would very much like to not pay for that.  Joining the private military contractor gives her access to protection in the form of armaments, money to buy more, and better personal equipment to defend herself with.  And meat shields (which is ironically one of her pet peeves).  It also keeps her around other people, which secretly means a lot to her.

Short Term Goal: to gain enough income to move on to the next hiding place.

Long Term Goal: to belong.

Childhood: abducted from her home upon awakening.

Life Events: awoke amid a battle for her cloning facility.  Abducted along with her sisters by a pirate raiding party, and was among the few that were put in to a micronization chamber for easier transport.  Enslaved (although she was unaware of the concept of it at the time), she was forced to aid her captors in maintaining their war machines, and later to do battle on their behalf.  Kaumirran became self-aware over time, and eventually assisted in a plot to destroy the pirates.  The plot failed, but she was able to make her escape during the ensuing chaos.


Background:
   Kaumirran was grown in a Factory Satellite, one dedicated to creating clones to serve as a pawns in a proxy war from ages passed.  She awoke within her nutrient tube amid a modern day conflict.  The Cadogan Factory Satellite had been caught in a raid by human-Zentraedi pirates active in the New Territories.  She, and the newest batch of Meltrandi soldiers, were roused by the automated systems to defend the satellite from the invaders.

   Kaumirran's first memories were of the heat.  She had no way of knowing how long the battle had been raging.  She opened her eyes to find the cloning assembly line aflame.  The fire was so close that it was heating the fluid within her vat.  Other tubes were shattered, their contents dumped onto the grated floor.   Bodies of her sisters had been holed by arms fire, both intentionally and not.  Some had died when their cloning tubes had ruptured, some still within, others slumped over the broken glass.

   Muted chimes signaled the release of the nutrient fluid from Kaumirran's vat.  She and a few others from the current batch managed to free themselves, before they too became casualties.

   The raiders had managed to secure the station's command center during the conflict.  Due to the default nature of their programming, the newly awakened clones mistakenly took them to be the rightful owners.  They were commanded to destroy the Cadogan defense force, and did so without question.  Unarmed, many died during the ensuing few hours.

   Afterwards, much of the station's armoury had been devastated during the conflict, as had the life support systems.  Several of the main reactors had sustained damage well.  While it could be repaired with enough time, the raiders chose to scuttle the Factory Station rather than let the Cadogan forces quickly restart clone production.  Their intent was to not only rob Cadogan of their precious station, but to do significant damage to the surrounding vessels and the crew attempting to retake the Factory.

  Unfortunately, their plan failed.  While they were retreating, one of the Cadogan defensive squads managed to reach the control center.  From there, they were able to deactivate the self-destruct sequence with plenty of time to spare.  The Factory Satellite was theirs once again, although the cost in time and resources to bring it back to operational status would be great.

   Kaumirran and her surviving sisters, of which there were forty-three, fell in line for new orders.  There remained only enough intact gear to supply thirty-one of the giantesses.  The other twelve, including Kaumirran, were ordered in to previously pilfered micronization chambers to be shrunk to human size.  When the task was complete, they were led to the raiders' ship - a barely-functional husk of an early-model Guantanamo-class carrier.  All of the Meltrandi, both full and micronized, were packed into a single cargo bay.

   In the beginning, the micronized ones were released only when needed, which happened with increasing frequency the more their masters dove in and out of the Zentraedi Control Zone and Sector M45-3, in the search of profit, supplies, and war materials.

   After the first few months of confinement, the micronized clones were allowed to roam more of the ship.  It was not as if they could go anywhere else, and their inborn programming kept them obedient.  It was then that Kaumirran learnt just who her masters were.

   They were a band of pirates under the command of one Aearomi Shepard.  The human woman was from a formerly affluent family.  They had made and lost their fortunes a generation back.  Or so the scuttlebutt went.  Kaumirran never asked the Lady about it.  That was outside of her duties and, likewise, knowledge that was beyond what she needed to know.

   Kaumirran never heard the details, and she never cared enough to enquire on them.  What she did learn was Aearomi had managed to acquire the barely-functional husk of an early-model Guantanamo-class carrier.  Some crew said that she had found it in a junkyard, some say that she had purchased it with stolen goods, others said that she had traded personal favours for it.  Whatever the means, the Astraiath -as it was so named- served as the headquarters, as well as the entirety of the fleet, of Lady Aearomi.

   The vessel had sustained a good amount of damage in the battle over the Factory Satellite, as had the crew.  The ship was left under-gunned and understaffed.  That was, Kaumirran suspected, the main reason she and her sisters had been let out of the cargo hold: to make up for the loss of crew members.  They were assigned tasks that would take some of the burden off of the pirates.

