Author Topic: Black Wraiths 2: Zed Cassel  (Read 2527 times)

Offline Sketchley

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Re: Black Wraiths 2: Zed Cassel
« Reply #15 on: May 23, 2010, 04:10:31 AM »
Going through the skills, and... well, uhm, the easiest way to do it is to start over from scratch.  By this, I mean skill %, bonuses, and so on.  You will not be losing any skills.  In fact, you'll be gaining a whole bunch of skills.

Now, before I get too far along, please review the following.  Are the skills acceptable?  (ignore skill %.  It's also litered with notes.  For example, 1 year experience equals a chance to get +0~10% on the skill.  So, it's possible to get some maxed out skills (that's 196% maxed out).
Quote
BASIC SKILLS:  - add bonuses +25 years
Language: English 98%
Language: Spanish 71%
Math 61% +1

MOS: High School Education   - add bonuses +25 years
Physics 81%
Lore: General History 51%
Regional History 61%
Lore: region of birth 56%
Music instrument-bass guitar 92%

UN Spacy   - add bonuses +25 years
Climbing
Running
Zero Gravity Movement
WP Pistol   - used in Chaerilidae

Flight Control Officer  - add bonuses +25 years
Cryptography
Radio
Read Sensory Instruments
Computer Operation

Pilot: Variable Fighter 12  - add bonuses +25 years
Radio  - used in Chaerilidae
Pilot Aircraft  - used in Chaerilidae
Pilot Variable Fighter  - used in Chaerilidae
Mecha Combat: VF-5000  - used in Chaerilidae
Mecha Combat: VF-11  - used in Chaerilidae
Mecha Combat: VF-19   - used in Chaerilidae
Navigation  - used in Chaerilidae
Read Sensory Instruments  - used in Chaerilidae
Weapon Systems  - used in Chaerilidae

Security  - add bonuses +25 years
Prowl
Pilot Wheeled Vehicle
WP: Rifle  - used in Chaerilidae
Hand to Hand: Expert   - used in Chaerilidae

Intelligence Officer   - add bonuses +25 years
Cryptography
Radio
Basic Electronics (General Repair and Maintenance for Non-humanized Zentraadi)
Impersonation
Intelligence
Read Sensory Instruments
Psychiatry

Miscellaneous (skills not covered in one of the MOS)   - add bonuses +25 years
Mecha Combat: VF-4
First Aid: 98%
Space Fighter: 76%
Pilot Shuttle: 88%
Basic Electronics: 65% - Only occasionally practises
Intelligence: 58% - Heavily used in Chaerilidae

SECONDARY SKILLS:   - add bonuses +25 years
Cook: 66%
Photography: 50%
Writing: 76%
Athletics
Swimming: 96%
Boat - Motor and Hydrofoils: 50%
Lighter-than-Air Vehicles: 51%
Computer Repair: 86%

RETRAINING SKILLS (from level 4)   - add bonuses +20 years
Pilot Mecha: Power Armour 70%
Mecha Combat: Power Armour Mk 3.09

RETRAINING SKILLS (from level 8 )–All heavily used in Chaerilidae    - add bonuses +15 years
Mechanical Engineer
Electrical Engineer
OverTechnology (mecha) Mechanics
OverTechnology (mecha) Electronics
Armorer


More retraining +3 weeks bonuses
Mecha Combat: SV-51
Mecha Combat: VF-1
Mecha Combat:VF-27*
Mecha Combat EX-Gear

Additional Skills - add bonuses +15/10 years
6th level: Language Zentraedi 55%      -Heavily used during Chaerilidae
6th level: Fortification 45%-Heavily used during Chaerilidae
9th level: Chemistry   

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #16 on: May 23, 2010, 01:29:53 PM »
The skills look acceptable.  I'm not seeing anything that really appears missing or such.  I did notice that "Swimming" was not listed as used, which I know we probably won't need it, but he used it every day.  As for the values, I have a question on the "What?" value.  Is he allowed to value a concept, or does it literally have to be an object?

Who do you value most:  Mjuiri Kavryn
What do you value most: Freedom, and the ability to protect the right to freedom that everyone has.
Basic Personality: Protective and patient.  Almost Brooding with a dash of arrogance as far as his own abilities (he expects others to be at least as good as him and is disappointed when they're not)
World view: Life is a fragile balance of take and taken, eat and eaten, kill and killed.  The unfortunate few who realize this must do what is necessary to protect those too weak to protect themselves.
Current outlook: Vengeful with a self assured righteous fury.  Willing to do whatever it takes to restore the timeline.

Character Goals - Short Term Goal: Restore the timeline to the history that he knows and kill Sheik yer Booti and all of his minions.
Long Term Goal: Convince Intelligence that time travel meddling is too dangerous and too unethical to continue once events are restored, then return to *omitted for Chaerilidae plot reasons*

Offline Sketchley

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Re: Black Wraiths 2: Zed Cassel
« Reply #17 on: May 24, 2010, 02:46:26 AM »
Swimming falls under secondary, that get 25 years worth of bonus rolled experience %.  Doesn't that count as "used"?