   As far as duties went, the giants served as the front line assault force from then on, drawing away the enemy as the rest of the crew raided supply lines.  The micronized women were kept aboard ship to handle other duties.  Some were taught to be administrators, carrying paperwork and handling organizing files.  Some were sent to aid the kitchen staff in preparation of meals that went to non-cloned crew.  One was taken to aid the medical staff.  Kaumirran was taken along with one other sister to help out in the mechanical bay.  She was taught to repair the damaged machines while her sister learnt about the vessel that served as their home.  All of the women were made to entertain the crew during non-combative hours.

   Those nights were the worst part of Kaumirran's day. She and her sisters were passed around among the crew.  People touched, held, and did things to her that she neither understood nor wanted.  It was incredibly traumatic.  She came to fear the end of the work day.  She knew that it would signal the time to become a toy.

   The experience went easier for some of her sisters.  The pretty ones were claimed by officers.  They would be required to entertain only one or two in a night.  Those who lacked the exceptional looks, such Kaumirran, were given to whomever desired pleasure.  When one crew member would finish with her, she would be given to the next.  She often attended seven, eight, and occasionally more members of the crew before she would be allowed to return to the cargo hold to sleep.

   That was the way it went for close to a year.  In time, her emotional awakening began to take place.  She grew to understand the reason for their needs.  It was physical, sure, but there was an emotional cue that she satisfied as well.  The pretty clones were able to fulfil that requirement to a greater degree because they had less people to work with.  Kaumirran decided to try the same.

   During her work hours, she would find excuses to stay near the man in charge of the repair bay, Jozua Rasmussen.  She would smile in his direction.  She would strike up conversations.  She showed a keen interest in him.  Granted, it was a facade on her part, but over a couple of months it started to pay off.  Kaumirran was claimed with increasing frequency by Jozua.  Following a month of extra attention, she was considered to be his personal mate.  While not fantastic, it was the best outcome that she could have hoped for.  He kept the touch of others away from her, and she was freed of the majority of her nights' horrors.

   Eventually, the crew happened upon a small mining settlement located on a moon with a dusty, barely-breathable atmosphere.  It orbited a gas giant in an out-of-the-way system.  The settlement was little more than a habitation dome with a few scattered buildings around it, as well as a few depots for storing ore and equipment.  The off-shoots were connected mainly by underground tunnels.  The Astraiath set up a jamming field to prevent outgoing messages, then attacked.  They bombarded the majority of the outlying buildings.  Raiding parties with the Meltrandi at the front spearheaded the invasion.  It was quick as far as such things went.  The miners were wiped out by day’s end, leaving the remainder of the complex under Lady Aearomi’s control.

   The system was rarely travelled, so the moon made a convenient base of operations.  Kaumirran lived there for the next two years.  Her day-to-day life generally consisted of the same routine as when she had been aboard the ship: she would awaken, preform her standard exercises, and then proceed to the area designated as the settlement's repair bay.  She would work to patch and rearm the mecha and other equipment used for outbound raids, and then when night fell -which was frequent as the moon had a fifteen hour orbital period- she would leave to carry out her role as an entertainer.  Some days there were no repairs to be done.  On those days Kaumirran was often reassigned to help in a clerical fashion.  It did not hold her attention as effectively as the war machines did.

   That life came to an end when a scouting party hired by the Cadogan Faction stumbled across the system.  There were rumours that one of the raiding parties had been followed.  Rumours that were true.  Many such parties had been tracking the Astraiath since the attack on the Factory Satellite.  The Cadogan Faction made sure to let independent groups know that a reward was out for information on the location of Lady Aearomi’s people.

   Regardless of the reason, the moon came under frequent attack.  The scouts had reported back their discovery.  However as the mining had been set up in a system bordering the freshly opened New Territories, the Cadogan Faction could not risk an all-out invasion; such things would be noticed and retribution would come back at them.  Instead, they sent multiple waves of small numbers to harass the pirates.  If they could not eradicated them outright, they could whittle down their numbers over a long period of time.

   While the Meltrandi were efficient warriors and fought bravely, they were far from invincible.  Their number dipped after nearly half a year of conflicts.  Many of the full-sized women had perished.  The micronized women were re-tasked to combat roles.  Some were given hand weapons and made to guard the tight hallways and confined spaces.  A couple were given to the meagre power armour division to serve as medium-range defenders.

   Kaumirran was most familiar with the Variable Fighters after having spent much of her time with her hands in their innards.  She was assigned to the long-range, or orbital defence, division.  She was given more in-depth training in to the functions of the Valkyries.  She was provided with a well-kept VF-11 for that purpose.  She was taunt how they operated, and how they moved.  It was old, but being in good condition, she was able to work out its functions.  After a few false starts, she got the hang of piloting the human-sized war machines.  She even grew to like the old thing.

   Then she was moved to the front line where she was given a sub-par VF-1X to accomplish her task.  She was expected to hold off invaders in a shakily held together mismatch of decommissioned Valkyries that had been stripped down and reequipped for civilian mining purposes, and then re-stripped and re-reequipped with weapons that were better suited for ground vehicles.  It did not go over so well.  She was shot down every other battle.  Her VF-1 was simply not cut out for handling properly designed war machines.
   Like before, it was the cloned warriors that were used ahead of the natural-born people when it came to violence.  And like before, they were the ones that suffered the majority of the injuries. Kaumirran had spent enough time around those people that she had developed a sense of self.  The idea had occurred to her that those who had taken her from the cloning facility were her masters only because had allowed them to be so.  She understood that she and her sisters were people, too.  Knowing how they had been used to further the agenda of these others and then sent to die for them caused resentment to grow with her in.  She tried to push it down, tried to ignore and carry on with her life, but it was always there, seething silently in the background.

   One night the conversation among the girls turned to that after one Kaumirran's sisters broached the topic.  She was not the only one who had taken notice of the place within the ranks.  Together they devised a means of escape.  Those who had served as administrators set up a comm buoy to broadcast their location.  The Meltrandi who had worked as supply girls stole goods to aid them.  Meanwhile, Kaumirran and those that were well-versed in the human-style machines, readied Fold Drive equipped transportation.  When the next assault came, the girls did not aid their masters.  Instead, they ran.  They kept to the moon's surface until they could put enough of it between themselves and the battling forces to make for space.  In orbit, they broke in to multiple groups.  Each headed off in a different direction.

   Kaumirran had heard that her former masters had not been wiped out in the chaos.  They were still out there.  The Meltrandi's betrayal had not gone unnoticed for long.  She lost contact with her sisters somewhere along the way; they had all vanished in an attempt to prevent capture.  No one wanted to end up back in the hands they had bitten.

   Kaumirran wondered from world to world in the ensuing year.  She did whatever she needed to in order to survive.  That mostly meant manual labour jobs for backwater businesses, though she picked up other kinds of work from time to time.  She eventually made her way to Caesar in an attempt to eek out a better life.
« Last Edit: May 09, 2016, 06:53:44 PM by InfernosCaress »

Offline Sketchley

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Re: InfernosCaress character for Steal Valkyries
« Reply #3 on: April 18, 2016, 11:05:06 PM »
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It would have to go fairly quick. At least the first round had to be completed before the Megaroad left. Millions would have had to be cloned in that small gap. They only had access to the one satellite, as I recall.

The Unified Government had more than 20 within the first half a year.  It's anyone's guess how many of those were the dedicated cloning-only type.
http://monkeybacon.mywebcommunity.org/MCRmechanic/SDFMzent10aFactorySatellite.php


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Frontier shows that it takes about an hour to change size. That is working off an already created Zentraedi. We know they use base templates for their people, but with the DNA varied by the individual (hence Klan's issue). I'd guess that it would take a week to a month to grow a brand new person. But that is just an estimation.

Let's separate out the growing and the genetic designing/manipulation.  As it conflicts with the speed of the Micronization Chamber.

I'm not 100%, but I think Klan Klan is the child of Zentraadi parents, and not a clone.


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I wasn't set on that.  I was just spitballing ideas. I can work with yours.

Cool.


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Watching her sisters die would not have been much of a problem at first. It would have been more of a issue as she grew humanized over the next couple of years. Having her siblings being seen as expendable would have instill resentment within her. When she started to question her owners or outright disobeying them, perhaps they sold her for supplies. Or maybe she sold them out to a rival faction; she would have had to run and sign-up with a different (the PC) group for protection from her old group's retaliation.

Are you using "owner" in the sense of her being a captured slave warrior?

The rest of it works, but there's still the question of how she learned to pilot Valkyries.  If I understand the direction her background is going its:
- stolen just after being cloned, with knowledge of how to pilot Zentraadi vehicles
- employed/used by a small group in battle as a disposable warrior.  Suggesting that she wasn't given additional training, especially in Valkyries, which are difficult to learn, and expensive to get (especially so when compared to the Zentraadi equipment).