You've got the right "answer"* for what you value most.

The rest understood (long term is excellent, it's in-line with one of the moral themes that the game might dwell on), ok, and in the process of being added to your PC sheet.  (Though, technically it's Yer-bootii (hyphen and spelling).


* not best word, English failing me today.

Offline Sketchley

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Re: Black Wraiths 2: Zed Cassel
« Reply #18 on: May 24, 2010, 04:08:04 AM »
Updated character sheet

Von Doom: to best understand the skills, see: http://www.macrossroleplay.org/Sketchley/Statistics/character/skills.htm#difficulty
In other words, with pilot VF 150%, you can do simple and average stuff with your eyes closed.  However, difficult manuevers are at 75%.

(for others reviewing his sheet: no, the PC didn't start with those high %.  In fact, some started as low as 25%.  Therefore, you can interpret it as: he started right at the bottom, just barely possessing enough attributes to squeek into flight training school.  For the first 5 years, he really had to work his butt off to keep up with the others.  After that, his experience caused him to leap-frog ahead in skill ability.  Now, 25 years later, he's uber awesome with some skills, but still has a healthy understanding of where he started.)



Quote
Character Name: Zed Cassel

Age: Birth Year 2026.  Approximate years lived as of 2067 (45 years due to time travel).
Gender: Male
Height: 186.69 cm
Weight: 89.4 kg.
Hair Colour: Dark brown/black
Eye Colour: Dark brown with grey and black speckles

Description: Wears a goatee when allowed. His hair is gelled, kept combed back and spiky. He has a small scar on his chin from secondary school physical education. On the inner corner of his left eye there is a small black mole that many mistake for a bug, dirt, or any other debris.  Classified parts of his history can explain his youthful appearance, with his true physical age hard to guess at.

Handedness: Right handed
Birthplace: South Coast City

Family Origin: Earth
Birth Order: 1st of 2.
Family: Father (Kyle Cassel) and mother (Emily Cassel) are divorced, part of the original civilian emigrants of the M15 Fleet.  Sister (Renee Cassel) is younger and beginning secondary school. Having been accepted to the UN Spacy, they have all effectively disowned him.

Who do you value most: Mjuiri Kavryn
What do you value most: Freedom, and the ability to protect the right to freedom that everyone has.

Basic Personality:  Protective and patient.  Almost Brooding with a dash of arrogance as far as his own abilities (he expects others to be at least as good as him and is disappointed when they're not)

World view: Life is a fragile balance of take and taken, eat and eaten, kill and killed.  The unfortunate few who realize this must do what is necessary to protect those too weak to protect themselves.
Current outlook: Vengeful with a self assured righteous fury.  Willing to do whatever it takes to restore the time-line.

Likes and Dislikes: Turn Ons: He is satisfied with who he has to the exclusion of interest in any other woman around him.
Turn Offs: Prissy, selfish and self-deluded woman. They disgust him with their disregard for others.

Belief System: Personal spiritual view on life based on experiences and his Christian upbringing.

Closest Ally or Friend: Best Friend - his Zolan lover, Mjuiri Kavryn.
Worst Enemy or Rival: Himself.  Zed has grown beyond his youthful self-depreciation and social awkwardness and now finds himself prone to getting lost in a cause.  He is like-able and respectable, but not very approachable.

Biggest Secret: Classified, Classified, and more Classified.
Character Goals - Short Term Goal: Restore the time line to the history that he knows and kill Sheik yer Booti and all of his minions.
Long Term Goal: Convince Intelligence that time travel meddling is too dangerous and too unethical to continue once events are restored, then return to *omitted for Chaerilidae plot reasons*

Reason For Joining: See background
Childhood: uneventful
Life Events: See background