One way around that, that I can see, is that she took a chance during a battle, took control of a Valkyrie (from her 'owners' or the enemy), and piloted it in battle well enough for her 'owners' to not only take notice, but give her additional training.  After escaping, she put those skills to use in odd jobs (cutting trees in Valkyries, etc.), until her former 'owners' caught up with her, looking for retaliation.


I think we're close enough for these ideas to get set down on the character sheet.


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I can do it, if you trust me not to cheat. I won't, of course, but you don't know me.

I have BigJoe's RPG Dice v2.2 program on my laptop. That's what I use for online games.

That's true.  However, as we're using the Character Archetypes, it negates the need to fudge the rolls, eh.  ;)
I'm guessing that the type of Meltrandi that you want to play is the "Fast Reflexes and High Dexterity" archetype?

Offline InfernosCaress

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Re: InfernosCaress character for Steal Valkyries
« Reply #4 on: April 19, 2016, 12:06:03 AM »
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The Unified Government had more than 20 within the first half a year.  It's anyone's guess how many of those were the dedicated cloning-only type.
http://monkeybacon.mywebcommunity.org/MCRmechanic/SDFMzent10aFactorySatellite.php

Interesting.  I haven't begun to read the translations of various sources yet.  What I know is generally limited to the animated works and the two Canon games that I've played (VF-X2, and M30), with a little other info like the Frontier novels.

I recall only one of the satellites begin seen on film. That is not to say that they did not come across more. Presumably any Zentraedi fleets that switched sides would have access to one.


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Let's separate out the growing and the genetic designing/manipulation.  As it conflicts with the speed of the Micronization Chamber.


Sure.  I was just extrapolating, anyway.

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I'm not 100%, but I think Klan Klan is the child of Zentraadi parents, and not a clone.

It was mentioned that her age variance comes from an anomaly while she was being grown. I assume that means that she is a clone. On the other hand, we also see her as a wee lass in flashbacks, which implies that she was born. So, honestly, I don't know which she is.

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Are you using "owner" in the sense of her being a captured slave warrior?

I am using it in the sense that a just-completed clone would likely follow whoever was in-charge when they awoke. Outside of main characters, they do not have much individuality on the whole. Before one began to develop their own personality they would be more akin to an automaton or a pet. Unscrupulous pirate-types wouldn't have any conflict of mortality in using a fresh batch to their own ends.  Ergo 'Owner'.


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I think we're close enough for these ideas to get set down on the character sheet.

I agree.  It may be tomorrow before I can start to put one together though. So many OOCs, and Education options to wade through --which is a good, if time consuming, thing.

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That's true.  However, as we're using the Character Archetypes, it negates the need to fudge the rolls, eh.  ;)

Indeed.  I won't fudge a roll, though I am may debate an illogical point (debate the point, but not rage-quit over it).

 For example:  Mega-Damage Rules have their issues at times. A human-sized, pinpoint laser beam may be rated for mega-damage, but if you get shot in a non-vital area then it shouldn't kill. Require hospitalization, rehabilitation, a perma-loss of Attribute Points, and quite possibly maim, but not kill; it's a very tiny, non-splash damage beam, after all. It should just pass straight through.

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I'm guessing that the type of Meltrandi that you want to play is the "Fast Reflexes and High Dexterity" archetype?

Outside of advisors, all cloned Meltran warriors were. They made a point that being the reason why they were so dangerous. Well, I suppose 'Fast As Lightning' would apply, too, but outside of a miniatures game, Speed is the most useless stat.

When I used GM these games way back in the pre-Rifts day, I House Ruled Speed to give Initiative Bonus (like you apparently do) and the option to use it instead of PS for Martial Arts Damage Boost.

Ah, what the heck, I may as well take 'F.a.L.' just to be different. I don't imagine people choose it very often.

EDIT:

Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

=====

I rolled a 1 on IQ.  (>_<)  She ain't knowin' no nothin'.

Not a single 6 in the batch, either. A middle-of-the-roader, this girl.

Interestingly, you have Speed being a derived stat using Spd and PE but the Archetype devoted to being fast has PE as a low stat. Might I suggest taking one point from the Archetype's Base Stats for PS and ME and adding them to PE? Or maybe taking two points from PP and adding them to PE, instead. Either way that put the average roll for PE at 15, a decent number for a Specialization Sub-Stat.

Back on point, I am thinking of going with Zentraedi Soldier (not Officer since she's not in command) and, with permission, switching Mecha Combat: Battle Pod for Mecha Combat: Queadluun instead, since she is Meltran and not Zentran.

 Then I am planning to add VF Pilot as an MOS, provided she gets enough Education Points for its Pre-Reqs. Otherwise, VFs will have to be purchased with Other Skills. But I'll get 'em in there, one way or another!
« Last Edit: April 19, 2016, 03:19:58 AM by InfernosCaress »

Offline InfernosCaress

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Re: InfernosCaress character for Steal Valkyries
« Reply #5 on: April 19, 2016, 09:23:06 PM »
Could I get a GM Ruling, Sketchley?

I am working on the Character Sheet and I am at Education. Lore-wise, as you know, muh girl would fall halfway between Humanized and Non-Humanized Education. And then there is the issue of what would be available to her both before and after she ran away? AND she would be only four or five years old due to the Setting.

So the question is: what to use? You want to pick one for me to use or just roll it and don't worry about the Lore vs Mechanical quandary?

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Re: InfernosCaress character for Steal Valkyries
« Reply #6 on: April 19, 2016, 11:35:38 PM »
To stave off confusion, can I get you to edit in the character sheet (Palladium) into the first post (your first post in this topic), and edit in the changes as we go along (it provides a handy reference point, and keeps things organized).

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Interesting.  I haven't begun to read the translations of various sources yet.  What I know is generally limited to the animated works and the two Canon games that I've played (VF-X2, and M30), with a little other info like the Frontier novels.

I recall only one of the satellites begin seen on film. That is not to say that they did not come across more. Presumably any Zentraedi fleets that switched sides would have access to one.

I'd recommend starting with the Macross Chronicle.  It is the one publication that has attempted to consolidate everything together.  This is a challenge, because Kawamori-san is approaching Macross with the philosophy that each show/game/whatever is an in-universe fictionalized representation of real events (like how "Saving Private Ryan" is to WWII).

That approach gives him a lot of creative freedom (unlike the hard canon of say Star Trek or Star Wars), but it gives us fans a bit of a headache.  Some people in another message board forum have even indicated that there is "head canon" to compete with the official setting (as in - you cherry pick what works for you).

Back to Macross Chronicle - the sheet on the Zentraadi Factory Satellites was an eye opener for a lot of people.  Apparently each fleet has a multitude of Factory Satellites, and each one is dedicated to producing one line of equipment.  They also come in all different sizes.  Some mind boggling stuff.



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It was mentioned that her age variance comes from an anomaly while she was being grown. I assume that means that she is a clone. On the other hand, we also see her as a wee lass in flashbacks, which implies that she was born. So, honestly, I don't know which she is.

Macross Frontier is a bit contradictory at times.

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I am using it in the sense that a just-completed clone would likely follow whoever was in-charge when they awoke. Outside of main characters, they do not have much individuality on the whole. Before one began to develop their own personality they would be more akin to an automaton or a pet. Unscrupulous pirate-types wouldn't have any conflict of mortality in using a fresh batch to their own ends.  Ergo 'Owner'.

Makes sense.  I was overthinking things at the time.


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I agree.  It may be tomorrow before I can start to put one together though. So many OOCs, and Education options to wade through --which is a good, if time consuming, thing.

To keep it easy, I recommend using the "choose 1 skill program and get military training" in step 5: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php#Step5

It'll speed things up, give you the skills your character needs, and leave a bit of skill options to round out the character.  It should also be a good match for the basic origin of the character we've fleshed out, too.


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Indeed.  I won't fudge a roll, though I am may debate an illogical point (debate the point, but not rage-quit over it).

 For example:  Mega-Damage Rules have their issues at times. A human-sized, pinpoint laser beam may be rated for mega-damage, but if you get shot in a non-vital area then it shouldn't kill. Require hospitalization, rehabilitation, a perma-loss of Attribute Points, and quite possibly maim, but not kill; it's a very tiny, non-splash damage beam, after all. It should just pass straight through.

If memory serves, that's happened at one point, but the character only lost a leg.  The player was an excellent Role-player, and it was fun playing out the effects of getting a cloned replacement leg.


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Attributes: (Archetype: Fast As Lightning)
IQ: 10
ME: 14
MA: 13
PS: 11
PP: 19
PE: 12
PB: 13
Spd: 25

=====

I rolled a 1 on IQ.  (>_<)  She ain't knowin' no nothin'.

Not a single 6 in the batch, either. A middle-of-the-roader, this girl.

Looks good.  I'm actually tempted to say they're on the high side (I perceive average as being 6-9), but given that the Character Archetypes are designed to be "heroic"...


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Interestingly, you have Speed being a derived stat using Spd and PE but the Archetype devoted to being fast has PE as a low stat. Might I suggest taking one point from the Archetype's Base Stats for PS and ME and adding them to PE? Or maybe taking two points from PP and adding them to PE, instead. Either way that put the average roll for PE at 15, a decent number for a Specialization Sub-Stat.