Background:
   Zed Cassel was born in South Coast City in the year 2026.  His father, Kyle Cassel, is the 6th son of eight children to a Spanish family in the California Central Valley.  His family was very religious and very controlling, which inevitably led to Kyle's disregard for all rules except those that seemed right to him.  Around 2025 Kyle met a young Caucasian woman named Emily Gaust.  She had been working as a temp for the company that Kyle belonged to.
   Through their mutual longing and lust, Emily became pregnant and decided to move to the rebuilt San Francisco.  Kyle, trying to be the responsible father, moved with her.  With young Zed born Emily and Kyle remained unmarried.  Immediately they knew that Zed was intellectually talented, but due to their frictional home-life, did not foster his growth well.  A year before Zed's younger sister Renee was born, also the year before Zed began school, Kyle married Emily out of necessity and guilt.  Thus Zed's childhood was filled with hidden tension, the kind that a young child stores away in his subconscious without thinking about it.
   His social life suffered growing up, never fitting in. He was a dreamer, and much to his parents' chagrin, watched DYRL constantly, wanting to be a variable pilot. He let his imagination rule his mind in class, drifting away in boredom from the lessons he felt were too easy.  When he was old enough, he built a replica glider of a WWII P-51 Mustang, and launched in it from the hills above San Francisco.  This alarmed many a defence force soldier, and as a result he was detained and his glider impounded.  Other than this, Zed's record was very clean.  He never fought, never was mean.  He chose to see the good in people, and to respect them no matter what.  This did not mean he didn't see the bad or the faults, just he chose to ignore them.
   As Zed entered secondary school, he finally met a friend, Jake Hawthorne.  Jake was the son of two Defence Force career marines, and as a result, shared many of the same dreams of a military career that Zed had.  Jake recognized the intellectual talent within Zed, and chose to benefit from it.  While this caused Jake to excel in school, Zed floundered, still insecure and caught in dreams.
   At the beginning of his third year, Zed was unfortunate enough to really hurt his back.  He could not walk for extended periods of time for over a month.  This galvanized his resolve into bettering himself.
   Just as his back was fully healed, his friend Jake's parents came to Kyle and Emily, announcing they were leaving on the M15 Emigration Fleet.  As their lives were so hectic, Zed's parents signed on at the last minute; because of this, many school records, medical records, and personal items were left on Earth.
   When Zed started his final year of secondary school, he knew that he would apply for Beginhill 15.  He concentrated all of his efforts into staying in shape and writing his entrance thesis.
   On the weekend that the thesis were due, Jake offered to take them over personally on a shuttle while he went to see his parents.  On the way over, Jake changed a few things on Zed's thesis and made it his own, effectively leaving Zed's application bare.
   When Zed learnt of this, he confronted Jake in physical education.  He challenged him to a game of basketball, winner took credit for the thesis.  In the last moments of the game, Jake drove his elbow into Zed's chin, giving him his small scar and winning the game.
   Stunned, but not too surprised at the loss, Zed walked away.  He did not become angry with Jake, nor hate him.  He hated himself for not recognizing Jake's manipulations of him.
   At the same time, his parents revealed to each other each of their infidelities, and divorced. Zed took sides at first, but then began to resent their lack of love for each other, and decided to just look out for his sister.
   None of his family wanted him to join the Spacy, so when he graduated and declared his intentions, they disowned him.
   Still wanting to be a pilot, he spent his following year out of secondary school writing a new thesis and practising his general flying skills.  His social confidence was completely shot however.
   His three years at Beginhill 15 went fast.  He avoided most of the other cadets during off-time, but proved to be an excellent soldier and leader during classes.  He avoided making new friendships and focused on being the best he could.  Despite himself, the cadets in his training class did break through his resolve, and he found that he depended on them to be there.  In training execises he made it his goal to look out for them.
   Zed trusted one cadet in particular, and that was his bunk mate and wingman Henry Chinaski.  One other cadet became a good acquaintance to him, and that was Edward Silos.  Silos ended up being fast tracked through training a few months before Zed, and found himself as part of the Macross 15 City Busters.  Zed keeps a running correspondence with Silos, though that had been interrupted for a while with malfunctions in the fleet mailing system.  Only once did he bump into Jake, and at that time he just kept going, not angry, but still hurt.
   Zed’s first assignment was to the SVFA-55 Archers aboard the Rainbow Warrior III.  Fortune smiled upon him enough that he was kept paired with his wing-mate from the academy, Henry Chinaski.  Upon arrival on Earth’s moon, Zed and the rest of the Archers met up and after a brief night’s sleep, the Archers were given their first sortie out of the Moon’s dry docks.  This first flight ended in disaster, with one pilot dead and another severely injured.  Subsequently the Archers were subject to investigation and massive runs in the combat simulator.
   Their second flight proved much more successful, and with Zed placed as third in command, his flight managed to rescue the captain of a ship in distress.  Again, the Archers’ luck was hit or miss.
   Their next mission proved to be the end of them, just as Zed received a promotion and command of the entire mission.  On Seed, the Archers found themselves subject to another devastating aerial accident that blew their cover.  After ambush and routing, the Archers were left on Seed with their quarry gone and over half their number dead.  Subsequently the squadron was decommissioned and the pilots all reassigned.
   Zed’s first tour of duty after the Seed incident was with the 10th Galaxy Patrol Electronics Warfare Squadron SVAQ-48 Copperheads.  For three months, the duty seemed fairly ordinary, until the unit was called to give insertion cover and fly CAP for the SVA-95 Gremlins in a reprisal attack against a militant group who had recently raided the New Nile Weaponry Base of Cristania.
   The attack itself was supposed to be simple in plan and execution.  The Copperheads would fly in low, jamming enemy frequencies and drawing fire to pinpoint the defences that the militant group had established.  The Gremlins would follow on the tails of the Copperheads and destroy the defensive emplacements, then move on to the storage facilities and attempt recovery or destruction of the stolen arms.  Going into the mission, Zed’s assigned EWO, Lt. Viola Aldrich, dryly commented that she didn’t expect anything in the mission to be simple and that Zed better watch their asses.  As is the nature of most per-mission warnings, Viola’s bad feeling was fortuitous.
   As part of two flight, Zed was recessed behind the squadron XO, as the group made their way up a valley flying NAP of the earth.  Communication channels proved limited to laser communications due to heavy deposits of iron and cobalt in the terrain.  As the squadron moved through the range that intelligence claimed the target defences would begin all they found was empty terrain.  The leading fighters never saw the ambush coming.  Fragmentation and EMP mines blasted into the air and detonated in the paths of the squadron CO, XO, 3IC, and three other pilots.  As their fighters succumbed to the hail storm of destruction, Zed kicked his VF-11 into a left side-slip and transformed to battroid mode, effectively slamming his fighter’s backside against the terrain but proving none the worse for the ware.
   Two other Copperheads managed to avoid damage altogether, with two more avoiding the mines but getting caught in particle beam blasts from behind the Gremlins down the valley.  Recessed cannons had opened up from the long end and rained deadly energy upon the two squadrons, destroying and downing eight Gremlins.  With the situation rapidly deteriorating and no clear command structure with both squad’s leaders down, Zed took control.  Ordering the two units to provide cover fire, he moved down the valley toward the turrets, Viola protesting the whole way.
   In probably the greatest feat of flying he’d ever done, Zed outmanoeuvred the cannon blasts and reached the terrain above the barrels.  Dropping his gun-pod, Zed reached down and manually moved the barrel down as it was firing, causing the beam to rake along the valley floor and detonate the remaining mines.  With a shout of, "Mission is a go!" Zed grabbed his gun-pod and unloaded the full clip into the turret system.
   Through his brave actions and clear head, Zed was able to accomplish the mission objectives with only one other casualty.  During cleanup and recovery, it was found that the militant group was actually an annex to a Zentraadi supplied rogue unit, and had been awaiting pickup of the stolen weapons.  Both the Copperheads and Gremlins were out of action for the ambush of the shipping fleet, but their actions proved invaluable in shutting down their operation in the area.  With the death of the Copperheads XO, and the wounding of the CO and 3IC, the whole squadron was put on leave for a month.  Upon return Zed found himself third in command.
   The rest of the tour of duty with the 10th Galaxy Patrol was far less eventful than their first combat mission; but throughout it Zed and Viola proved to be an effective unit, ensuring the success of the mission through tenacity, bravery, and a commitment to the members of his squadron.  Several times he made the difficult choice of placing himself in the line of fire in order to protect a downed pilot.
   Despite his bravery on the field, Zed was still rather taciturn in his interactions with the other squad mates outside of missions.  They all liked him, and they trusted him, but they didn’t know how to break through his protective shell.  The only squad member he let inside was Viola, and only on a professional level.  He knew that in order to function properly she had to know him and trust him, just as he had to know and trust her.  As with most Pilot/EWO relationships, their friendship meant that one was rarely seen without the other.
   The second year of Zed’s career would have seen both Zed and Viola returning to the Copperheads if not for a malfunction aboard their home carrier.  The accident occurred during a rendezvous to pick up Three Flight from leave.  The four VF-11s would fly out to a set of coordinates a day’s flight away from their launch site and the carrier would pick them up in secret.  Three flight arrived on time, in deep space near a comet nursery.  They waited for four hours, all members getting extremely antsy and nervous.
   At last someone showed up, but not their base carrier. Instead it was the hostile frigate Naginata, engaged with a group of UN Marines in Power Armour.  The Marines were trying desperately to disable the ship’s engines and gain entry to the command station.  The Naginata was quicker in reaction than the Copperheads, and two of the VF-11’s went down in a single salvo.
   Kicking his throttle forward and yelling to his remaining wing-mate to go evasive, Zed manoeuvred toward the offending cannons.  He had Viola make contact with the marines, discovering their objectives and aiding in their capturing of the Naginata.  As things calmed down, the marines signalled for a pickup and recovery, while Zed guarded the remaining vehicles in the hanger.  It was later learnt that the Copperheads’ home carrier had split and detonated due to sabotage of the fold generator.
   The Major in charge of the Marine assault group was suitably impressed with Zed’s ability to work with the Marines and react to a negative situation.  On his recommendation Zed and Viola were assigned to a joint insertion group nicknamed the Kitshickers, tasked with covering ship breach and capture missions against rogue insurgents.  Zed’s specific role was operation coordination between pilots, Marines, and internal operatives.  During a mission, aside from general combat duties, his decisions determined where and when to hit hard or withdraw, allowing the Marine boarding parties the diversions and cover they needed to get their jobs done.
   At this point Zed and Viola’s history becomes classified.  18 months pass before their assignment to the Kitshickers ends and they are moved back into regular squad rotation, pending assignment.
   Black Wraiths Period of History: Classified
   Emigrated to Scorpii 18 system and naturalized as a Buthridan in 2050.  Commissioned as an officer in the Intersolar Lookout as a veteran instructor.  Given command of the Chaerilidae Training Carrier Air Wing, CVW-24.  Formal information of this period is classified and Zed’s career goes on without official documentation.