Do you mean the Running skill?  If so, I perceive that skill as being training for long distance running more than for sprinting (as per the original books).

The archetypes are straight out of Palladium's revised Robotech RPG (no point in reinventing the wheel).


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Back on point, I am thinking of going with Zentraedi Soldier (not Officer since she's not in command) and, with permission, switching Mecha Combat: Battle Pod for Mecha Combat: Queadluun instead, since she is Meltran and not Zentran.

 Then I am planning to add VF Pilot as an MOS, provided she gets enough Education Points for its Pre-Reqs. Otherwise, VFs will have to be purchased with Other Skills. But I'll get 'em in there, one way or another!

Are you referring to the Zentraadi Soldier from here? http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/military.php
If so, than you can't make the change (the Meltrandi also use Battle Pods.  Consider it basic military training).  The Quadelunn Rau training comes from the Power Armour Specialist Officer MOS.
If you don't want to do that, you can always choose the Mecha Combat: Power Suit as a Secondary skill.

One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ).

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Re: InfernosCaress character for Steal Valkyries
« Reply #7 on: April 19, 2016, 11:37:49 PM »
Quote
Could I get a GM Ruling, Sketchley?

I am working on the Character Sheet and I am at Education. Lore-wise, as you know, muh girl would fall halfway between Humanized and Non-Humanized Education. And then there is the issue of what would be available to her both before and after she ran away? AND she would be only four or five years old due to the Setting.

So the question is: what to use? You want to pick one for me to use or just roll it and don't worry about the Lore vs Mechanical quandary?

For simplicity, just consider the character as a normal human, with all the regular options available.

As an adult, those 4~5 years would see her fully acclimatized to human social interactions, and give her plenty of opportunities to pick new things (skills) up.


EDIT:

I've been (slowly) expanding on the map of the area the game takes place in:
http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

From the background we discussed, you're character would have been taken from the Cadogen territory, by a rogue group based in the New Territories.  The game starts at Caesar (near center of M45-3), on the city in orbit around it.  Your character will have made her way there after escaping from her owners (the reason is easy: it's the sector capital, and a known place for mercenaries to be hired).

OOC knowledge: the player group is indirectly working for the Hulda faction.
« Last Edit: April 19, 2016, 11:42:20 PM by Sketchley »

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Re: InfernosCaress character for Steal Valkyries
« Reply #8 on: April 20, 2016, 01:06:08 AM »
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To stave off confusion, can I get you to edit in the character sheet (Palladium) into the first post (your first post in this topic), and edit in the changes as we go along (it provides a handy reference point, and keeps things organized).


I intended to put the completed version there.  I was working in a text document on my laptop while I assembled things.


Quote
I'd recommend starting with the Macross Chronicle.  It is the one publication that has attempted to consolidate everything together.  This is a challenge, because Kawamori-san is approaching Macross with the philosophy that each show/game/whatever is an in-universe fictionalized representation of real events (like how "Saving Private Ryan" is to WWII).


Some can be extrapolated as more accurate than others. M Plus doesn't make a difference. DYRL is a confirmed in-universe movie, but the mecha designs are Canon as we can see on the SDF-1's choice of arm-ships. Frontier follows the films' route as the VF-29 shows up in subsequent entries.

But the real question is:  having designed the Autobots, which Transformers series does Kawamori consider Canon?


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Macross Frontier is a bit contradictory at times.

But... but... it gave us Ai-kun!  The adorable winged worm and the only Anima Spiritia character other than Basara!

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To keep it easy, I recommend using the "choose 1 skill program and get military training" in step 5: http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/GCGS/GCGSmain.php#Step5

It'll speed things up, give you the skills your character needs, and leave a bit of skill options to round out the character.  It should also be a good match for the basic origin of the character we've fleshed out, too.

I would, but that doesn't give her any Zentraedi skills. From the sound of it, the ones that raised her are less UN characters and more Pirates. Stealing Mecha, stealing Fold Quartz, stealing sweet, innocent Tank-Bred Killers.

Hurray for Complicated Education System. Down with the Easy Route!


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Looks good.  I'm actually tempted to say they're on the high side (I perceive average as being 6-9), but given that the Character Archetypes are designed to be "heroic"...


Yeah, for regular characters. I meant for Archetype-based stats.

  Once though, a long time ago, I had a character with an IQ of 31. You know the old Palladium rule of rolling an extra die if you got an 16-18, and again if you got another 6? I was exceptionally lucky that day. And in front of the whole group so no one could accuse me of cheating.