Character Interests: He loves to write. He is always daydreaming and writing short stories. People who knew him were confused why he joined the UN Spacy if he likes writing so much. What they don't understand is that his dreams are always of flying and fighting.  As he has aged and seen conflict after conflict, his greatest interest is raising the abilities of those around him with the intent of burying fewer friends and colleagues.

Hobbies: Reading and writing literature.  Much of his free time is now consumed by duty.

Occupation: UNI top secret VF squadron pilot
Rank: Major

IQ: 15
ME: 13
MA: 10
PS: 9
PP: 14
PE: 16
PB: 12
SPD: 20

Perception 56%
Base Loyalty 50%
Affected By Disease/Resistance to Disease 60%
Get Noticed 55%
+4% save vs. coma/death
+1 save vs. magic/psionics

HP: 62
SDC: 84
Level Equivalent: 12

Education Class: Core World: Urban Middle Class, Pretty much a Regular Person

BASIC SKILLS
Language: English 180%
Language: Spanish 175%

MOS: High School Education
Physics 149%
Math 158%
Lore: General History 149%
Regional History 149%
Lore: region of birth 149%
Music instrument-bass guitar 149%

UN Spacy
Climbing 146%
Running 147%
Zero Gravity Movement 172%
WP Pistol 156% +10 aimed, +8 burst

Flight Control Officer
Cryptography 151%
Computer Operation 149%

Pilot: Variable Fighter
Radio 163%
Pilot Aircraft 156%
Pilot Variable Fighter 150%
Mecha Combat: VF-5000 156%
Mecha Combat: VF-11 154%
Mecha Combat: VF-19 149%
Navigation 159%
Read Sensory Instruments  165%
Weapon Systems 165% +1 strike in vehicles

Security
Prowl 148%
Pilot Wheeled Vehicle 147%
WP: Rifle 158% +10 aimed, +8 burst
Hand to Hand: Expert 156%

Intelligence Officer
Basic Electronics 149%
Impersonation 149%
Intelligence 149%
Psychiatry 149%

Miscellaneous (skills not covered in one of the MOS)
Mecha Combat: VF-4 148%
First Aid 149%
Space Fighter 147%
Pilot Shuttle 147%

SECONDARY SKILLS
Cook 108%
Photography 108%
Writing 108%
Athletics 99%
Swimming 110%
Pilot Boat 102%

RETRAINING SKILLS
Mecha Combat: VF-22 150%
Pilot Mecha: Power Armour 152%
Mecha Combat: Power Armour Mk 3.09 151%

RETRAINING SKILLS
Mechanical Engineer 128%
Electrical Engineer 114%
OverTechnology (mecha) Mechanics 119%
OverTechnology (mecha) Electronics 115%

More retraining
Mecha Combat: SV-51 42%
Mecha Combat: VF-1 42%
Mecha Combat:VF-27 42%
Mecha Combat EX-Gear 42%

Additional Skills
Language Zentraedi 107%
Fortification 97%
Chemistry 82%


COMBAT:
+1 initiative
4 Actions
+2 pull punch
+3 roll with punch/fall
+2 roll w/ impact
+2 strike
+3 damage
+4 parry
+4 dodge
Critical Strike 18 - 20
Knockout/stun 18-20
Paired Weapons
Kick attack 1D6 SDC
Judo style body flip/throw 1D6

(Following is considered to be what he brought with him/has available on the SDFN-08 Focker.  It isn't representative of assets he may have elsewhere).

Savings: ¥20,000; wage ¥170,000/month
 
Equipment:
"smaller"/not as well furnished apartments
"smaller" wardrobe
Rented medium sized car

ID/Security Badge
2 to 4 Work/Camouflage Uniforms (DPM Uniforms with 1 x Kevlar Vest & 1 x Kevlar Helmet)
2 Dress Uniforms
1 Mess Uniform
First Aid Kit: 5 uses
CSW:
Rescue Radio/Emergency Locater Beacon (Encrypted)
universal direction finder
Small packet of water (1 pint)
2 Signal Flares
Pocket Flashlight
Combat/Survival Knife.

Variable Craft
Armoured Flight-suit
Semi-Automatic Pistol
« Last Edit: June 03, 2010, 09:30:35 AM by Sketchley »

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #19 on: May 25, 2010, 11:19:25 AM »
Everything looks good to me.  I was noticing under personal equipment you have Variable Craft listed.  Is this Zed's VF-19 as discussed earlier?  Oddly enough its the very same VF from the Archers, btw.  Is there anything else you need from me?

Offline Sketchley

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Re: Black Wraiths 2: Zed Cassel
« Reply #20 on: May 25, 2010, 12:03:18 PM »
Variable Craft = whatever is assigned per mission.

(It was a '19?  Last I remember reading was that it was a "heavily modified personal VF").


Anything else?  Hmmm... a bit of patience while the rest of the PC's get polished off.

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #21 on: May 25, 2010, 01:00:28 PM »
I have plenty of the 'patience.' ^_^  And yes, his personal VF was the VF awarded him at the end of BW's, which was the VF he had during his assignment with The Archers, which folded back in time with him and was commandeered by UNI until deemed safe for use, which he then brought with him to Buthridas in Scorpii 18, which he used as his fighter of choice without ever officially turning it over to government control (think Corran Horn's X-Wing in the first X-Wing series book.)

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Re: Black Wraiths 2: Zed Cassel
« Reply #22 on: May 25, 2010, 01:23:33 PM »
Holy run-on sentence batman!

Cool.  The original fighter.

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #23 on: May 25, 2010, 05:09:13 PM »
Lol, yes indeed.  I have been running a mile a minute nuerologically.  Trying to fix a very very big screwup by the bank so that I can actually buy a house on Friday.  I appreciate the good humor.

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Re: Black Wraiths 2: Zed Cassel
« Reply #24 on: March 11, 2019, 12:25:22 AM »
Profile Link: https://forum.macrossrpg.org/index.php?action=profile;u=32
Stats
IQ: 15
ME: 13
MA: 10
PS: 9
PP: 14
PE: 12
PB: 11
SPD: 10

Background
Birthplace: South Coast City, Earth
Urban or Rural Life: Urban
Social Class: Middle Class
Base Education Performance: 61-90 You're pretty much a regular person.
Modifiers: +20% to base skill chance rolls. +8% to education table roll.
Basic Skills
Language: English 98%
Rolled 1d100-20 : 66 - 20, total 46
(72% chance) Language: choose 1 +15%
Rolled 1d100-20 : 4 - 20, total -16
(72% chance) Math: Basic +5%
Rolled 1d100-20 : 92 - 20, total 72
(52% chance) Computer Operation +8%
Rolled 1d100-20 : 5 - 20, total -15
(30% chance) Math Advanced +5%
Rolled 1d100-20 : 95 - 20, total 75
(30% chance) Chose 1 Domestic Skill +5%
Rolled 1d100-20 : 97 - 20, total 77
(15% chance) Pilot Automobile
Hand to Hand: None

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #25 on: March 11, 2019, 12:34:30 AM »
Education Table Result
Rolled 1d100+12 : 15 + 12, total 27

Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #26 on: March 11, 2019, 02:40:13 PM »
Profile Link: https://forum.macrossrpg.org/index.php?action=profile;u=32
Stats
IQ: 15
ME: 13
MA: 10
PS: 9
PP: 14
PE: 12
PB: 11
SPD: 10

Background
Birthplace: South Coast City, Earth
Urban or Rural Life: Urban
Social Class: Middle Class
Base Education Performance: 61-90 You're pretty much a regular person.
Modifiers: +20% to base skill chance rolls. +8% to education table roll.

Basic Skills
Language: English             98%
Language: Zentreadi              80%
Math: Basic                +70%
Math Advanced             +70%
Hand to Hand: None            56%

Skill Programs
Leading up to his time in Beginhill 15, Zed worked in a general aviation pilot training program.

Pilot Aircraft Skill Program
•   Radio                55%
•   Read Sensory Instruments          55%
•   Navigation Air             55%
•   Pilot Aircraft                49%

High School Education Skill Program
Note: all are at half capability unless the skill is selected again; in that case the skill reverts to normal with the normal bonuses for multiple selections)
•   Astronomy                27%
•   Lore: General History          27%
•   Athletics                52%
•   Language: Spanish             27%
•   Play Musical Instrument: Bass Guitar       27%
•  Computer operation             55%


OCC SKILLS
Pilot VF-11                             84%
VF-11 Combat                   84%
Pilot Jet                                        83%
Radio: Basic                                     +12% to skill program
Read Sensory Instruments                      +22% to skill program
Navigation:Air                 +15% to skill program
Navigation:     Space                        80%
Weapon Systems                                   75%
Tactics: Air/Space Warfare                    80%
Military Etiquette                               85%
Parachuting                                      83%
First Aid                                      75%
Computer Operation                             +12% to skill program
Swimming                 62%
Pilot VF-19               79%
VF-19 Combat               79%
Pilot VF-4               79%
VF-4 Combat               79%
Pilot Space Fighter                          78%
Aerobics               62%
WP:Automatic Pistol            64%
WP:Automatic Rifle            64%
Hand to Hand:Expert            62%

Secondary Skills
Athletics X2                +7 % + 2% to skill program
Computer Operation             +10% to skill program
Writing                  45%
Swimming               +5% to skill program
Pilot: Automobile            39%
Cook                  45%
Computer Repair            45%
Pilot: Boats – Motor and hydrofoils      39%
Navigation Space            +1% to skill program
EVA Zero G Movement            42%


Offline Zed

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Re: Black Wraiths 2: Zed Cassel
« Reply #27 on: March 11, 2019, 05:09:50 PM »
Character Rebuild
Character rebuild of Zed Cassel using his initial history and leveling him up through the campaigns using the new Magister EXP rules and sheets.

==============PROFILE PORTTION ==============
Character Name: Zed Cassel
Character Age: 24 as of 2050 and joining the Archers.
Gender: Male
Birthplace: South Coast City
Religion: Catholic
Hair Color: Dark brown/black
Eye Color: Dark brown with gray and black speckles
Height: 6'1 1/4" (and damn proud of that 1/4"),    186.69 cm
Weight: 197 lbs , 89.4 kg
Handedness: Right handed

Distinguishing Features: Wears a gotee when allowed. His hair is gelled, kept combed back and spiky. He has a small scar on his chin from secondary school physical education. On the inner corner of his left eye there is a small black mole that many mistake for a bug, dirt, or any other debris.