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Do you mean the Running skill?  If so, I perceive that skill as being training for long distance running more than for sprinting (as per the original books). 

No, I mean the expanded definitions of Attributes. Scroll up from the Archetypes and look. It changed the old maximum Speed rating of meter-per-melee from the book's 'Spdx5' to 'Spd+PE'.

 I thought that I would mention it because it makes the 'Fast As Lightning' character actually slower than the 'General Endurance' archetype.


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Are you referring to the Zentraadi Soldier from here? http://monkeybacon.mywebcommunity.org/Stats/Statistics/character/military.php

I was.  But yeah, I could go a Secondary Skill.

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One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ). 

Yeah, but that is less fair to others than purchasing it.

Quote
For simplicity, just consider the character as a normal human, with all the regular options available.

As an adult, those 4~5 years would see her fully acclimatized to human social interactions, and give her plenty of opportunities to pick new things (skills) up.

Hurray for Complicated Education System!  Wait... This seems familiar...


Quote

I've been (slowly) expanding on the map of the area the game takes place in:
http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

I get a 403 Error with that link.  Also the one from Settings Board.


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Re: InfernosCaress character for Steal Valkyries
« Reply #9 on: April 20, 2016, 11:44:29 PM »
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I intended to put the completed version there.  I was working in a text document on my laptop while I assembled things.

Of course.  But you're not the only person working on the character.  Please edit the work-in-progress character sheet into your first post in this topic.

Checklist:
Step #1: pending
Step #2: progress unknown
Step #3: pending
Step #4: progress unknown
Step #5: progress unknown
Step #6: pending completion of previous steps
Step #7: pending completion of previous steps



Step #1 discussion

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Quote
I've been (slowly) expanding on the map of the area the game takes place in:
    http://monkeybacon.mywebcommunity.org/Stats/Locations/LocationImages/galacticmapSectorM45-3.gif

I get a 403 Error with that link.  Also the one from Settings Board.

Damn freehost TOS!  >.<

The clunky route (that works) is: select the Sector M45-3 & Vicinity Map link from the list here: http://monkeybacon.mywebcommunity.org/Stats/Locations/Locations.php#intro



Step #5 discussion

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I would, but that doesn't give her any Zentraedi skills. From the sound of it, the ones that raised her are less UN characters and more Pirates. Stealing Mecha, stealing Fold Quartz, stealing sweet, innocent Tank-Bred Killers.

It's just an option to speed up character creation.  Some people want the nuts and bolts, others want to speed through the process to start playing as soon as possible.

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Quote
    One thing to keep in mind is that with the house rules it is really, really easy to get new skills (and if push comes to shove, the GM can always give the skill ;)  ). 

Yeah, but that is less fair to others than purchasing it.

True, but the GM rewards good role playing.  A well written background (in the sense of creativity more than volume) counts as good role playing, and should be rewarded.  ;)




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Some can be extrapolated as more accurate than others. M Plus doesn't make a difference. DYRL is a confirmed in-universe movie, but the mecha designs are Canon as we can see on the SDF-1's choice of arm-ships. Frontier follows the films' route as the VF-29 shows up in subsequent entries.

That's a headache that us fans have to deal with.  The only clear cut one is the differences in the SDF-1 - in SDFM it is prerefit.  From DYRL onwards, it is post-refit.  The SDFN class is, of course, based on the refit version.


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Once though, a long time ago, I had a character with an IQ of 31. You know the old Palladium rule of rolling an extra die if you got an 16-18, and again if you got another 6? I was exceptionally lucky that day. And in front of the whole group so no one could accuse me of cheating.

Exceptionally lucky.  It sounds similar to something that happened in a TMNT Road Hogs game I was playing.  The bad guy tosses a grenade and gets a natural 20.  I rolled a natural 20 defensive roll in front of everyone.  GM said I picked it up and threw the grenade right back at him.  Good times.


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No, I mean the expanded definitions of Attributes. Scroll up from the Archetypes and look. It changed the old maximum Speed rating of meter-per-melee from the book's 'Spdx5' to 'Spd+PE'.

 I thought that I would mention it because it makes the 'Fast As Lightning' character actually slower than the 'General Endurance' archetype.

Ahh... don't worry, I don't really use those.  I stumbled upon them on the net quite a few years ago, thought they were useful, and added them to the site.

Now, I consider them too complicated, and getting in the way of playing.  But don't have the heart to erase all that work (especially as the source has disappeared from the internet!).