Family: Father(Kyle Cassel) and mother(Emily Cassel) are divorced, part of the original civilian colony team. Sister(Renee Cassel) is younger and beginning secondary school. Having been accepted to the UN Spacy, they have all effectively dissowned him.

Occupation: VF Pilot
Affiliation: UN Spacy
Rank: 2nd Lieutenant

Character Interests: He loves to write. He is always daydreaming and writing short stories. People who knew him were confused why he joined the UN Spacy if he likes writing so much. What they don't understand is that his dreams are always of flying and fighting.

Hobbies: Reading and writing literature, flying old Earth WWII mockup gliders. Watching old Earth space movies.

Best Friend: Once thought his best friend a man by the name of Jake Hawthorne, whom he went to school with, but realized their friendship was superficial and stays away from close friendships now.

Worst Enemy: Himself. He suffers from a low social self image, feeling that in order to be liked he must change himself, but can't change himself into something his morals won't allow. Thus he is paralyzed socially. When it comes time to perform, though, he excels beyond all expectation.

Turn Ons: He likes when a woman genuinely shows interest in him. His low self image causes him to marvel at a woman being attracted to him.

Turn Offs: Prissy, selfish and self deluded woman. They disgust him with their disregard for others.

Worst Secret: Severely hurt his back during secondary school, but rehabilitated thoroughly. He worries that he will reinjure it or that the UN Spacy will find out and eject him from service.

Character Goals:
**Two year Goal - To serve with distinction during his tour of duty with the Archers.
**Five year Goal - To be the best he can be and have the UN Spacy rely on him.

Character Background:
Zed Cassel was born in San Francisco in the year 2026. His father, Kyle Cassel, is the 6th son of eight children to a Spanish family in the California central valley. His family was very religious and very controlling, which inevitably led to Kyle's disregard for all rules except those that seemed right to him. Around 2025 Kyle met a young caucasian woman named Emily Gaust. She had been working as a temp for the company that Kyle belonged to. Through their mutual longing and lust, Emily became pregnant and decided to move to the rebuilt San Francisco. Kyle, trying to be the responsible father, moved with her. With young Zed born Emily and Kyle remained unmarried. Immediately they knew that Zed was intelectualy talented, but due to their frictional homelife, did not foster his growth well. A year before Zed's younger sister Renee was born, also the year before Zed began school, Kyle married Emily out of necessity and guilt. Thus Zed's childhood was filled with hidden tension, the kind that a young child stores away in his subconcious without thinking about it. His social life suffered growing up, never fitting in. He was a dreamer, and much to his parents' chagrin, watched DYRL constantly, wanting to be a variable pilot. He let his imagination rule his mind in class, drifting away in boredom from the lessons he felt were too easy. When he was old enough, he built a replica glider of a WWII P-51 Mustang, and launched in it from the hills above San Francisco. This alarmed many a defense force soldier, and as a result he was detained and his glider impounded. Other than this, Zed's record was very clean. He never fought, never was mean. He chose to see the good in people, and to respect them no matter what. This did not mean he didn't see the bad or the faults, just he chose to ignore them.

As Zed entered secondary school, he finally met a friend. Jake Hawthorne. Jake was the son of two Defense Force career marines, and as a result, shared many of the same dreams of a military career that Zed had. Jake recognized the intellectual talent within Zed, and chose to benefit from it. While this caused Jake to excel in school, Zed floundered, still insecure and caught in dreams. At the beginning of his third year, Zed was unfortunate enough to really hurt his back. He could not walk for extended periods of time for over a month. This galvanized his resolve into bettering himself. Just as his back was fully healed, his friend Jake's parents came to Kyle and Emily, announcing they were leaving on the Colony 15 mission. Because their lives were so hectic, Zed's parents signed on at the last minute. Because of this, many school records, medical records, and personal items were left on Earth. When Zed started his final year of secondary school, he knew that he would apply for Beginhill 15. He concentrated all of his efforts into staying in shape and writing his entrance thesis. On the weekend that the thesis were due, Jake offered to take them over personally on a shuttle while he went to see his parents. On the way over, Jake changed a few things on Zed's thesis and made it his own, effectively leaving Zed's application bare. When Zed learned of this, he confronted Jake in physical education. He challenged him to a game of basketball, winner took credit for the thesis. In the last moments of the game, Jake drove his elbow into Zed's chin, giving him his small scar and winning the game. Stunned, but not too surprised at the loss, Zed walked away. He did not become angry with Jake, nor hate him. He hated himself for not recognizing Jake's manipulations of him. At the same time, his parents revealed to each other each of their infidelities, and divorced. Zed at first took sides, but then began to resent their lack of love for each other, and decided to just look out for his sister. None of his family wanted him joining the Spacy, and as he graduated and declared his intentions, they disowned him Still wanting to be a pilot, he spent his following year out of secondary school writing a new thesis and practicing his general flying skills. His social confidence was completely shot however.

His three years at Beginhill 15 went fast. He avoided most of the other cadets during offtime, but proved to be an excellent soldier and leader during classes. He avoided making new friendships and focused on being the best he could. Despite himself, the cadets in his training class did break through his resolve, and he found that he depended on them to be there.  In training exorcises he made it his goal to look out for them.  One cadet in particular Zed trusted, and that was his bunk mate and wingman Henry Chinaski.  One other cadet became a good acquaintance to him, and that was Edward Silos.  Silos ended up being fast tracked through training a few months before Zed, and found himself as part of the Macross 15 City Busters.  Zed keeps a running correspondence with Silos, though that had been interrupted for a while with malfunctions in the fleet mailing system.  Only once did he bump into Jake, and at that time he just kept going, not angry, but still hurt.
Zed now has been assigned to the Archers as part of the 13th Galaxy Patrol Fleet.  He recently received word that the Macross 15 Fleet had been attacked, and worries about his friend Silos.

=============================================
Game Mechanics
 
Stats
IQ: 15
ME: 13
MA: 10
PS: 9 (+1 from Athletics)
PP: 14
PE: 12 (+1 from Aerobics)
PB: 11 (+1 from Aerobics)
SPD: 10 (+3 from Athletics)

Background
Birthplace: South Coast City, Earth
Urban or Rural Life: Urban
Social Class: Middle Class
Base Education Performance: 61-90 You're pretty much a regular person.
Modifiers: +20% to base skill chance rolls. +8% to education table roll.

Basic Skills
Language: English             98%
Language: Spanish              88%
Math: Basic                70%
Math Advanced                70%
Hand to Hand: None (Superceded by Expert)   56%

Skill Programs
Leading up to his time in Beginhill 15, Zed worked in a general aviation pilot training program.

Pilot Aircraft Skill Program
•   Radio                67%
•   Read Sensory Instruments          77%
•   Navigation Air             70%
•   Pilot Aircraft                49%

High School Education Skill Program
Note: all are at half capability unless the skill is selected again; in that case the skill reverts to normal with the normal bonuses for multiple selections)
•   Astronomy                27%
•   Lore: General History             27%
•   Athletics                61%
•   Play Musical Instrument: Bass Guitar       27%
•  Computer operation             77%


OCC SKILLS
Pilot VF-11                             84%
VF-11 Combat                   84%
Pilot Jet                                        83%
Navigation:     Space                        81%
Weapon Systems                                   75%
Tactics: Air/Space Warfare                    80%
Military Etiquette                               85%
Parachuting                                      83%
First Aid                                      75%
Swimming                 67%
Pilot VF-19               79%
VF-19 Combat               79%
Pilot VF-4               79%
VF-4 Combat               79%
Pilot Space Fighter                          78%
Aerobics               62%
WP:Automatic Pistol            64%
WP:Automatic Rifle            64%
Hand to Hand:Expert            62%

Secondary Skills
Writing                  45%
Pilot: Automobile               39%
Cook                  45%
Computer Repair               45%
Pilot: Boats – Motor and hydrofoils         39%
EVA Zero G Movement            42%



Combat

HP: 27
SDC: 42

Hand to Hand:Expert (unarmed) 62%
3 Actions
+4 to pull/roll.
+3 to parry and dodge.
+2 to strike.

WP:Automatic Pistol 64%
+2 Aim
+1 Strike

WP:Automatic Rifle 64%
+2 Aim
+1 Strike


Mecha Combat

VF-4 Combat: 79% Average
6 attack per melee.
+0 on initiative
+3 to strike
+4 to parry
+3 to dodge in battroid mode, +4 in GERWALK, +6 in jet mode.
+4 to roll with a punch or move with an impact, reducing damage by half.
Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
Spinning leap kick, automatic critical hit.
Critical strike same as pilot's hand-to-hand.
Booster punch costs 1 action.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

VF-11 Combat: 84% Average
4 attacks per melee.
+0 on initiative
+3 to strike
+4 to parry
+3 to dodge in battroid mode, +4 in gerwalk, +6 in jet mode. When Super Parts are mounted, add +1 to dodge in all modes.
+4 to roll with a punch or fall with an impact, reducing damage by half.
Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
Transform or leap up, turn around and shoot at incoming missiles, transform back or land, and resume original heading - costs 1 action.
Spinning leap kick, automatic critical hit.
Booster punch costs 1 action.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

VF-19 E/F/S Combat: 79% Average
6 attacks per melee.
+0 on initiative (+2 when using Active Stealth System)
+3 to strike (+2 when using Active Stealth System)
+4 to parry
+3 to dodge in Battroid , +4 in GERWALK, +6 in Fighter. When Super Parts are mounted, add +1 to dodge in all modes.
+4 to roll with a punch or fall with an impact, reducing damage by half.
Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
Spinning leap kick, automatic critical hit.
Critical strike same as pilot's hand-to-hand.
Booster punch costs 1 action.
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
« Last Edit: March 12, 2019, 02:56:04 AM by Zed Cassel »