Offline InfernosCaress

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Re: InfernosCaress character for Steal Valkyries
« Reply #10 on: April 22, 2016, 12:57:18 AM »
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Of course.  But you're not the only person working on the character.  Please edit the work-in-progress character sheet into your first post in this topic.


You make a good point.  I'll put my current WIP version up tonight as I am working on it right now.

EDIT: It is up.

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The clunky route (that works) is: select the Sector M45-3 & Vicinity Map link from the list here: http://monkeybacon.mywebcommunity.org/Stats/Locations/Locations.php#intro
 


There we go.  That works. Sadly, this motel internet is terrible.  Took five minutes and multiple tries to load that image.


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It's just an option to speed up character creation.  Some people want the nuts and bolts, others want to speed through the process to start playing as soon as possible.
...
True, but the GM rewards good role playing.  A well written background (in the sense of creativity more than volume) counts as good role playing, and should be rewarded.  ;)


I am a nuts and bolts kinda guy. I love to breath life in to my characters.  Granted, I am usually pretty bad at doing the Background section, but this one seems to be flowing rather nicely. She ended up with an excellent Education roll. After the horrible background roll and blah attributes that preceded it, I was surprised. There was finally SOMETHING that she did not suck at. Doing her base skills inspired some story growth. So that was nice.




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Exceptionally lucky.  It sounds similar to something that happened in a TMNT Road Hogs game I was playing.  The bad guy tosses a grenade and gets a natural 20.  I rolled a natural 20 defensive roll in front of everyone.  GM said I picked it up and threw the grenade right back at him.  Good times.


Something like that happened to my friend when he was in basic training for the Army. He grew his dummy grenade. Someone else picked it up, pulled the pin, and threw it back him. He got in trouble for 'aiding the enemy.'



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Ahh... don't worry, I don't really use those.  I stumbled upon them on the net quite a few years ago, thought they were useful, and added them to the site.


Gotcha.

I do have some questions about Secondary Skills.

Wrestling/Judo says that it is an upgrade to Hand to Hand: Expert. It is not in the Secondary List, though. Could I spend a Secondary Skill to upgrade my Expert to Wrestling/Judo?

Why can you learn Martial Arts as a Secondary but not Aerobics?

Can a Secondary Skill be used to add additional Mecha Combat options to pilots since we don't have an OCC Related section?

Shouldn't Gymnastics give a +1 PB in there somewhere? Everyone likes gymnasts. ;)

Not a question but Geology, Math, and Physics are listed twice.
« Last Edit: April 22, 2016, 01:50:50 AM by InfernosCaress »

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Re: InfernosCaress character for Steal Valkyries
« Reply #11 on: April 24, 2016, 10:09:40 PM »
Updated with most Secondary Skills. Saving the final two until I hear about using them to gain a new Mecha Combat and upgrading the Hand-To-Hand type.


And, yeah, her background is a bit different than what we discussed. She had enough Skill Programs Slots to get Mechanic, so I incorporated that rather than having her as an administrator. But it gave her the last requested of the skill sets for the campaign type.

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Re: InfernosCaress character for Steal Valkyries
« Reply #12 on: April 28, 2016, 12:12:26 AM »
Alright... finished all the things I wanted to get finished this weekend, and... looks like I'm running out the door to work when I sit down to look at this.

So, while you wait: it looks like you haven't decided if your character has a combat focus or non-combat focus.  Which shall it be?

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Re: InfernosCaress character for Steal Valkyries
« Reply #13 on: April 28, 2016, 02:10:37 AM »
Combat, she is bred for it. I did nt want her to be completely inept outside of a fight, though. I used the MOS types to account for what was implanted during cloning, with the VF Pilot and Mechanic as skills picked up from time with the piratey faction. I used the Secondary Skills in a half-and-half mix to represent her implanted need to stay fit and what she picked up while on the run after leaving her group.


 But I was awaiting an answer to Secondary Skills questions up there so that I could get them all down before I added in all percentages. 50% Focused and 30% Unfocused Base before bonuses, I believe they were.
« Last Edit: April 28, 2016, 03:39:52 AM by InfernosCaress »

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Re: InfernosCaress character for Steal Valkyries
« Reply #14 on: April 28, 2016, 08:04:24 PM »
Updated to add Skill Percentages. I wasn't sure if Tai Chi counted as Combat or Non-Combat, so I chose the latter. I also was not sure if Pilot Power Armour was one or two skills in that one came from VF Piloting and the other from Zentraedi and applied to different races' equipment. I set them as two separate skills for the time being.

I did not do Attribute Adjustments from Skills yet.

Two Secondary Skill left.